Space Engineers

Space Engineers

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Vanquisher Class Mothership
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118.508 MB
Jun 18, 2022 @ 1:56pm
Jun 18, 2022 @ 3:02pm
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Vanquisher Class Mothership

In 1 collection by bIrD_oF_pReY
Vanquisher Class Mothership Fleet
16 items
Description
Can be used on every vanilla planet and moon.

Disclaimer #1: No DLCs, Mods or Scripts were harmed in the making of this ship.

Disclaimer #2: I know that there are cooler weapons now, but I built most of this
about a year ago and can't be bothered to update everything.

Disclaimer #3: The ship has no other ships docked for performance reasons.

Disclaimer #4: It may take a long time to paste the ship, please be patient.

Disclaimer #5: This ship is about as detailed as it can be at this size. It almost hits the physical
shapes limit of the game, so there was nothing more I could do.

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This Ship in a world: https://steamcommunity.com/sharedfiles/filedetails/?id=3265898598
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Overview: (all of these numbers are ridiculous)
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Grid Size: large
Blockcount: 188,956 (this includes the projections, in reality there are less real blocks)
PCU: ~914,000 (yes, that is almost a million)
Dry Mass: ~135,600,000.00kg

Length: 315 blocks (787.5m)
Width: 63 blocks (157.5m)
Height: 51 blocks (127.5m)

Atmo Flight: yes
Jump Range: ~4000km
Crew: ???*

Ships:
48x Duelist Fighter Drone
16x Gladiator FAC
8x Vagabond Corvette
2x Victor Destroyer
2x Warrior Frigate
4x Champion Cruiser
2x Dominator Battleship
1x Conqueror Carrier

4x Camel Shuttle
6x Stallion Dropship
6x Auxiliary Drone

Vehicles:
8x Giraffe Scout
16x Elephant IFV
16x Rhino MBT

Weapons:
8x Rocket Turret
28x Gatling Turret
486x Interior Turret (about 50:50 CIWS to interior defense)

*Theoretically I could count it, but I don't want to, so I don't know.

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More Overview: (all of these numbers are even more ridiculous)
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Conveyors: 4500+
Connectors: 144 (+22 on subgrids)
Vents: 160+
Welders: 420+
Advanced Rotors: 150+

Jump Drives: 240
Large Atmo Thrusters: 224
Small Atmo Thrusters: 288
Large Ion Thrusters: 696
Batteries: 275 (+24 from lifepods)
Large Reactors: 32

Button Panels: 260+
Text Panels: 310 (+???* on subgrids)
LCD Panels: 77 (+???* on subgrids)
Corner LCDs: 460 (+???* on subgrids)

Double Corner Lights: 254
Corner Lights: 174 (+???* on subgrids)
Interior Lights: 1120+

Timer Blocks: 978 (not more than 1000 :c)
Merge Blocks: 100+ (+22 on subgrids)
Projectors: 41

Sliding Doors: 485
Gravity Generators: 330
Hangar Doors: 574
Gyroscopes: 756

Cryo Pods: 288
Flight Seats: 71
Seats: 286


*Theoretically I could count it, but I don't want to, so I don't know.
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This is the Vanquisher Class Mothership.

It's a mothership. It does mothership things. Like mothershipping around a whole
lot of smaller ships and sending these smaller ships out to do smaller ship things.

I will break down it's features and capabilities in more detail in separate
discussions, which I have linked to below.


Movement:
https://steamcommunity.com/workshop/filedetails/discussion/2822816883/4615641482998420711/

Defenses:
https://steamcommunity.com/workshop/filedetails/discussion/2822816883/4615641482998422832/

Weapons:
https://steamcommunity.com/workshop/filedetails/discussion/2822816883/4615641482998424496/


Hangar Spaces:
https://steamcommunity.com/workshop/filedetails/discussion/2822816883/4615641482998426249/

Crew Areas:
https://steamcommunity.com/workshop/filedetails/discussion/2822816883/4615641482998427803/

Facilities:
https://steamcommunity.com/workshop/filedetails/discussion/2822816883/4615641482998429443/

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The ships of the Vanquisher:
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Duelist Fighter Drone:
https://steamcommunity.com/sharedfiles/filedetails/?id=2819298982

Gladiator FAC:
https://steamcommunity.com/sharedfiles/filedetails/?id=2819554492

Vagabond Corvette:
https://steamcommunity.com/sharedfiles/filedetails/?id=2821430872

Victor Destroyer:
https://steamcommunity.com/sharedfiles/filedetails/?id=2821507165

Warrior Frigate:
https://steamcommunity.com/sharedfiles/filedetails/?id=2821821739

Champion Cruiser:
https://steamcommunity.com/sharedfiles/filedetails/?id=2821915897

Dominator Battleship:
https://steamcommunity.com/sharedfiles/filedetails/?id=2822224423

Conqueror Carrier:
https://steamcommunity.com/sharedfiles/filedetails/?id=2822334606

Camel Shuttle:
https://steamcommunity.com/sharedfiles/filedetails/?id=2819767570

Stallion Dropship:
https://steamcommunity.com/sharedfiles/filedetails/?id=2820036600

Giraffe Scout:
https://steamcommunity.com/sharedfiles/filedetails/?id=2820195135

Elephant IFV:
https://steamcommunity.com/sharedfiles/filedetails/?id=2820662663

Rhino MBT:
https://steamcommunity.com/sharedfiles/filedetails/?id=2820715740

Auxiliary Drone Welder:
https://steamcommunity.com/sharedfiles/filedetails/?id=2821050228

Auxiliary Drone Grinder:
https://steamcommunity.com/sharedfiles/filedetails/?id=2821048257

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The End.
Popular Discussions View All (6)
4
Jun 19, 2022 @ 7:44pm
Vanquisher Hangar Overview
bIrD_oF_pReY
3
Jun 7, 2024 @ 3:52pm
Vanquisher Movement Overview
bIrD_oF_pReY
0
Jun 18, 2022 @ 2:17pm
Vanquisher Facilities Overview
bIrD_oF_pReY
103 Comments
Aircoolbro21 Nov 19, 2024 @ 8:52am 
holy.... i blame steam workshop for how im just now finding this, this looks absolutely insane and ill probably be leaving more comments when i attempt to load it
bIrD_oF_pReY  [author] Jun 11, 2024 @ 11:25am 
I released it as a world now. Dunno, why I didn't do it earlier... stupid me I suppose. :D
gatocato Jun 7, 2024 @ 4:03pm 
will you release a world mod with the vanquisher as a station? for performance issues, since i can barely load the vanquisher alone haha
bIrD_oF_pReY  [author] Mar 28, 2024 @ 12:15pm 
Nope I didn't change anything on this in recent times.

The last time something changed, should be on the date that Steam shows, which is at this point almost two years ago...

How time flies... I really should be doing something new... two years between uploads seems quite long...
kbaars272 Mar 27, 2024 @ 9:31pm 
did u do add something new to it or fergot to say about it, because it won't allow me to project it?
bIrD_oF_pReY  [author] Oct 16, 2023 @ 4:44am 
Oh, I never put much thought into the facing of the first block I start to build from. I have a starting blueprint, with gravity, gyro and thrusters to hold the ship in place, while I build, in case something starts to go physics wild. Maybe that grid is already upside down.

Otherwise I only look to build along the red mirror axis but that can lead to it being upside down for sure. Now I need to check, whether the new ship is also upside down... XD
daveed1 Oct 15, 2023 @ 8:27am 
(1 of 2)

I can't wait to see what kind of ships you can build with a better computer. As for my favorite between the two, I don't know which it is. I really like the small grid interior details you did in the Vanquisher but I really like the Revelation as well. The fact that I can put more detail in the Revelation as well as the fact that I can fit all the ships in it without killing my computer is great. And when it's welding the small ships, it isn't stopping my game for 10-15 seconds per layer.
daveed1 Oct 15, 2023 @ 8:27am 
(2 of 2)

I am trying to do something cool with the Vanquisher though. Unlimited speed mod combined with kinetic devastation while crashing onto a planet. Not straight down either. I want to see what the aftermath looks like. If they add the ability to transfer blueprints to SE2 I think that it would look great there without the mods because they're trying to do things with voxel destruction that they can't in this game.

Also, one complaint I have about your builds. They're always upside down. I try to put a multi-sided decoration block on, and it's always defaulting with the top towards the floor.
bIrD_oF_pReY  [author] Oct 15, 2023 @ 1:49am 
Heyho, yes I also slowly move the mouse to get it going. I also keep the corresponding arrow button pressed, to keep the ship from decelerating the rotation while I reset the mouse. So I basically use two inputs to rotate the ship. The mouse input weirdly is much stronger, than the arrow keys, but luckily it also overrides it. I constantly have the arrow key pressed and then slowly move the mouse. That has generated the best results for me.

Some of the rooms got less attention from me than other rooms. The simulator room is one of them. I thought it was a pretty cool idea to have one, but after I built it I quickly moved on to other rooms. Originally I also wanted to do something with the displays in front of the fighters. Some sort of HUD for the simulation or something. Plus I wanted to make it so the people in the control room could toggle the fighters/some systems on or off, to make it more simulator(y). I just never returned to it, because there was so much else to do.
bIrD_oF_pReY  [author] Oct 15, 2023 @ 1:49am 
For the interior details you are correct. The DLC blocks in general have more shapes. Thats always the crux with these big ships. The bigger you build, the less detail you can put into things, without using subgrids. If I didn't use all the small grids to give the living spaces some detail, they would just be empty rooms, because even putting sofas and kitchens in all of them, would be too many shapes I think.

I have another ship in the piepline that is supposed to adress this issue through the use of multiple large subgrids. The interior subgrid of the main hangar section alone almost reaches the physical shapes limit. I still try to keep the overall number of subgrids low, hoping that it is better for performance than hundreds of small grids. But I am currently playing some newer games and don't have the time to continue it. It is in a veeeeeery long pipeline at the moment.