RimWorld

RimWorld

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Personalities: 16 Personalities
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Mod, 1.2, 1.3, 1.4, 1.5
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253.859 KB
Apr 22, 2022 @ 9:42am
Apr 15 @ 2:31pm
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Personalities: 16 Personalities

In 1 collection by Hahkethomemah
1-2-3 projects and addons
6 items
Description


This mod is a simple 1-2-3 Personalities patch that replaces Enneagram[www.eclecticenergies.com] personality types with the ones from 16 Personalities[www.16personalities.com].

But why?
Two most popular personality tests out there are Enneagram and 16 Personalities.

First one is designed very softly. It actively tries to make things look sensible, using broad, vague descriptions (just like fortune-tellers), and tops it off with an idea of diffusion and constant change to justify possible miscalculation. Enneagram was never widely accepted as a scientific theory, it’s a pseudoscience.

16 Personalities on the other hand use an actual psychological studies as a foundation. 16 also gives much more narrowed descriptions, so when they miss the diagnosis, they miss more noticeably. Which, admittedly, can be discouraging.

For generating a bunch of semi-random stuff that makes sense – Enneagram wins. That’s why I used it as a backbone for 1-2-3 Personalities: it’s perfect for a “story generator” type of game. For personal growth, 16 Personalities are much better though, as far as you were diagnosed correctly.

So when I stumbled upon this study[www.typologycentral.com], that cross-references personality types from Enneagram and 16, I saw it as an opportunity to implement also the more scientific one from the two. Especially since it also has some interesting...

Side effects:
  • Enneagram version has identical chance for every personality type. This patch changes population distribution to be more fitting real life data provided by the 16 Personalities study. Some types will be rare (like Architect, with 2,8% chance to appear), and others more common (topped by Defender having 11,2%)
  • With this patch some personality types have more than one possible psychological drive. (Coincidentally, this was a feature already asked by some, but against Enneagram rules)

GitHub source[github.com]



The change is only cosmetic. New behaviours will come with Module 3, pulled directly from ones made for Enneagram. If the study is accurate and the types correspond well, personalities, descriptions and behaviours will still fit.

Remember that if you play with Module 2 and leave Fluid personalities on, exhausting events, extreme effort or passage of time can make your pawns change personality type.

Overwrites:
1 - Logistician (ISTJ), Executive (ESTJ), Defender (ISFJ), Consul (ESFJ)
2 - Defender (ISFJ), Consul (ESFJ), Protagonist (ENFJ), Advocate (INFJ)
3 - Executive (ESTJ), Consul (ESFJ), Entrepreneur (ESTP), Entertainer (ESFP)
4 - Mediator (INFP), Advocate (INFJ), Adventurer (ISFP), Campaigner (ENFP)
5 - Logician (INTP), Logistician (ISTJ), Architect (INTJ), Virtuoso (ISTP)
6 - Logistician (ISTJ), Defender (ISFJ), Campaigner (ENFP), Mediator (INFP)
7 - Campaigner (ENFP), Debater (ENTP), Entertainer (ESFP), Entrepreneur (ESTP)
8 - Commander (ENTJ), Executive (ESTJ), Entrepreneur (ESTP),
9 - Adventurer (ISFP), Mediator (INFP), Defender (ISFJ), Entrepreneur (ESTP)



All addons:
  • Serious Animals – changes animal personalities to short, down-to-earth descriptions
  • Anime Romance – replaces Enneagram personality types with anime archetypes
  • RPG Alignments – swaps Enneagram types for classic D&D character alignments
  • 16 Personalities – patches 16 personalities over corresponding Enneagram types
36 Comments
Pyl Apr 16 @ 2:13am 
Any chance this receives an update? Thanks!
Junko Mar 11 @ 2:53am 
For enneagram 8 instead of two ENTJs, there should also be an ENTP option (I am an ENTP 8 wing 7). I would see it like this (base mod -> 16personalities code):
8 Challenger -> ESTP
8 Protector -> ENTJ
8 Nonconformist -> ENTP
8 Diplomat -> ESTJ
Ted Bunny Jan 17 @ 11:44pm 
I thought the 16 types was considered pretty outdated now. But I guess an MMPI mod wouldn't be very interesting :steamfacepalm:
huh? Oct 28, 2023 @ 10:37am 
hey can u make it so we can have both mbti and ennea together :(
Magnus Astra Oct 3, 2023 @ 8:52pm 
I recommend (or for me personally would be more interesting) to have some mode be based in more statistically signficant tests (and more scientifically accurate) like Big 5 or 16PF Questionnaire (last on is good if you want to enter in more detail (not to be mixed with the one of this mod)). Enneagram and 16 Personalities are not much better than horoscopes. Still much appreciated the effort you put in these mods :D.
Hahkethomemah  [author] Sep 22, 2023 @ 2:43am 
Sure, but it wasn't used anyway.

Just like a snail is "bigger" than bacteria, while still not "big", one of these tests is "more scientific".
♥Martii♥ Sep 19, 2023 @ 5:51pm 
"scientific" ... all personality tests are bs, human beings are more complex than "there are 16 kinds of people," if you want the science there are many papers studying the damaging effects of personality test on people who believe them... lets not use the term scientific
Nebula Jul 8, 2023 @ 6:56am 
Sorry:lunar2019crylaughingpig:
Hahkethomemah  [author] Jul 8, 2023 @ 6:53am 
" The change is only cosmetic. New behaviours will come with Module 3, pulled directly from ones made for Enneagram. If the study is accurate and the types correspond well, personalities, descriptions and behaviours will still fit."
Nebula Jul 8, 2023 @ 5:54am 
Did this only renaming labels without making any gameplay changes?