XCOM 2
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Meld For Long War of the Chosen
   
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May 2, 2022 @ 3:00am
Jan 31, 2023 @ 3:57pm
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Meld For Long War of the Chosen

Description
Hey, remember Meld from Enemy Within? Good times, right?

Well, it's back! Sort of. This mod adds Meld (specifically, "Crystallized Meld") into the LWOTC + Mod Jam environment, where it is used for both Gene Mods and MEC Troopers. Gene Mods' costs are adjusted in this mod, while MEC Troopers' costs are handled via my MEC Troopers For LWOTC mod. If you don't have Gene Mods or MEC Troopers, this mod doesn't do anything but dilute your drop tables with a resource you won't be able to do anything with but sell on the Black Market (and you won't get much for it), so maybe pick up one or both of them.

As of the release of this mod, there has been zero playtesting, so I could definitely use some feedback from Mod Jam players regarding the economy balance. Or, you know, horrible bugs.

So, how does one get some Meld?

- All Full Salvage mission types in LWOTC (including Gatecrasher), in addition to Supply Extraction and Smash N Grab, can drop Meld. Gatecrasher drops 10 Meld to get you started, and values from the other missions are roughly equal to Alien Alloy or Elerium Dust numbers you would see there. There will still be RNG involved in terms of the exact values, but much like the class resources, the amounts you get from missions will increase as you get deeper into your campaign.

- All alien units, as well as Sectopods, have a 30% chance to drop 10 Meld instead of 1 Elerium Core via any of their timed loot drops that contain an Elerium Core. This also affects the extra drops you get from Vulture.

Meld does NOT appear in the Black Market, Points Of Interest, or non-timed enemy loot drops (i.e. corpses).

All of this is open to config. Exact values and chances can be viewed/changed in this mod's XComGameCore.ini file.

Requirements:

- Yes, LWOTC is required. Maybe you can get it working without, but I won't be helping you with that.

- Yes, Mod Jam is required. Mod Jam still contains most of the Gene Mods configs as well as more Gene Mods that aren't found elsewhere. If you wanted to, you could pillage its Gene Mods configs for your own customized setup, but again, I won't be helping you with that.

Conflicts:

- Not so much a conflict, as this is intended, but if you want to change the costs of Gene Mods (JUST costs, not requirements or time to completion etc.), you must do so through THIS mod's XComGameData.ini, not the one in Mod Jam or Gene Mods itself, due to load order shenanigans. This is how it had to be done in order to replace the Supplies cost of Gene Mods altogether with Meld.

Credits:

- MrCloista and RustyDios for the the Psionics Ex Machina Mod, where Meld in the XCOM 2 setting originated.
- RustyDios again for giving me the starting code for this mod and for always helping me out with my questions.
- NelVlesis for making the Crystallized Meld resource asset.
- Illogical for coming up with some baseline economy values and all the playtesting that will inevitably happen.

Let me know if you don't see your name in the credits and think you should be there, and I'll fix it right up.
35 Comments
VS-lockon Nov 20, 2023 @ 3:54pm 
All of this is open to config. Exact values and chances can be viewed/changed in this mod's XComGameCore.ini file. really really then why can't i fine the Black Market turn on
LeyShade Dec 28, 2022 @ 7:50am 
[GM_WallClimb_Diff_2 X2GeneModTemplate] and [GM_WallClimb_Diff_3 X2GeneModTemplate] both have missing parenthesis at the end, requiring a second bracket as of last update =)
4rrakis Oct 1, 2022 @ 7:01am 
No problem!
i_finally_created_one_of_these_ Oct 1, 2022 @ 7:01am 
@4rrakis Thanks! Even with another mod I'm still under 100 total mods for this playthrough. Much more restrained than usual.
4rrakis Oct 1, 2022 @ 4:27am 
@i_finally_created_one_of_these:
To use gene mods you need a mod called "[WotC] Gene Mods": https://steamcommunity.com/sharedfiles/filedetails/?id=1877861493
i_finally_created_one_of_these_ Oct 1, 2022 @ 3:28am 
What mod do I install to access gene mods?
RustyDios Jun 16, 2022 @ 9:03am 
This isn't needed -alongside PexM- .. as PexM has this included by default.
This is needed if in the Mod Jam environment to introduce MELD as a resource for ModJam stuffs that require it.
MrMister Jun 16, 2022 @ 8:45am 
Balance-wise, would you recommend using this in the Mod Jam environment even if one doesn't use PeM, or only if used alongside PeM?
AngrySpartan Jun 11, 2022 @ 7:51am 
@Kiruka when you start soldier augmentation in the Proving grounds, there is a confirmation pop-up with the resources required to augment. Meld cost is missing there, the popup says you only need 60 supplies and an elerium core. Not sure if you can do something about it, just FYI
RustyDios Jun 1, 2022 @ 8:04am 
And yes.. I stand corrected.. for some reason I thought they couldn't be sold.. just purely because I never do.. lol .. my bad! Sorry!

Meld should be sellable too, yeah, at at 1meld <> 1supply exchange rate.