RimWorld
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Biome Transitions
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Mod, 1.3, 1.4, 1.5
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821.711 KB
29 mai. 2022 às 10:23
17 de mar. às 11:35
6 notas de alterações ( ver )

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Biome Transitions

Em 2 coleções por m00nl1ght
m00nl1ght's Mods
3 itens
m00nl1ght's Essentials: Medieval World
37 itens
Descrição
This is an add-on for Geological Landforms that generates maps with multiple biomes.

Plants will grow based on the biome at their position on the map, and animals will be able to wander in from the adjacent biomes.

For example, if you settle on a Temperate Forest world tile that has some Desert adjacent to it, then one side of your map will have some Desert terrain, plants and animals.

Or, if you find a lonely Rainforest tile surrounded by Arid Shrubland, then you will get a nice little rainforest area in the middle of your map.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


FAQ

> Can I get more than two biomes on the same map?
Yes, if you settle on a world tile with multiple different biomes adjacent to it. Theoretically you can get up to 7 biomes on one map, but that will be extremely rare to find.

> How do temperature and weather work on maps with multiple biomes?
Temperature and weather are determined by the properties of the world tile (the values in the "Terrain" tab of the planet map). At the border of two biomes, that will usually be around the average temperature you would expect for a transition zone between those biomes.

> Can I safely add or remove this mod from existing saves?
It can safely be added at any time, existing colony maps will not be affected, only newly generated ones. Removing is also fine, but any active maps with multiple biomes will revert to only having their main biome for plant and animal spawning.


Compatibility

  • Compatible with biomes added by other mods.

  • Yayo's Nature: Can be used together, however when that mod changes the biome after some time, that new biome will apply to the entire map, overriding the transitions created by this mod.


Links

[discord.gg]
[github.com]

Discussões Populares Ver todos (2)
13
26 mai. 2023 às 6:51
AFIXADO: Bug Reports
m00nl1ght
7
30 abr. 2023 às 4:03
Suggestions to avoid redundant transitions
Temenat
331 comentários
Shovelmaster 20 de mai. às 18:15 
Thank you!
m00nl1ght  [autor] 11 de mai. às 15:59 
@Król Artem

No problem!
Król Artem 11 de mai. às 9:39 
thanks!
m00nl1ght  [autor] 11 de mai. às 8:14 
@Król Artem

This is already possible, you can edit it youself:

- Open the mod settings of Geological Landforms and click "Open landform editor"
- Click "Open" in the top left and select "Biome transitions"
- In the little box titled "Linear Function", increase the "Bias" value
- You can see in the preview on the right how your change affects the outcome
Król Artem 11 de mai. às 6:53 
can you add an option to make the biome transition more defined? i just hate having a piece of a biome inside the other biome or having a very uneven transition
Rhi 28 de abr. às 19:19 
Thank you!
m00nl1ght  [autor] 15 de abr. às 4:33 
@hanni do nwjns

As shown by the tags on the right of this workshop page, this mod already supports 1.5
hanni do nwjns 14 de abr. às 21:34 
hi! is this getting a 1.5 version or it doesn't matter? awesome mod
mayonnaise 14 de abr. às 19:45 
thank you, i will try that :)
m00nl1ght  [autor] 14 de abr. às 17:21 
@mayonnaise

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