Project Zomboid

Project Zomboid

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DAY OF THE LEAD
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May 22, 2022 @ 12:39pm
Aug 1, 2022 @ 1:15pm
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DAY OF THE LEAD

Description
Howdy y'all
This mod introduces a red crosshair that lays over the iso cursor, and shrinks when standing still, to indicate your aim stabilizing, shamelessly stolen from inspired by Deus Ex. Standing still for long enough will guarantee a successful hit. If you wait further, a third crosshair marker will appear, improving your critical chance.
Without any aiming skill whatsoever, it will take a long time to get a good shot off, but as you improve the delays get shorter and shorter, allowing you to take on larger amounts of zombies.

A video demonstration



A rant about vanilla guns (feel free to skip)
I've been somewhat unsatisfied with the state of guns. Compared to melee weapons, they come with quite significant drawbacks. Ammo for them is generally limited, and when you decide to expend it, you have to anticipate attracting every zombie around you. Neither actually bother me, it feels very appropriate for the kind of game that PZ is, and I could put up with it, if guns actually felt like they were worth their trouble.

The dice rolling style of shooting mechanics make the process of killing zombies extremely cumbersome, unreliable and slow for the first few levels. Many shots will miss, many more will not do amazing damage, all while your ammo is steadily drained all the same. At some point you feel more like playing a slot machine than shooting a gun. Even worse, you only gain XP if you actually manage to hit and kill zombies, the many misses along the way do not net such progress.

All these overlapping factors made me never want to bother with guns much at all, and that's a huge shame. There are mods out there already to just increase accuracy and damage of guns overall, but to me that doesn't feel like a real solution to my gripes.
The primary aim of this mod is to fundamentally mitigate the RNG and make guns more viable to use in the early game, while still underlining that guns are something that take practice and skill to use well.


Recommended settings
To get some more feedback about when a shot is going to connect, you should consider enabling Aim Outlines for ranged weapons in your options. When the outline appears around a zombie, you will know that it is within range and can be aimed at, otherwise you should save your shot.

I would also suggest disabling offline UI rendering. It will render the UI in better resolution and smoother, which is especially important for the UI cursor that the mod adds. With offline rendering, it might lag behind your iso cursor, which can look ugly and jarring.

Other additions
This mod also changes how XP is rewarded. Instead of only rewarding successful hits on a zombie, any shot that has been aimed at a zombie will net a reward. The rate of XP has also generally been increased.

The range of gun shot noises has been severly nerfed exclusively in multiplayer for some reason, this mod allows restoring it back to what it is in SP.

Both of these changes are modular and can be disabled if so desired.

Feedback
I'm happy to hear how well or badly the mod affects your game. I haven't given the mod a proper long term test myself yet, so I'm fairly certain the balance is going to be subject to change at one point or another.

Workshop ID: 2811445439
Mod ID: DayOfTheLead_AimXPTweak
Mod ID: DayOfTheLead_Main
Mod ID: DayOfTheLead_MPNoiseFix
Popular Discussions View All (3)
10
Jun 24, 2022 @ 9:20am
The crossair dont show
Abraxas240
5
Sep 5, 2022 @ 12:59am
Won't work on linux
Smoker
0
Oct 23, 2022 @ 6:25pm
Controller support?
SstarLit56
140 Comments
SinGrawes Dec 28, 2023 @ 7:11pm 
Has anyone tried it, AimXPTweak works on an Improved projectile or Advanced trajectory???
SinGrawes Dec 28, 2023 @ 7:10pm 
Arsenal (26) gunfighter and Firearms 41
WaterComputer Jul 1, 2023 @ 7:33pm 
does this only work on vanilla guns?
Sergei Korolev Jun 6, 2023 @ 12:44am 
how does mod affect multiple zombies being hit by shotgun?
mezz  [author] May 4, 2023 @ 12:02am 
I know, I've just not gotten around to actually fixing it, I just kinda forgot to.
Vilespring May 3, 2023 @ 11:46pm 
So, something I’ve realized is this mod actually has aiming time implemented backwards. In project Zomboid firearms a larger aiming time means the gun aims faster.

Later I can paste the exact math but the algorithm and testing confirms that larger aim time = faster aiming.
Artemist Mar 14, 2023 @ 5:01am 
Sad to know there is no fix for it, unfortunately that is a no go for me, but I will still use the mod for the XP Tweak and MP noise fix. Thanks for the mod.
mezz  [author] Mar 14, 2023 @ 1:50am 
The vanilla outline probably freaks out because the gun's accuracy is changed very quickly every frame or so. I don't think there is any way for me to really fix it, you'll just have to pay more attention to the crosshair. You SHOULD keep in mind however that even if the crosshair is fully contracted, having injuries or other conditions that penalize your aim, will still lower your chance to hit.
Artemist Mar 13, 2023 @ 6:20pm 
The only gun mod I am using is Vanilla Firearms Expansion btw
Artemist Mar 13, 2023 @ 6:17pm 
This mod is really amazing. I am having an issue though, after I fire a stabilized shot the target outline for the next shot gets completely bright green regardless of distance or aiming level, but it does not really affect accuracy, it's just some kind of visual glitch. And after I shoot once again it gets back to normal. Any idea what may be causing it?