RimWorld

RimWorld

Biome Transitions
455 Comments
Vexacuz Aug 8 @ 12:53pm 
Aw, thats too bad.

But thank you for your response.
m00nl1ght  [author] Aug 8 @ 12:41pm 
@Vexacuz

If you mean radius in terms of world map tiles that affect the map, no.

If you mean how far the bordering biomes intrude into the local map, you can adjust that by editing "Biome Transitions" in the landform editor provided by Geological Landforms.
Vexacuz Aug 8 @ 12:03pm 
Hello, not sure if this was asked before, but is there a way to increase the radios of Biome detection ? Tried digging trough configs but could not figure it out.
The Gaming Archaeologist Aug 3 @ 6:13pm 
Thanks for your update about oddessy as I did come across a multi-biome location whilst testing out my mod list and wondered if it meant that this mod was not needed anymore.

Glad to see you updated it!
hoopybees Jul 23 @ 8:46pm 
Whoops I just tried to report a bug that I realised immediately afterwards had nothing to do with this mod my bad. Instead I'll just say how much I love this mod. :)
m00nl1ght  [author] Jul 21 @ 7:33am 
@FarmerJoe

Yes, for that you need to actually settle on that biome. Transitions only affect terrain, plants and animals.
FarmerJoe Jul 21 @ 7:29am 
does the biome specific feature (like Odyssey glowforest no day time etc. or Lava zone burning/flooding) require you to actually settle on said biome? or having it adjacent also affect your map too?
m00nl1ght  [author] Jul 20 @ 7:18pm 
@The Lost Cake

Because this is an add-on for Geological Landforms, built on the map generation framework it provides. This mod itself does not contain any code, only additional data for Geological Landforms to use.

What problem do you have with using Geological Landforms? Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
The Lost Cake Jul 20 @ 7:05pm 
Why does this require Geological Landforms? I'm not a fan of the vanilla implementation of multi-biome maps and would love to use this mod instead but i do prefer the vanilla implementation of the landmarks.
Huehuecóyotl Jul 19 @ 6:24am 
I'll take a look, thank you! Sorry if my comment came off as snippy.
m00nl1ght  [author] Jul 19 @ 4:23am 
@Huehuecóyotl

The functionality of this mod has not changed. Mountains has nothing to do with biome. Biome is plants, animals and soil.

What you are referring to is the Cliff landform from Geological Landforms, which is disabled by default if you have the Odyssey DLC installed. You can enable it in the "Map Features" tab of the mod settings.
Huehuecóyotl Jul 19 @ 2:43am 
Did the core functionality of this mod change entirely or something, or are there settings that need changed which I might have missed? I'm not getting ANY biome transitions any more since 1.6. It's like the mod just isn't active.

I'm trying to settle on an open flat tile adjacent to a mountain in order to get around 25-30% of that map edge as mountain (which I used to do all the time), with the rest of the map an open empty flatland, but now none of the adjacent mountainous tiles are influencing the flat tiles map.
m00nl1ght  [author] Jul 16 @ 2:09pm 
@Strzigůń

Sorry I should have phrased that more clearly. Once the 1.6 update of Prepare Landing is finished, it will allow you to search for tiles based on their adjacent biomes.
Strzigůń Jul 16 @ 1:47pm 
@m00nl1ght
I agree, but your modification mixes biomes and you have several biomes in one tile, while that mod allows you to find one specific biome
m00nl1ght  [author] Jul 16 @ 6:46am 
@Strzigůń

Searching will be possible using Prepare Landing once I've finished its 1.6 update.
Strzigůń Jul 16 @ 5:55am 
Are you planning to add manual tile generation? Something to allow you to choose which biomes appear on the tile or a biome search engine in the generated world.
Jetwolf Jul 15 @ 11:03pm 
appreciate the communication on this one, thanks heaps
Futstub Jul 15 @ 12:22pm 
Thank you.
m00nl1ght  [author] Jul 15 @ 11:45am 
@Endymion

No problem, glad you like the mods
Endymion Jul 15 @ 11:45am 
Thank you for updating your descriptions to quickly and clearly tell me exactly what I wanted to know
And also thanks for the sick mods
m00nl1ght  [author] Jul 14 @ 2:03pm 
You're welcome, glad it's useful for you!
Kirbington Jul 14 @ 12:57pm 
Hey @m00nl1ght !
I'm so glad you decided to update your mod despite a partial integration to 1,6, the biome painting tools you told me about previously are still an essential feature for me!
Doc Sophie Jul 13 @ 2:49pm 
Super glad to see this updated, easily one of my favorite mods pre-Odyssey!
m00nl1ght  [author] Jul 13 @ 2:31pm 
@Apocrypha

Please unsubscribe and then resubscribe Geological Landforms to make sure you have the latest version, and see if that fixes the issue.
Apocrypha Jul 13 @ 2:12pm 
Glad this got updated. Potentially encountering a bug where I can't generate 100% of a world. Can't say for certain if its another mod conflict. Will do some more testing to confirm.
PhoenixLabella Jul 12 @ 6:10pm 
Thx for updating. ♥
тетеря, блин Jul 12 @ 7:39am 
awesome, this sounds better than 1.6/Odyssey. thanks for updating and clarifing.
m00nl1ght  [author] Jul 11 @ 3:19pm 
@Jiopaba

Thanks for the kind words, glad you like the mod!
Jiopaba Jul 11 @ 3:12pm 
Oh, delightful. Thanks for the clarifications in the comments below m00nl1ght. I was actually coming by to look into a comparison of this mod and the feature provided in Odyssey, as well as how they will interact if both are present.

Really awesome to have both my questions answered there in the first page of the comments and even on the top of the Description now. I'd say o7 and all that, but I think I'll continue to use this mod going forward even having purchased Odyssey. Many thanks for the awesome work, and the smooth compatibility too!

Now just to figure out what's the deal with Rivers Flooding and Water Freezes mod for similar reasons. :)
qux Jul 11 @ 12:36pm 
ok I thought well, they tried again to sell mod contents in less good, thank you for your work.
m00nl1ght  [author] Jul 11 @ 12:31pm 
@qux

The "Mixed Biome" feature from Odyssey places always exactly two biomes per map, and the map is split roughly in half along a distorted line. This mod supports up to seven biomes per map, and they are distributed on the map based on the adjacent world tiles. That is are the main differences.
qux Jul 11 @ 12:23pm 
What's the biome transition look like in Odyssey?
Is it exactly the same, or is this mod better?
m00nl1ght  [author] Jul 11 @ 12:01pm 
@Thale

If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
Thale Jul 11 @ 11:46am 
Seems to work fine in 1.6 and is needed since the 1.6 update does not transition every bordering biome. It only does it as a feature randomly.
Rorobin76 Jul 11 @ 11:44am 
o7
Fiach Jul 11 @ 11:32am 
o7
тетеря, блин Jul 11 @ 9:39am 
so, there's no need for it having DLC? or do they work together with more options?
Some Kitty Cat Jul 11 @ 9:30am 
o7
Leeeeeeeeeeeeeee Jul 11 @ 9:29am 
o7
Benti Jul 11 @ 9:24am 
o7
Uneversis Jul 11 @ 8:59am 
o7
Bad Horus Jul 11 @ 8:34am 
o7
AllHackNoSkill Jul 11 @ 7:46am 
o7
Large Hardon Collider Jul 11 @ 7:35am 
o7
Undozed Jul 11 @ 4:57am 
Awesome mod! Worthy of being part of the official update. o7
kajetus69 Jul 9 @ 1:23pm 
o7
Najica Jul 8 @ 12:10pm 
o7
WarSiDT Jul 8 @ 8:19am 
o7
LoggerC4 Jul 7 @ 7:11am 
o7
NovoMD Jul 7 @ 6:31am 
o7