MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Expanded 'Mech Quirks
   
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Jun 21, 2022 @ 5:26pm
Oct 3, 2022 @ 6:56pm
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Expanded 'Mech Quirks

Description
(Requires YAML)

Addendum to YAML's 'Mech Quirks
Popular Discussions View All (1)
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Jan 21, 2023 @ 3:36pm
Mod Support over on Nexus Mods
CrabsOverCastles
63 Comments
phfor Nov 8, 2024 @ 12:12pm 
Not really a guide, other than the readme in the yaml\resources folder, along with with other files for examples. Though the main part of the fix would be to just remove any entry that is empty - that's the most problematic part of it it.
DontJoinMeImLagging Nov 3, 2024 @ 12:45pm 
Is there a guide that I can use to edit this mod in that case? I wouldnt mind taking this up.
phfor Aug 19, 2024 @ 5:36pm 
For any of those rare unicorns that bother reading - this causes severe problems with YAML these days, with the implementation it blanks out existing quirks, rather than adding to them.
Mustafa Kemal Ataturk Mar 7, 2024 @ 6:08pm 
@Mechmaster2.0 I thought these were all built into YAML now?

Otherwise can't you just use the UE4 editor and rip what you need out of the .pak?
Mechmaster2.0 Oct 16, 2023 @ 8:37pm 
could you upload the files for this?
ive been modding mw5 and its nice to have a steam version and all but at some point yaml started overriding this mod so it doesnt do anything anymore and i need the mod folder so i can set it to load *after* yaml so the quirks kick in and i cant find the folder for this version in order to manage the load order
Daemon Lord Marcus Fey Jul 28, 2023 @ 1:08am 
so I have a question regarding load order and I want to know which one would be the correct version. If I load this mod before YAML I get significantly more quirks on mech but also have a few repeat quirks on some mechs. If I load it after, I have significantly less quirks on each mech but I wouldn't have duplicates. Below are a few examples.

JR7-F EMQ loads before YAML
Reduced Torso Twist
Improved Cooling Jackets
Unbalanced
Ubiquitous

JR7-F EMQ loads after YAML
Ubiquitous

UM-R60 EMQ loads before YAML
UrbanMech Armor
Full 360 Forso Twist
Low Profile
Minimal Arms
Field Refit
360 Torso Twist
Narrow Profile

UM-R60 EMQ loads After YAML
360 Torso Twist
Narrow Profile
UrbanMech Armor

PXH-KB EMQ Loads before YAML
Vectored Thrust Kit
Improved Communications
Ubiquitous
Improved Targeting (Long)
Kobold
Phoenix Hawk Hero Endurance

PXH-KB EMQ Loads after YAML
Command 'Mech
Improved Communications
Ubiquitous
Kobold
Phoenix Hawk Hero Endurance
aarnold Jun 2, 2023 @ 5:55am 
is there a command or some other way to manually add a quirk?
Bl00dyDruid May 12, 2023 @ 8:01pm 
POOR_SEALING maybe can affect cooling or targeting? ECM effect something to show the electronics are being affected by the atmo

ARTICULATE_ANKLE reads lilke it could be the Machined Pivot Point items' stats
Bl00dyDruid May 12, 2023 @ 7:53pm 
Some of them I am sure about, to even make viable: NO_COOLING = really debuffed cooling stat, you can still cool it but its clear the mech is made to use heat cap increasing equipment instead!


Others I am not so sure about: NON_FUNCTIONAL_ITEM ????

NO_ARMS

Maybe things like the one above could just have flavor text. The spicier and snarkier the better. I am willing to help write for thos :)
Bl00dyDruid May 12, 2023 @ 7:53pm 
Now that that limit does not exist and there are ways to implement them, will you update the mod with more quirks? It would also be helpful if you either standardized to the YAML naming for some quirks or had yours be different name.

EG. MOUNT-RT from YAML versus DIR_TORSO_MOUNT
EXPOSED_LINKAGE_RT versus EXPOSED-LINKAGERT

There are a few quirks you have with null values that could be impleneted into the game no problem!

ACCURATE_WEAPON, LOW_ARMS, INACCURATE_WEAPON, ILLEGAL_DESIGN

I'm not sure what the lore is, but accuracy bonus, accuracy debuff maybe tradfe off(?), another accuracy debuff (?), and an economic quirk - respectively?