Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[code] if character.AnimController.HeadInWater and not IsInDivingGear(character) and not HF.HasAffliction(character, "eyemonster") and not HF.HasAffliction(character, "eyehusk") then
HF.AddAfflictionLimb(character, "eyedamage", 11, 0.34)
else [/code]
if character.AnimController.HeadInWater and not IsInDivingGear(character) and not HF.HasAffliction(character, "eyemonster") and not HF.HasAffliction(character, "eyehusk") then
HF.AddAfflictionLimb(character, "eyedamage", 11, 0.34)
elseif HF.HasAffliction(character, "eyedamage") and not HF.HasAffliction(character, "eyedamage", 45) or HF.HasAffliction(character, "eyedamage", 50) and not HF.HasAffliction(character, "eyedamage", 95) then
HF.AddAfflictionLimb(character, "eyedamage", 11, -0.1)
if HF.HasAffliction(character, "eyedrop") then
HF.AddAfflictionLimb(character, "eyedamage", 11, -0.2)
end
end
That should just remove the damage from being in the water correct?
doesn't work with robotrauma
75 isn't enough?