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But thank you for your response.
If you mean radius in terms of world map tiles that affect the map, no.
If you mean how far the bordering biomes intrude into the local map, you can adjust that by editing "Biome Transitions" in the landform editor provided by Geological Landforms.
Glad to see you updated it!
Yes, for that you need to actually settle on that biome. Transitions only affect terrain, plants and animals.
Because this is an add-on for Geological Landforms, built on the map generation framework it provides. This mod itself does not contain any code, only additional data for Geological Landforms to use.
What problem do you have with using Geological Landforms? Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
The functionality of this mod has not changed. Mountains has nothing to do with biome. Biome is plants, animals and soil.
What you are referring to is the Cliff landform from Geological Landforms, which is disabled by default if you have the Odyssey DLC installed. You can enable it in the "Map Features" tab of the mod settings.
I'm trying to settle on an open flat tile adjacent to a mountain in order to get around 25-30% of that map edge as mountain (which I used to do all the time), with the rest of the map an open empty flatland, but now none of the adjacent mountainous tiles are influencing the flat tiles map.
Sorry I should have phrased that more clearly. Once the 1.6 update of Prepare Landing is finished, it will allow you to search for tiles based on their adjacent biomes.
I agree, but your modification mixes biomes and you have several biomes in one tile, while that mod allows you to find one specific biome
Searching will be possible using Prepare Landing once I've finished its 1.6 update.
No problem, glad you like the mods
And also thanks for the sick mods
I'm so glad you decided to update your mod despite a partial integration to 1,6, the biome painting tools you told me about previously are still an essential feature for me!
Please unsubscribe and then resubscribe Geological Landforms to make sure you have the latest version, and see if that fixes the issue.
Thanks for the kind words, glad you like the mod!
Really awesome to have both my questions answered there in the first page of the comments and even on the top of the Description now. I'd say o7 and all that, but I think I'll continue to use this mod going forward even having purchased Odyssey. Many thanks for the awesome work, and the smooth compatibility too!
Now just to figure out what's the deal with Rivers Flooding and Water Freezes mod for similar reasons. :)
The "Mixed Biome" feature from Odyssey places always exactly two biomes per map, and the map is split roughly in half along a distorted line. This mod supports up to seven biomes per map, and they are distributed on the map based on the adjacent world tiles. That is are the main differences.
Is it exactly the same, or is this mod better?
If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.