RimWorld

RimWorld

973 ratings
All Memories Fade
3
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
180.323 KB
Apr 26, 2022 @ 1:27pm
Jul 6 @ 10:45am
8 Change Notes ( view )

Subscribe to download
All Memories Fade

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
111 items
Description


Will force all memories fade out instead of just ending.
For example instead of a divorce having -20 mood debuff for half a year and then vanish it will tick down over time.
This will affect all memories, bad and good, with the result that pawns should generally be more emotionally stable.

- Added settings for changing the base mood-values for all memories. Setting it very high might make your colonist have extreme reactions.
- Added settings for changing the duration of timed thoughts.
- Added setting for excluding memories of specific durations

Performance
The feature was actually added in 1.3 vanilla code as an optional property for memories. All this mod does is to make all memories use it. As such it should not cause any noticeable performance issues.

Expanded description via The Blind One
”All (timed) memories that give mood buffs or debuffs will fade over time proportional to how much time is left. Really bad mood debuffs or strong mood buffs won't disappear out of the blue once the timer is up, they will slowly transition and fade out of their minds. A pawn going through drug withdrawal will feel only half as bad halfway through the process as an example.

This also applies to things like breakups and divorces which can be devastating if they happen with -20 mood debuffs for 2 to 3 years straight. While they won't recover over night, you can be sure that they will slowly get there and reduce the mental strain on them as time passes.”

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: mood values, mental health
123 Comments
DrakonDawn 18 hours ago 
Is there a way to disable fading for a particular thought?
As in directly, not through the duration filter.
Hoz_Martillo Oct 26 @ 7:22pm 
Mile, Thanks for all your amazing work! I really appreciate it <3
Eclipse Oct 20 @ 7:07pm 
Ah okay sorry, thank you
Mlie  [author] Oct 20 @ 10:34am 
@Eclipse I think that it should probably be on the VE side to add options for their mods. This mod doesnt doesnt even use Harmony so there is not much I can do from my end.
Eclipse Oct 20 @ 10:16am 
New VE mod cancels bad thoughts with bakery. It is was balanced to use with vanilla mood behavioir so you was not able to "eat out" truly devastating things with debuff more than -15

With your mod it happens that there is a soft incompatibility.
Eg. when your wife's death fades to -15 you can just grab a snack and it is instantly gone.

Could you please make it so it used initial value instead of faded to prevent such behavior?
Mlie  [author] Oct 20 @ 8:49am 
@Eclipse I dont understand the question?
Eclipse Oct 20 @ 8:46am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3590516685

Сould you please make a patch so initial thought cost was memorised and the -20 initial things were not removed when become -15 and lower?
3Rival3Destiny3 Aug 28 @ 4:22pm 
I've love using this mod and how it impacts my pawns! I chose to have the duration increased and that feels great for my game.
ImTheLichBruh Aug 20 @ 11:24am 
bump
Dude Jul 13 @ 5:51am 
This sounds great and makes sense when looking at how memories behave IRL, gonna test it out for a bit.