RimWorld

RimWorld

122 ratings
Yet another prosthetic expansion mod - Animals
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Mod, 1.3, 1.4, 1.5
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439.238 KB
May 16, 2022 @ 5:31am
Jun 22, 2024 @ 8:08am
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Yet another prosthetic expansion mod - Animals

Description
Content

This mod is animal-oriented module for the YAPEM mod. It allows the player to install most replacements added by the core module onto animals. The legs, arms, noses, ears and jaw are the only exception, those body part require a special (and cheaper) animal version (does not apply to the biological tier).

The animal limb (works for both arms and legs), nose, jaw and ear replacements come in all tiers (with the exception of biological).

This mod also adds a tail replacement. It comes in all tiers and should also work with race mods that have pawns with tails (if there is any race that does not “accept” the replacement, let me know so I can make a proper patch).



Balancing

Animal body parts are cheaper when compared to their human counterparts, this has been done for obvious reasons (the image of a rat with a human-looking nose is honestly terrifying, also using human limbs would be costly, I guess).

To replace other body parts animals can simply receive the human version, this has been done to avoid excessive bloat because doubling the amount of bionics would be kinda silly.



Compatibility

Similarly to Cyber Fauna this mod’s animal implants should work with most vanilla and modded animals, manual patches are not needed unless the animal has non-vanilla body parts (wings or tentacles for example).

Though, for “big” animal (or even HAR) mods like Alpha animals I can add some more replacements (via a patch) if there’s a need and demand for it

The tail replacements should work on most alien races with tails, but some require manual patches, which I’ll make when requested.
40 Comments
blackrave Feb 18 @ 9:22am 
Have you considered to scale part and medicine requirment based on animal size?
0-1.49 size require 1 of each, 1.5-2.49 would require double and so on
Modularity of parts would explain how rat and thrumbo can share same prosthetics/implants
Pink Lion Gaming Oct 1, 2024 @ 6:53am 
@nana the mod options in the settings menu allow you to enable tail implants for humans, which I think should also work with HAR races.
Stachman Jul 28, 2024 @ 2:30am 
archotech appendix or pancreas
「Brainiac」 Jun 26, 2024 @ 12:34pm 
@MrKociak nice! thank you
MrKociak  [author] Jun 26, 2024 @ 12:31pm 
Before anyone asks, I am making a patch mod that makes this work better with Alpha Implants [removes any overlapping bionics from Alpha Implants and instead adds the scalable damage feature from it to bionics from this mod]
Samuel_Bucher May 2, 2024 @ 10:28am 
In vanilla, melee attack tools are bound to body parts of their owner, and prosthetics that replace those parts have their own tools. For example, the regular human arms has a "blunt 8.2 power" tool attached too it, and the bionic arm overrides with its own "blunt 12 power" tool. Since various animals have different attack strength and type (paws vs hooves), and this mod has universal animal limbs, then how is that balanced? There is also the issue of quadripedal animals only having tools for their front legs, and if all 4 are replacable with the same prosthetic, then a fully augmented animal would be able to attack with all of its 4 legs.
「Brainiac」 Mar 2, 2024 @ 8:29am 
When I load both this mod and "Yet another prosthetic expansion mod - Core" - recipe for Ultratech jaw is disappear...
Legeden Jun 6, 2023 @ 3:01pm 
I'm kinda sad that there is no wooden legs option for animals, on my intentionally slowed research playthrough I have a few animals waiting for years already for a new leg
Smaug Nov 19, 2022 @ 8:43am 
Throw in battle boosters and this could be a full replacement of Cyber Fauna into your framework.
J Oct 20, 2022 @ 9:43pm 
I was excited to put ultratech tail to my ratkin girl

It couldnt work because its from animals section xD