ARK: Survival Evolved

ARK: Survival Evolved

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Configurable Cryopods+
   
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Content Types: Mod, Structures, Weapons, Rebalancing
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30.194 MB
May 11, 2022 @ 3:07am
Apr 9, 2023 @ 10:02am
20 Change Notes ( view )

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Configurable Cryopods+

Description
This my version of the cryopods that has many customizable options.

-Cryopods can be configured for how long it takes to cryo a creature.
-Cryopods can be configured to remove cryosickness (for PvE this is not necessary).
-Cryopods will store buffs along with the remaining time that is left on them.
-Cryopods can cryo creatures even if they have cryosickness.
-Cryopods can be configured to be used in boss fights or allowed in maps that prevent them.
-Cryopods can be safely converted between vanilla or my modded version.
-Cryopods can be configured to save inventory items (restricted map items can be disabled).
-Cryo Rifle that will shoot empty cryopods and capture creatures from a distance.

-This mod also fixes a bug with the 3 titans, whether they are cryo'd or downloaded like normal they will get their saddle after the download process is complete without the need to restart the client/server.

Can be unlocked at the same level as the original cryopod/cryofridge and crafted at the fabricator or tek replicator.

Adds a new cryofridge that is used to store/convert between vanilla and modded that also comes with an increased 600 slot limit.

INI Options
[ConfigurableCryopods]
PreventSickness=True
CanAlwaysUncryo=False
CanAlwaysCryo=True
TitanFastDownload=False
PlatformSaddleTimer=True
MaxBossLimit=20
CryoSpeed=1
CryoOwnerOnly=False
RestrictedBossCryo=True
CryoInventoryItems=True
CryoRestrictedItems=True
AllowCryoRifle=True

PreventSickness will disable cryo sickness on PvP or on PvE if the option "EnableCryoSicknessPVE" is enabled.

CanAlwaysUncryo will allow you to uncryo under all situations, in boss fights, missions and maps that normally will not let you uncryo, this setting will also use the "MaxBossLimit" config to determine the max amount of creatures that can be uncryo'd in the area if you're in a boss arena.

CanAlwaysCryo will allow you to cryo all creatures including titans and the Tek Stryder.

TitanFastDownload will make titans download instantly after you uncryo.

PlatformSaddleTimer will increase the amount of time it takes to cryo a creature from 1 second to 5 seconds, this is enabled by default to prevent accidental cryo's on creatures with placed structures.

MaxBossLimit is the value that determines the max amount of creatures that is allowed to be spawned in a boss arena, this is necessary if you want to prevent players from overcapping dino's and taking more than they normally could into a boss fight, just keep in mind you may want to increase this for boss fights such as tek cave (default 20).

CryoSpeed this is how long in seconds before a creature is cryo'd (does not affect the platform saddle timer).

CryoOwnerOnly when enabled will only allow the owner of a creature to cryo/uncryo, an owner is set when the creature is cryo'd for the first time but unclaiming will remove the set owner and allow anyone to cryo afterwards until a new owner is set.

RestrictedBossCryo is set to true by default and is only used with the "CanAlwaysUncryo" config, which will allow you to uncryo restricted dino's in a boss arena such as giga's, if this is set to false then you will only be able to uncryo these boss restricted creatures outside of the boss arena.

CryoInventoryItems when set to true will save all existing items inside the creatures inventory when cryo'd.

CryoRestrictedItems is only used when the above is also set to true, which will allow inventory items such as boss trophies and element to be saved when cryo'd.

AllowCryoRifle setting this to false will disable the ability to use the cryo rifle.

Mod ID: 2806003579

Before removing this mod be sure to convert all existing crypods back to vanilla using the conversion options on the cryofridge.

If you find any bugs or have any suggestions feel free to leave a comment and don't forget to rate and favourite if you enjoy the mod!


Popular Discussions View All (1)
0
Jun 23, 2023 @ 4:47pm
A question
uzaxtly
61 Comments
Vas Sep 29, 2023 @ 3:25am 
So I finally tested your mod out on my server and your pods save the costume slots, so thats good. I'll add it to the rest of the cluster now.

The reason I asked before testing is because I prefer to know before I add stuff to a server and all that. Its a lot of work to add stuff to my server as I have to whitelist engrams. I had to manually browse your mod because you have a different name for your engram files out of the standard as well so my script couldn't even find your engrams.
Vas Sep 27, 2023 @ 12:27am 
Except that the base game cryopods, don't store costume slots or anything. They only store the saddle and nothing else. Thats why I was asking. :P
Shinygati  [author] Sep 26, 2023 @ 10:26pm 
@Vas It should then, costume data is stored the same way that saddles are so it will always be stored if found.
Vas Sep 26, 2023 @ 9:10pm 
I haven't tested, I was just asking if it does or can, save the costume slots, without having inventory storage set to true.
Shinygati  [author] Sep 26, 2023 @ 8:18pm 
I'll have to double check but i may have missed some of the changes (cons of having to maintain 2 similar mods) but regardless i need to push out some changes soon anyway so i'll look into it.
Shinygati  [author] Sep 26, 2023 @ 8:12pm 
@Vas is this not already working? costume slots should be saved and auto equipped regardless of allowing inventory or not.
Vas Sep 26, 2023 @ 4:17pm 
I'm still wondering if you can have the cryo save costume slots without saving the inventory. I know I can set inventory to false, but I wanted the saddle and costume slots, or even tool slots (for mantis).
Vas Jul 22, 2023 @ 5:48am 
The feature I'm looking for is a cryopod that can not save inventory, but does save costume slots. Can you make costume slot a separate INI config setting so that I can disable all inventory except for the costume slots?

This is for things like Valyrian Reins and Homing Pigeon. Also with that second mod, the costume slot may need to be saved and restored with dinos that don't originally come with those slots, because the pod may erase it.
Phantend Jun 12, 2023 @ 11:00am 
How do you configure the settings of the cryopods on an unoficial server (I use the ark server manager incase that's important).
Shinygati  [author] Apr 7, 2023 @ 4:12am 
@Sapphire I'll have this fixed shortly, a bit surprising that this has not been reported yet but it's just a small oversight with the mesh material not existing in the cooked files.