Space Engineers

Space Engineers

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Large Bore - Cinnabar Caterpillar Class (Vanilla)
   
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Type: Blueprint
File Size
Posted
Updated
776.067 KB
Apr 29, 2022 @ 7:02pm
Jun 2, 2023 @ 11:29pm
6 Change Notes ( view )
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Large Bore - Cinnabar Caterpillar Class (Vanilla)

Description
A feature-complete asteroid miner with end-game performance without game-ending price.

Can't afford an escort just yet? Attach the defence module for peace of mind.

For the ultimate mining experience, pair this ship up with the Turtle MkII.



Specifications

Length: 47.5m or 19 blocks
Mass: 630,000 kg
PCU: 8,000 (half of this is the drills)
Blocks: 300
Sub-Grids: None



Features

Mining
  • 20x drills in a 5x5 configuration
  • Gravity stone ejector with safety sensor
  • Ore detector
  • 8x small cargo containers

Production
  • Basic refinery
  • Full refinery with modules
  • Basic assembler
  • Full assembler with modules
  • O2/H2 generator

Health
  • Survival kit
  • Survival kit restart timer (restart respawn after teleporting)
  • Cryo chamber
  • Oxygen tank (in case you remove ALL ice by accident)

Locomotion & Power
  • Jump drive with range of up to 2000km
  • 8x Small ion thrusters in all directions
  • 3x Gyroscopes
  • 7x Small reactors
  • 5x Backup batteries

Control
  • Cockpits facing both directions
  • Both cockpits sealed and conveyored
  • Remote control facing both directions
  • Cameras facing both directions

Other
  • Antenna
  • Beacon
  • Projector @ grid pivot
  • Gravity
  • Programmable block
  • Spotlight




This ship is a successor to the Chill Pill. It improves upon the old design with a number of quality of life improvements, the most notable being the inclusion of a jump drive and the removal of sub-grids.
5 Comments
Phlons Jun 3, 2023 @ 9:02pm 
no i remember i was in the pilot seat mining at the time and the cargo was filling up and i wanted to eject the stone, which should have auto ejected. but its all good, thanks for the help
Jetfire 🔰  [author] Jun 2, 2023 @ 11:37pm 
I've just tried updating the blueprint, but then I realised the "Sorter On/Off" is the switch the safety sensor uses to stop the ejector from hitting the player. Could it be you were right next to the safety sensor when testing this out?
Phlons May 22, 2023 @ 8:03am 
yea i think it was the sorter being turned off that was the issue, its been a while for me as well.
Jetfire 🔰  [author] May 19, 2023 @ 2:01am 
Apologies for not replying sooner, I've hardly touched SE this year and life's been hectic.

When pasting the blueprint it automatically ejects for me. Make sure:
- The ejector has "Throw Out" turned on
- The conveyor sorter has Stone in it's whitelist and "Drain All" to on
- The Ejector Gravity Generator is turned on
- Your player isn't physically blocking the port (I added a sensor to prevent the player from being injured)

Another possibility: I've just noticed that the blueprint has the sorter turned off for some reason. Does turning this on fix the issue?
Phlons Dec 23, 2022 @ 2:32pm 
how do i get the ejector to eject the stone?