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Also regarding the pre-existing bulbs, the mod isn't supposed to update existing items since the code is run on map initialization but if it is currently doing so that's good to know, though I am unsure of how it's doing that.
Glad you're enjoying the mod!
" Preexisting bulbs in world will not see their condition settings modified! "
I feel that this is not correct. I just tested the mod on my dedicated multiplayer server with an existing save and the conditions of the colored bulbs in my containers (already spawned) have been upgraded to 100.
I specified 100 as the value for LightBulbsColor_ConditionMax = 100 in the SandboxVars.lua
I also use this mod but I don't see the bulb condition indication. I only see this indication for batteries for example. Are you using another mod that could indicate this?
https://imgur.com/a/595H5pM
The only thing I'm missing now is a battery longevity mod to buff duration for the flashlights on pillars, radios and boomboxes from the True Action mod, but I can make do without that. :)