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The last time something changed, should be on the date that Steam shows, which is at this point almost two years ago...
How time flies... I really should be doing something new... two years between uploads seems quite long...
Otherwise I only look to build along the red mirror axis but that can lead to it being upside down for sure. Now I need to check, whether the new ship is also upside down... XD
I can't wait to see what kind of ships you can build with a better computer. As for my favorite between the two, I don't know which it is. I really like the small grid interior details you did in the Vanquisher but I really like the Revelation as well. The fact that I can put more detail in the Revelation as well as the fact that I can fit all the ships in it without killing my computer is great. And when it's welding the small ships, it isn't stopping my game for 10-15 seconds per layer.
I am trying to do something cool with the Vanquisher though. Unlimited speed mod combined with kinetic devastation while crashing onto a planet. Not straight down either. I want to see what the aftermath looks like. If they add the ability to transfer blueprints to SE2 I think that it would look great there without the mods because they're trying to do things with voxel destruction that they can't in this game.
Also, one complaint I have about your builds. They're always upside down. I try to put a multi-sided decoration block on, and it's always defaulting with the top towards the floor.
Some of the rooms got less attention from me than other rooms. The simulator room is one of them. I thought it was a pretty cool idea to have one, but after I built it I quickly moved on to other rooms. Originally I also wanted to do something with the displays in front of the fighters. Some sort of HUD for the simulation or something. Plus I wanted to make it so the people in the control room could toggle the fighters/some systems on or off, to make it more simulator(y). I just never returned to it, because there was so much else to do.
I have another ship in the piepline that is supposed to adress this issue through the use of multiple large subgrids. The interior subgrid of the main hangar section alone almost reaches the physical shapes limit. I still try to keep the overall number of subgrids low, hoping that it is better for performance than hundreds of small grids. But I am currently playing some newer games and don't have the time to continue it. It is in a veeeeeery long pipeline at the moment.