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Personalities: 16 Personalities
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Mod, 1.2, 1.3, 1.4, 1.5
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2022年4月22日 9時42分
4月15日 14時31分
5 項目の変更履歴 ( 表示 )

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Personalities: 16 Personalities

Hahkethomemah 作成の 1 件のコレクション
1-2-3 projects and addons
6 アイテム
解説


This mod is a simple 1-2-3 Personalities patch that replaces Enneagram[www.eclecticenergies.com] personality types with the ones from 16 Personalities[www.16personalities.com].

But why?
Two most popular personality tests out there are Enneagram and 16 Personalities.

First one is designed very softly. It actively tries to make things look sensible, using broad, vague descriptions (just like fortune-tellers), and tops it off with an idea of diffusion and constant change to justify possible miscalculation. Enneagram was never widely accepted as a scientific theory, it’s a pseudoscience.

16 Personalities on the other hand use an actual psychological studies as a foundation. 16 also gives much more narrowed descriptions, so when they miss the diagnosis, they miss more noticeably. Which, admittedly, can be discouraging.

For generating a bunch of semi-random stuff that makes sense – Enneagram wins. That’s why I used it as a backbone for 1-2-3 Personalities: it’s perfect for a “story generator” type of game. For personal growth, 16 Personalities are much better though, as far as you were diagnosed correctly.

So when I stumbled upon this study[www.typologycentral.com], that cross-references personality types from Enneagram and 16, I saw it as an opportunity to implement also the more scientific one from the two. Especially since it also has some interesting...

Side effects:
  • Enneagram version has identical chance for every personality type. This patch changes population distribution to be more fitting real life data provided by the 16 Personalities study. Some types will be rare (like Architect, with 2,8% chance to appear), and others more common (topped by Defender having 11,2%)
  • With this patch some personality types have more than one possible psychological drive. (Coincidentally, this was a feature already asked by some, but against Enneagram rules)

GitHub source[github.com]



The change is only cosmetic. New behaviours will come with Module 3, pulled directly from ones made for Enneagram. If the study is accurate and the types correspond well, personalities, descriptions and behaviours will still fit.

Remember that if you play with Module 2 and leave Fluid personalities on, exhausting events, extreme effort or passage of time can make your pawns change personality type.

Overwrites:
1 - Logistician (ISTJ), Executive (ESTJ), Defender (ISFJ), Consul (ESFJ)
2 - Defender (ISFJ), Consul (ESFJ), Protagonist (ENFJ), Advocate (INFJ)
3 - Executive (ESTJ), Consul (ESFJ), Entrepreneur (ESTP), Entertainer (ESFP)
4 - Mediator (INFP), Advocate (INFJ), Adventurer (ISFP), Campaigner (ENFP)
5 - Logician (INTP), Logistician (ISTJ), Architect (INTJ), Virtuoso (ISTP)
6 - Logistician (ISTJ), Defender (ISFJ), Campaigner (ENFP), Mediator (INFP)
7 - Campaigner (ENFP), Debater (ENTP), Entertainer (ESFP), Entrepreneur (ESTP)
8 - Commander (ENTJ), Executive (ESTJ), Entrepreneur (ESTP),
9 - Adventurer (ISFP), Mediator (INFP), Defender (ISFJ), Entrepreneur (ESTP)



All addons:
  • Serious Animals – changes animal personalities to short, down-to-earth descriptions
  • Anime Romance – replaces Enneagram personality types with anime archetypes
  • RPG Alignments – swaps Enneagram types for classic D&D character alignments
  • 16 Personalities – patches 16 personalities over corresponding Enneagram types
36 件のコメント
Pyl 4月16日 2時13分 
Any chance this receives an update? Thanks!
Junko 3月11日 2時53分 
For enneagram 8 instead of two ENTJs, there should also be an ENTP option (I am an ENTP 8 wing 7). I would see it like this (base mod -> 16personalities code):
8 Challenger -> ESTP
8 Protector -> ENTJ
8 Nonconformist -> ENTP
8 Diplomat -> ESTJ
Ted Bunny 1月17日 23時44分 
I thought the 16 types was considered pretty outdated now. But I guess an MMPI mod wouldn't be very interesting :steamfacepalm:
huh? 2023年10月28日 10時37分 
hey can u make it so we can have both mbti and ennea together :(
Magnus Astra 2023年10月3日 20時52分 
I recommend (or for me personally would be more interesting) to have some mode be based in more statistically signficant tests (and more scientifically accurate) like Big 5 or 16PF Questionnaire (last on is good if you want to enter in more detail (not to be mixed with the one of this mod)). Enneagram and 16 Personalities are not much better than horoscopes. Still much appreciated the effort you put in these mods :D.
Hahkethomemah  [作成者] 2023年9月22日 2時43分 
Sure, but it wasn't used anyway.

Just like a snail is "bigger" than bacteria, while still not "big", one of these tests is "more scientific".
♥Martii♥ 2023年9月19日 17時51分 
"scientific" ... all personality tests are bs, human beings are more complex than "there are 16 kinds of people," if you want the science there are many papers studying the damaging effects of personality test on people who believe them... lets not use the term scientific
Nebula 2023年7月8日 6時56分 
Sorry:lunar2019crylaughingpig:
Hahkethomemah  [作成者] 2023年7月8日 6時53分 
" The change is only cosmetic. New behaviours will come with Module 3, pulled directly from ones made for Enneagram. If the study is accurate and the types correspond well, personalities, descriptions and behaviours will still fit."
Nebula 2023年7月8日 5時54分 
Did this only renaming labels without making any gameplay changes?