RimWorld

RimWorld

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Colonist Do not Avoid Trap
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Mod, 1.3, 1.4, 1.5
File Size
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507.727 KB
Jun 23, 2022 @ 8:21am
Oct 19, 2024 @ 10:31am
13 Change Notes ( view )

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Colonist Do not Avoid Trap

Description
Overview
There are mods that keep allies out of the trap, but settlers don't like to pass over the trap even if the trap is safe.
I made this mod with resentment at the frequent accidents that accidentally plunge into the enemy when trying to lure the enemy into a trap.
This mod will also adjust the AI so that the traps set by the player for colonist, livestock and friendly NPCs will not work and the settlers will not avoid the traps excessively.

Compatible mods
BetaTraps

Caution
Redistribution of this MOD data is prohibited.


If you like my mod please support me. (^ω^)
[ko-fi.com]
19 Comments
seeki  [author] Jun 8, 2024 @ 12:50am 
@Teneombre that's right.
Teneombre Jun 7, 2024 @ 5:37am 
Just to be sure I understand well the mod:
It disable any chance for it to triger on an ally/colonist/livestock and on top of this, remove the pathfinding to avoid them?
Karmapowered Jun 24, 2023 @ 3:51am 
@seeki Thank you for your reply and confirmation. Please have a nice day/evening.
seeki  [author] Jun 24, 2023 @ 1:42am 
@Karmapowered
I'm not using Clean Pathfinding 2.
However, the chances of causing trouble are low, so I think there is no problem using Clean Pathfinding 2 with this mod.
Karmapowered Jun 22, 2023 @ 12:43pm 
Thank you very much for update to 1.4 and compatibility with "Beta Traps".

I haven't seen any issues so far (and I don't think this mod messes with pathfinding algorithms), but since I'm here can I ask if this mod is officially compatible with Clean Pathfinding 2 ?
nagi Jan 7, 2023 @ 6:27am 
Okay, thanks for the test. I don't have Locks(2) on, but thanks for the suggestion.
seeki  [author] Jan 6, 2023 @ 9:27pm 
@nagi
Colonists do not equate traps with bare ground. They would prefer a floor without traps slightly.
Colonists would normally choose a shortcut route through the door. Here are the test results.
https://imgur.com/a/BMxeZYz

I don't know why your colonists don't use doors to take shortcuts, and it's not my responsibility.
You may be affected by Locks mod or Locks2 mod without realizing it.
The trap won't hurt him anyway, so I recommend playing Rimworld without worrying about it.
nagi Jan 6, 2023 @ 9:37am 
Not sure why, but my colonists consider traps to be empty ground, non-restrictive. I tried reducing the floor under the traps to tilled (67% walk speed) https://i.imgur.com/ZQglSrP.png
Maybe some compatibility problem with traps+ / better spike traps I also have loaded? I did try changing load order and that did not help either.
Apraxas Nov 1, 2022 @ 11:46am 
I’m happily using this mod with self reloading traps mod. I just build one hell of a trap zone and forget abt defending my base :D
seeki  [author] Oct 28, 2022 @ 4:19am 
BetaTraps has been adapted to Ver1.4 and it is now possible to disable friendly fire.
I was a little worried about making this mod compatible with BetaTraps, but BetaTraps can't disable the colonists' dislike of passing over traps even if the traps are safe, so I decided to add this mod. I decided to adapt to BetaTraps.