RimWorld

RimWorld

Biome Transitions
361 Comments
Expensive-Paper-77 Jan 21 @ 11:00am 
Ooh, if you do end up making it, that would be so cooool!

Thank you anyway, it's one of the best mods I've had xoxoxo
m00nl1ght  [author] Jan 21 @ 10:17am 
@nobodyherself

Hi, thanks for the suggestion, unfortunately it's difficult, but I'll try to implement it in a future update, when I have some time for it.
Expensive-Paper-77 Jan 21 @ 8:06am 
Hello! First, it's an amazing mod, I love it soooo much!

Second, about my wishful thinking part. Is it possible to make this compatible with Biomes! Caverns? Meaning, have those also have transitions? I see that they are pre-configured and show up as landforms, so maybe not. Asked that on their page, and they said they don't know.

Anyway, thanks <3 <3 <3
Uncle Bill Jan 9 @ 12:32pm 
I wasn't even gonna look at this mod because I have tons of modded biomes so I figured it wouldn't work, but decided to read the mod page just in case and holy moly. Good job.
Uncle Bill Jan 9 @ 12:30pm 
That it's compatible with any modded biome is, alone, worthy of a download. Holy shit.
m00nl1ght  [author] Dec 10, 2024 @ 2:59pm 
@VitaKaninen

This is not currently possible, local biomes are only based on the world map tiles. However at some point I want to create a separate new mod that is essentially a map editor with Paint-like tools (brushes, bucket fill, etc.) that can be used to paint biomes (or their individual components, like terrain) onto the map, in whatever shape is desired.
VitaKaninen Dec 9, 2024 @ 11:17pm 
I would love to have a way to just specify what biome types show up on my map instead of having to place specific biome tiles around my home tile in order to get the map I want.

It seems such a waste to have so many tree and plant types in the game and never get to see any of them, and I just want more flora variety so that my maps are prettier.
Beschi Oct 13, 2024 @ 10:27am 
Hello, I had the same issue and only figured it out by trying the preview on other tiles around until I realized the transition must be the problem. Thanks for looking into that! (I use map reroll and map preview)
m00nl1ght  [author] Oct 1, 2024 @ 8:36am 
@dma

Thanks for reporting, that is indeed a new conflict with Configurable Maps. I will look into adding a compatibility patch for the next update. For now, disabling either Configurable Maps or Biome Transitions should prevent the issue.
dma Sep 30, 2024 @ 8:22pm 
Seems like there's a potential conflict with the [KV] Configurable Maps (Continued) mod, removing it even during an existing save seems to resolve the issue.
dma Sep 30, 2024 @ 6:21pm 
I'm seeing something similar as well. Map Preview is failing on these biome transitional tiles and when I drop podded a pawn to it, the entire tile seemed to be mountain which makes me think something went wrong with map generation. Wasn't sure if I should post in Geological Landforms or here.

Log is posted in Bug Reports.
m00nl1ght  [author] Sep 30, 2024 @ 3:47am 
@doker

Please properly report issues in the Bug Reports section. If you don't provide a log file, there is no way for me to know what is causing the problem for you.
doker Sep 29, 2024 @ 8:18pm 
Sadly seems to crash the game now that Geological Landforms got updated with its new river generation.
m00nl1ght  [author] Sep 27, 2024 @ 7:18am 
@ParagonRenegade

Thanks for the suggestion! Implementing it would be quite difficult, but I like the idea, and maybe I will give it a try at some point.
ParagonRenegade Sep 10, 2024 @ 2:22pm 
A superb mod, one which should obviously be added to the base game. I never take it off, and make a point of always playing on a transition tile. Thank you for your work :)

However, and I'm sure you've had this noted before, it is a bit odd to have the transition be so abrupt and either-or, depending solely on adjacency.

It'd be cool if there was a small patch of biomes on the map, within a few tiles of the chosen one. This would be like my native home in Canada (for example), where the southern deciduous forest gradually becomes more and more coniferous, the soil gets more acidic and thinner, and the glacial lakes grow more prominent, with latitude. So you'll still have more boreal forests in the area around Barrie and Muskoka than near Toronto, but not as prominently as in Sudbury.

This would be a big and probably very difficult thing to code, so I understand why its not included. Please don't take this as any kind of criticism, just a nice-to-have.
m00nl1ght  [author] Sep 8, 2024 @ 2:05am 
@uranium_238

Thank you, glad you like the mods!
uranium_238 Sep 7, 2024 @ 3:20pm 
I subed all your mods! Thank you for your brilliant works and please keep up the good work!!
下回合就睡 Sep 2, 2024 @ 3:10am 
Thanks man, it doesn't look like this is causing the problem
m00nl1ght  [author] Sep 2, 2024 @ 3:03am 
@下回合就睡

This mod does not affect the planet map. Only the local colony maps.
下回合就睡 Sep 2, 2024 @ 2:25am 
Seems to cause some squares on the large map to be unclickable and not reporting errors. The overly complicated list of mods kept me from pinpointing the problem. Be careful.
ArticBlazer Aug 15, 2024 @ 10:05am 
@Oakshaft just unsubscribe to geological landforms and Biome Transitions then resubscribe to them both, should fix it and to be safe try to put both mods as high as you can on the load order
m00nl1ght  [author] Aug 15, 2024 @ 1:31am 
@Oakshaft

Make sure you have the latest version of Geological Landforms.
Oakshaft Aug 14, 2024 @ 7:21pm 
Doesnt seem to be working with Insectoid 2 mod?
m00nl1ght  [author] Aug 3, 2024 @ 9:50am 
@Vivus Blydyr

No incompatibilities have been reported.
Dealer Mangan Aug 3, 2024 @ 9:33am 
is it compatible with ReGrowth: Core?
m00nl1ght  [author] Jul 25, 2024 @ 9:36am 
@Kirbington

You're welcome, glad you find it useful!
Kirbington Jul 25, 2024 @ 9:27am 
Ooohh ho ho.

Oh no. You have opened up a whole can of worms for me now. This is going to be fun!

Thanks for including such extensive tools in your mod!
m00nl1ght  [author] Jul 25, 2024 @ 6:10am 
@Kirbington

Hi, you can use the debug tools of the mod to manually apply any biome to some designated area on the map. You can find them in the "Debug" tab of the Geological Landforms mod settings.

To expand the area of a particular biome:
- First click the E button (this will export the biome grid to the "allowed areas")
- Then close the settings and use the "Expand allowed area" command
- Expand the area named after the biome how you want it
- Then go back to the debug settings, click the S button of that biome to apply the changed area

https://imgur.com/qzEknEQ

Note that terrain will not change, only the plants and animals that will spawn there from now on.
Kirbington Jul 25, 2024 @ 4:28am 
Hey m00nl1ght! Thanks for the fantastic mod! This one has become essential for me.

Is there a way for me to directly control where a biome is spawned and how much of it there is?

I have tried using dev mode to spawn in the biomes terrain where it has one but no luck with that. Only looking to expand/define a biome I'm already bordered with.
Lunar Nepneus Jun 20, 2024 @ 1:33pm 
Thank you for your work.
Shovelmaster88 May 20, 2024 @ 6:15pm 
Thank you!
m00nl1ght  [author] May 11, 2024 @ 3:59pm 
@Król Artem

No problem!
Król Artem May 11, 2024 @ 9:39am 
thanks!
m00nl1ght  [author] May 11, 2024 @ 8:14am 
@Król Artem

This is already possible, you can edit it youself:

- Open the mod settings of Geological Landforms and click "Open landform editor"
- Click "Open" in the top left and select "Biome transitions"
- In the little box titled "Linear Function", increase the "Bias" value
- You can see in the preview on the right how your change affects the outcome
Król Artem May 11, 2024 @ 6:53am 
can you add an option to make the biome transition more defined? i just hate having a piece of a biome inside the other biome or having a very uneven transition
Rhi Apr 28, 2024 @ 7:19pm 
Thank you!
m00nl1ght  [author] Apr 15, 2024 @ 4:33am 
@hanni do nwjns

As shown by the tags on the right of this workshop page, this mod already supports 1.5
p.u.r.p Apr 14, 2024 @ 9:34pm 
hi! is this getting a 1.5 version or it doesn't matter? awesome mod
mayonnaise Apr 14, 2024 @ 7:45pm 
thank you, i will try that :)
m00nl1ght  [author] Apr 14, 2024 @ 5:21pm 
@mayonnaise

You don't have the latest versions of Geological Landforms. Unsubscribe and then resubscribe it to force Steam to download the latest version.
mayonnaise Apr 14, 2024 @ 4:50pm 
unfortunately it is still erroring out. it successfully generates the cave, however it's just a small circle of open space with the entire rest of the map being filled with stone. logs attached, thanks in advance for your time!

https:// //gist.github. com/HugsLibRecordKeeper/374f47d6a963143a04b849f53fdbadfe
Сын-mirage Apr 14, 2024 @ 4:18am 
@Achse
Для этого мода? Зачем?
m00nl1ght  [author] Apr 14, 2024 @ 4:05am 
@Achse

I don't speak russian.
Achse Apr 14, 2024 @ 3:31am 
Русификатор есть к нему?
mayonnaise Apr 13, 2024 @ 9:40am 
yeah, i solved it by using an old save. don't know why i didn't think of that before posting this. god bless savescumming!
m00nl1ght  [author] Apr 13, 2024 @ 8:49am 
@mayonnaise

Unfortunately not, if you have saved the game after removing the mod, the relevant data is no longer there. If you have an old save file from before you removed the mod, you could in theory copy the data over to your latest save file, that's the only option I can think of.
mayonnaise Apr 13, 2024 @ 8:17am 
hey, so a follow-up question from me: if i settled in a biome transition tile, then removed the mod, BUT add it back in later... can i get the special properties of the biome transition tile back? (like animals from both biomes appearing in the tile)
m00nl1ght  [author] Apr 12, 2024 @ 2:27pm 
@Mr. Doctor Roman Filly

Ah, no problem, you are not the first to confuse these two mods :D
Rafa Lorenzo Apr 12, 2024 @ 2:10pm 
Forget -.- was my fault I confused your mod with another one that changes with biomes over time -.- I'm just stupid
m00nl1ght  [author] Apr 12, 2024 @ 1:21pm 
@Mr. Doctor Roman Filly

What exactly do you mean by "the biome never changes"?
Alpha Biomes and Regrowth should be compatible.