Barotrauma

Barotrauma

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Martial-01D + Drop Pod
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Jun 4, 2022 @ 7:50pm
Jun 15, 2022 @ 6:55pm
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Martial-01D + Drop Pod

In 1 collection by Sebe
Sebs Subs
5 items
Description
A.I FRIENDLY SHIP! IT HAS WAYPOINTS AND SPAWNPOINTS


Overview:
Martial-01D Overview:
20,000 MARKS - Recommended crew size = 3-9
Marital-01D--pronounced "Marshal"--was a cargo submarine mainly doing outpost to outpost travel near the surface. It consists of common attributes of a normal crew cargo ship. It has plenty of rooms to accommodate all the passengers. Eventually news reached Martial-01D that hidden treasures lie deeper in the biomes of Europa and thust Martial-01D was given new life to explore the deep trenches of the moon. It was remade to be: better, stronger, and able to put up a fight against any enemy. Once the ship was ready for sea, it was marked with the name Martial-01 Diver. It's up to you to see how she goes!

DD-006 Overview: [Standalone Version]
1,000 MARKS - Recommended crew size = [REDACTED]
DD-006 is an abandoned drop pod from LCB-1 Mining Research Station *Where Hidden Deep takes place* . It was salvaged and brought aboard the Matrial-01D, but it came with issues. Not one station would take it, even for parts. It was such a wreck that Martial-01D carries it in its' stomach, and the crew have repaired it to be semi-functional. It does not have its own oxygen generator. You have to wear one of the provided masks located in the cabinet. Careful using the terminal, the commands short circuit and fill with water up to your feet and eventually waist! Once ready to launch, type: "LAUNCH" and it shoots down! Just make sure that the Hangar Door is open! Once you are launched, you'll have to manually control the pump to allow it to sink or float. Be careful not to dive too quickly!
To dock the drop pod, if you need to that is, type "LAUNCH" again in the terminal to start the process once near the hangar docking hatch.


Features
Martial-01D has advanced systems and features a multitude of things to help you maintain order and survive in the deepest parts of the ocean! These include:
  • Backup Power -- stored in batteries that can be toggled with a switch to charge or release power


  • Emergency Lighting -- incase the backups don't come on time, don't be afraid! Dark red lights will appear

  • Autoreactor to save fuel and have the most efficiency possible [Credit: Magic Reactor Controllers]

  • Advanced Airlocks -- airlocks pressurize before opening/closing [Credit: Advanced Airlock]

  • Drainable Ballast Tanks -- For easy ballast flora removal

  • Lockable Doors -- Brig, Medbay, Armory each have buttons to lock on both sides


  • Decked out Command Room -- Buttons to lock doors, Open cargo doors, Periscopes, Cool window that is sealable. Cameras to Cargo and Inner Cargo Bay.

  • 3 Cargo Doors -- 2 for Cargo, 1 for Hanger. ALL HAVE COLLISIONS [Hanger Door Credit: Psyduck]


  • Cargo Capacity - 42 crates for cargo mission, diving suit locker shipment for station to station transit, or you can use them yourself and your crew, unit load device for personal storage.


  • 4 Coil Guns + 1 Railgun -- each have their own super capacitor and the railguns' is located on the periscope

  • Electrical Discharges -- 5 on the outside; top/bottom mid to front. 1 in Hangar incase anything gets up there

  • THE HOLE -- Stick trouble making crewmates in the hole and drown them if you wish.


    This is my first submarine and it is a hug accomplishment for me. I was inspired by many different ships and you might notice similar styles from others. Feel free to share or like whatever the steam workshop does. I hope you enjoy the submarine and thanks to the people in the Barotrauma discord [discord.com] for their help with some of the more advanced system.

    If there are any issues or bug please comment and I will look into them. Speaking of one I found, if you notice that NPCs are freaking out above the drop pod, it means that something in the drop pod is wrong and they are trying to fix it; leak, repair. So hop down there and patch it up. Looking into this issue rn.
Popular Discussions View All (2)
0
Jun 15, 2022 @ 5:22pm
Compatible with Update? [6/15/22 - 3 Year Anniversary Update]
Sebe
0
Jun 6, 2022 @ 1:24pm
Why so many Patch Notes from release?
Sebe
44 Comments
Protagonist Jun 3, 2024 @ 10:09pm 
Drop pod won't launch TAT pls update it, it's amazing
49 Minutes of Non-Stop Jazz Dec 27, 2023 @ 6:01pm 
Also getting an error with some stations - "Creating hulls between docking ports failed. Could not find a hull next to the docking port." Then it won't let me climb the ladder from the sub into the station.
49 Minutes of Non-Stop Jazz Dec 26, 2023 @ 11:49am 
Drop pod emergency hatch won't open once the pod hits bottom, which makes it great as a coffin or exceedingly large depth charge, but not so great as a drop pod.
I IDENTIFY AS TOAST™ Sep 4, 2023 @ 9:23am 
err "DROP POD" door makes a bunch of noise when i close it
I IDENTIFY AS TOAST™ Sep 4, 2023 @ 9:20am 
broken escape pod
Endymion Mar 23, 2023 @ 4:08am 
Playing this in campaign, is neat. AI can't figure out where the reactor is unless you drag them on top of it though. They also freak out when the hanger or cargo doors get dinged.
I used the drop pod to slam my friend into a pirate ship, sinking it and opening a hole to board through. Fun.
greyhome Nov 10, 2022 @ 5:27pm 
update?
Mingo_Akuma Aug 26, 2022 @ 3:24pm 
how do i retreive the drop pod once ive used it? do i have to purchase it at an outpost?
ZyreX Aug 8, 2022 @ 2:18pm 
Please allow us to turn off the Autoreactor it constantly destroys my junction boxes
sumodo Jul 7, 2022 @ 4:20am 
the drop pod worked so much better than expected! i love it