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The missing connection should actually work.... this issue has been fixed in the newest AN version.
I did an update yesterday, which unfortunately failed ... therefore i reverted back to the previous version, which worked well. I've tested that at my end without any issues.
reinstalling does not work
I´ve done an update and removed the "AN - track - feature" ... and (re)added "classical track meshes". This might fix some missing track connections, but not all of them.
Down below you´ll find a quick guide on how to activte the track switches (rv - Tram AI mod)
and how to "fix some connection issues.
[Guide: how to use rv - Track Meshes]
https://steamcommunity.com/sharedfiles/filedetails/?id=2848790592
The... by far, biggest "problem" with your suggestion is my "AN addiction" ... and this addiction is even getting worse. ;P
To put that in to perpective ... my current "project" is way more complex than this one and well, that could be a problem ... although, the "only" short term fps drops I experienced, are during the "loading time", after clicking on the segment...
So basically the same thing you described... so far, I haven't had any freezes or crashes of the game etc.
But, I'll definitely keep your proposal in mind and try to limit myself ... Maybe there will be "different" versions of some roads in the future (fingers crossed)... but I can't promise anything.
Can we have a somewhat simplified version or AN-free version of AU/NZ roads? My PC is simply not good enough to run the AN plugin itself. Whenever I attempt to open your road with AN, the game FPS will drop to 1FPS and shut down itself from time to time. Really like your style and really miss your old assets, since all of which are AN-free.
Regarding your question ... in theory, something like that should be possible ... but only the way I did it with this road(s), which means, at least two separate roads are needed, plus the need of the AN mod. With a single road this wouldn't be possible within the bounderies of this game.