Cities: Skylines

Cities: Skylines

146 ratings
Asymmetric LRT - Road #01 [AN-V]
   
Award
Favorite
Favorited
Unfavorite
Assets: Road
File Size
Posted
Updated
29.357 MB
May 24, 2022 @ 9:51am
Jan 23, 2023 @ 7:18am
8 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Asymmetric LRT - Road #01 [AN-V]

In 3 collections by clus
LRT - Tram - Network
65 items
Clus´s networks
115 items
Clus´s - Adaptive Networks - Mod - Networks / Roads etc.
23 items
Description


Hello all togther !

Here´s another project which I started some time ago and initially didnt have the intention
to publish it.... but that obviously changed. ;P

This road has an somewhat "odd" design and I think, its use case are limited.
I came up with that design, because I wanted to have a road for my city
which could act as an "edge/border" road, that literally runs at the border
of an area. In order to use it for that and to save nets, I added some wall and fence options
to it, which can be choosen via the awesome AN - Mod by Kian Zarin.
You can take a look at some examples of these down below.

Thats it so far... maybe you can make use of this road as well. :)

Important Nodes

  • AN is crucial for this road to work !!
  • zoing is possible on both sides of the road
  • if you dont want to use my traffic light props or the poles, I
    provide a Vanilla Option, wich can be activated via AN
  • can only be build in one direction (no "switches" to change direction)


  • added Vanilla Rails
  • changed some textures / meshes
  • new UI positions


  • I REUSED a lot of textues, I already used in other roads
  • especially all the LRT textures
  • my Base Road Textures
  • the fence textures from my pathways etc.
  • only ground version
  • two way tram tracks (LRT)
  • one way car lane + parking
  • tram stops on both sides of the LRT tracks (one center platform)
  • bus stop(s) possible
  • various prop customisation
  • for example Vanilla Traffic and Street Lights (if you dont want to use mine)
  • station Props can be deactivated
  • etc.



  • Overview of all Customisation - Options

  • Overview of Segment AN - Options"
  • on the pics below, you can see the an activated fence and a wall
  • these are only available at the "tram side" (the "edge" side) of the road
  • you can also see, that you can connect these fences over/at the nodes



  • the two fences and one wall of the edge of the road can also be used on the platform


  • ... on the "inner" side of the road, you can activate a Power Line
  • thats basically the same as on other roads, where I used this feature
  • AN - SegmentEnd Options (Examples)
  • ... via the SegmentEnd - Options, these Stop Fences can be activated
  • the inner ones together and the one at the outer edge of the platform separately

  • AN - Node Options (Examples)
  • the first two pics show the "connection Options" on the Node
  • - Power Lines (over Node)
  • - Fences / Wall (over Node)


  • there is a little "issue" regarding AN, which might be changed in the future...
  • I wont explain that in detail, because it doesnt really matter ...
  • ... but what matters is, that you have to deactivate the Wires, when you want
    to connect that road to a "wide - tram" road, shown on the pic.
  • ... you then also habe to manually avtivate the wire connection for the wide tram road


  • Adaptive Networks Mod by kian.zarrin
  • Traffic Lights (LSM optimized)
  • Utility Pole(s) Pack (contains 5 Poles/Lights - LSM optimized)
  • Tram and Bus Shelters (LSM optimized)
  • Tram and Bus Signs by Pewex


The Road will work without the lights or the CEL Mod, BUT the Adaptive Networks
is absolutely needed!
Without it, this Road is just a "mesh mess" :P


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • almost all (currently) available road networks use the same texture set



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)
37 Comments
clus  [author] Aug 26, 2023 @ 12:40am 
@ milan.p.ruzicka I´ve updated the decription ;)
@glarcfan Its been fixed ... I´ll update the net later ...
clus  [author] Aug 8, 2023 @ 11:57pm 
No need for that ... simply change the mod. Every asset created with/for the AN will always work with newer AN versions.
milan.p.ruzicka Aug 8, 2023 @ 1:06pm 
can you make a updated version using the stable version of AN
clus  [author] Aug 5, 2023 @ 12:27am 
@glarcfan Idk ... I´ll look in to this and come back to you. Thanks for reporting it !
glarcfan Jul 27, 2023 @ 8:07pm 
The buses won't stop into the bus bay , is this a bug?
akademia.ingles Jan 16, 2023 @ 6:20am 
Could you make a this road?

https://www.google.com/maps/@56.9172683,24.1056803,3a,41.5y,133.35h,86.19t/data=!3m7!1e1!3m5!1siP0Eqs1OfImFKb6UJBEU0g!2e0!5s20221001T000000!7i16384!8i8192

On this road tram have 2 ways/1 lane, but on the one side can moove only public transport and servise vehicles.
HEESEUNGIE Jan 4, 2023 @ 9:30am 
have you ever thought about reversing the direction of the cars but just tram rails in the same place of course.
This would suit me very well as far as street driving direction in my rebuild of San Diego. :steamthumbsup:
clus  [author] Dec 27, 2022 @ 9:21am 
@ACanadianMoose_ hi. Thank you very much :) Regarding your question/wish ... I most likely wont go back to "vanilla networks" .... the reason for that is, that you almost cant do anything. All the "cool" things need AN ... the vanilla possibilities are very limited .... Btw. I dont have any problems with AN.
Canadian Moose Plays Dec 21, 2022 @ 2:22pm 
@clus just wanted to say thanks for all the amazing assets you make! but wanted to throw this out there. Adaptive networks is hella buggy more so for some people then others and I really hope in the future you make assets that everyone can use again instead of forcing us to get adaptive networks just to use the stuff you make. Either way though everything you make is fire even if I can't use it haha
clus  [author] Jul 16, 2022 @ 10:42pm 
Hi. Thanks ! :) A two way version, but slightly different than this one, is planned ... there is such a road in my home town and that road is my "blueprint" for this one ...