RimWorld

RimWorld

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Cats Hunt For Fun
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Mod, 1.3, 1.4, 1.5
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240.088 KB
Jun 28, 2022 @ 1:26pm
Apr 21 @ 11:54am
9 Change Notes ( view )

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Cats Hunt For Fun

In 1 collection by Mlie
Developed by me
107 items
Description


Cats will hunt for fun, not just when they are hungry.

Adds a new activity for cats to hunt when not doing anything else.
The hunting attack is always a surprise attack so the risk for the cat to get hurt is minimal.
Cats will not try to hunt when hurt or downed.
They will also not attack until the prey is downed or killed but can choose to just hit it once and walk away. (Cats are like that)
If the gift-option is active, cats can take a valid prey in any health-state and leave it as a gift to their owner.

There are options in the mod for
- Range to search for prey in
- How likely it is that a cat will attack a prey in range
- How likely it is that a cat will bring a prey in range as a gift to their owner
- Relative body-size to attack
- Hunt only in home area
- To not hunt animals belonging to the player colony
- If wild animals should hunt for fun as well (they will ignore the above limitations regarding area and colony animals)

What animals are considered "Cats" can be selected as well.
There is built in support for some common cat-mods but if anyone is missing you can add it as well.

Or go nuts and enable it for wild thrumbos and try to survive!

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: animal activities
54 Comments
Mlie  [author] Apr 22 @ 11:42am 
@sleepingpiranha You choose it in the mod-settings
sleepingpiranha Apr 22 @ 11:12am 
What IS a cat?
Nim Apr 14 @ 7:25pm 
I love this mod. I encountered a possibly unintentional albeit funny behaviour where puppies started going after animals way too big for their size. Is the size ratio based on their adult size? Maybe hunting should be gated to adults.
Mlie  [author] Dec 4, 2024 @ 1:52am 
@Cortec Dont know, never tried that mod
Cortec Dec 4, 2024 @ 1:28am 
Looks like a fun mod, does this work with multiplayer by zetrith?
Mlie  [author] Aug 31, 2024 @ 10:04pm 
@flyons_gary 1. Yes
2. No cooldown, as long as they are not doing any specific job they have that chance of hunting if possible.
3. They attack a nearby valid animal and may or may not kill it. They may bring it to their owners bed if selected. Generally, nothing is certain. They are cats.
flyons_gary Aug 31, 2024 @ 7:30pm 
So clarifying questions since I wanted to apply the category of Cats to the owlcats from Alpha Animals.
1) Would changes to category work midsave?
2) How common exactly is hunting supposed to be? I know I can set a percentage chance, but is there a cooldown?
3) Do they do the actual hunting behavior and then basically have a chance to return with the given prey item?

So far they dont seem to do it at all so trying to figure stuff out
Church.exe Aug 14, 2024 @ 10:52am 
Ah, so a bit of both, it is pre-calculated but it's done at launch rather than being hardcoded. Sure enough RIMMSqol was sorted to load after this mod, which would explain why the change wasn't showing up. I tested using a % (slightly) below where rats showed up in the text and they were still being hunted so it was definitely working, it was just that the numbers for that text preview were pre-calculated so the preview prompt made it look like it wasn't working properly.
Mlie  [author] Aug 14, 2024 @ 10:09am 
@Church.exe I dont know when rimmsqol changes the values. If its after this mod then it will bot see the changed values. I think patching the sizes would be the best way to fix it as its done before any of the assemblies are loaded
Church.exe Aug 14, 2024 @ 6:52am 
I mean is the information on the animals hard-coded. In other words, if another mod (namely RIMMSqol) changes the size of a rat, would the prompt recognize that and behave differently, or does it have a static internal measure of how large various animals should be?