Space Engineers

Space Engineers

180 ratings
Type: Mod
Mod category: Block
File Size
7.532 MB
Apr 30, 2022 @ 4:50am
Sep 4, 2022 @ 7:31am
4 Change Notes ( view )

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Power Share introduces 2 blocks

Power transmitter- Takes power from main grid and distributes up to 15MW by default to receivers in area (respecting permissions: Solo, faction, anyone) Also tops off all suits in 200m

Power Receiver- Draws power from transmitter and outputs up to 7MW to attatched grid (small grid only)

Range, Power transfer rate, and transfer efficiency are configurable from config file saved in the world save file / storage / modID folder

New Config options allow for the falloff to be enabled (off by default) the set range where falloff starts, and the minimum efficiency at max range.

Updated config file to allow for efficiency falloff. (off by default) To enable you will need to delete and regenerate config file and put in the new parameters.

Models by Arkolis
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Batteldresert11 Apr 18 @ 2:09pm 
i would absolutly love a bigg ship/station reciver, in a way that you cane have diferent station buldings in a era with a powersorce bulding that could transfere to the all buldings within 500m or somthing
Sherbert  [author] Apr 3 @ 2:15pm 
good to know. Ill look into the progression system issue, and Ill think on large grid versions. from a purely technical standpoint their would be no real difference
Jared Lynch Apr 3 @ 11:58am 
This breaks the progression of laser antennas in survival. That being said, not a mod conflict. It's the only mod I have installed. If I have missed something, I'm all ears. I love the mod, but for my current need of laser antenna's, I can't run PowerShare and use them.
PlinioJRM Mar 30 @ 5:57am 
I have to agree with @Kaedys!
Although it makes more challenging to get the receiver in a larger grid, it would be beneficial to have a large grid receiver version.
Kaedys Mar 26 @ 9:14am 
I would like to ask for a large grid receiver, though. While it opens the door to having the receiver and transmitter on the same grid, that's already possible via the small-to-large rotor trick. And it would give a convenient way to power remote outputs, and especially things like remote defensive pods in the area around your main base.
Sherbert  [author] Mar 26 @ 7:48am 
Ill run some tests see if i can replicate it
TheKing 21 Mar 26 @ 7:30am 
no battery's no reactors to be fair i am using it on large grid through a rotor small grid on a server.
so i kinda gave it a number of reasons why it could be glitchy
Sherbert  [author] Mar 26 @ 7:24am 
did it have power already in it? the receiver is a battery that stores a certain amount of charge (1 minute of run time at full power)
TheKing 21 Mar 26 @ 7:20am 
also i found a glitch even with out the transmitter some how the receiver is still getting power.
Sherbert  [author] Mar 26 @ 7:09am 
yeah small grid only for the reciever