Space Engineers

Space Engineers

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Warhammer 40K Rogue Trader
   
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Type: World
File Size
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130.435 KB
Jul 5, 2014 @ 10:43am
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Warhammer 40K Rogue Trader

Description
Rogue Traders are unique and powerful human individuals who serve as a combination freelance explorer, conquistador and interstellar merchant for the Imperium.

The ships are as unique as the rouge trader who pilots them. A rogue trader vessel is a combination of a merchant, blockade runner, smuggler, light warship, privateer, and luxuary ship.

As they are not part of the Imperial Navy these ships are restricted to the amount and type of weapons they can utilize. They are still held by Imperial law so they are not allowed to transport heritical material or xenos tech. But every Rogue Trader worth his salt breaks the rules..... and gets filthy rich or dies trying.

Armament:
7 Point defense guns (legal)
+
6 Point defense guns and 2 Hellfire missle batteries (illegal)

The illegal weapons are hidden and can be rotated around to reveal the false hull (these also lock into place while ship is underway.

Ship
-Bridge
-Captain's Quarters (below bridge)
-Senior Crew Quarters (deck below captains quarters)
-Crew Quarters (prow 2nd level)
-Medbay (below senior crew quarters)
-2 Main holds
-1 Secure hold for illegal or very valuable cargo (prow bottom level)
-Enginarium
-Gun deck
-Hanger