Project Zomboid

Project Zomboid

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A bag balance mod
   
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1.357 MB
Apr 21, 2022 @ 12:21pm
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A bag balance mod

Description
V1
Dynamically helps balance all bags for all mods by changing the Weight Reduction.

The balancing happens when the game starts, so this will work with all mods now and in the future.
It overrides the WeightReduction stat.
The original value is taken into account slightly, meaning that SChoolbag and Satchel, but originally have 15 capacity, but schoolbag has more default weight reduction, this is taken into account and satchel will always be balanced into a lower weigh reduction than a school bag.

You can test a coule of variables in the sandbox settings and see the result in the debug file to make it fit better with your mods and liking.
Such as choosing to range weight reduction from 20% to 90% instead of 70% to 90%. This will let you create your own balance, as you can control how viable all bags are.

PS! This mod may increase load times.

This is because some mods have out of balance bags and I am too lazy to edit them all manually.

Workshop ID: 2797734104
Mod ID: abagbalancemod
14 Comments
aquelarrefox Aug 29, 2024 @ 4:47am 
I need to check. I also like other mods aprouch h hyper simplistic, backpack twiker. I will see witch is better
nigel  [author] Aug 29, 2024 @ 1:04am 
I don't know about tetris.

By default, yes this mod changes the weight reducton based on size.
Big bags have SMALLER weight reduction.

This mod is basically a config generator,
open it up and adjust how the configs are generated,
change the formula and upload your own mod.
aquelarrefox Aug 28, 2024 @ 9:54pm 
I like the idea of this mod, but I would like an inversion. Let me explain, I use backpack ware, a damage bag, both of mod in that kind damage according to used capacity. Vanilla and mod tends to make small bags low reduction, the bigger higher reduction, this is a problem making bigger op and is a nonsense code the bigger should do the opposite. World be interesting a code to invent the reductions based in capacity, getting smaller with high reduction and biggers with lower reduction.

I'm theory this mod should be compatible with Tetris, someone tested?
nigel  [author] May 11, 2024 @ 7:11am 
Last time I tried, running speed modifiers were not functional in the game.
Hoping next patch they add those, as I would 100% prefer those stats on different gear to make the choice of different gear more interesting and impactful!
473mL of G11's urine May 9, 2024 @ 10:31pm 
this is a good mod, you should add run speed and combat speed modifiers to bags to incentivize using smaller bags for combat and dropping bags before fights.
Sachimi Dec 7, 2023 @ 4:21am 
i noticed bronya, in case you knew guns girl z, we still playing on jp server and we translated the game, add me if you want to join
Borris Dorris Feb 18, 2023 @ 12:32am 
@nigel If you're going to add that function, please make it an option to turn it off or on.
Dustreaper Feb 1, 2023 @ 2:39am 
Yea with no modding experience i tried for about 30 minutes but well if i cannot read the code it becomes kinda hard. My simple idea was to find a weapon item and copy it's random durability into the bag mod but if that would work or not can't say can't find the durability.
nigel  [author] Feb 1, 2023 @ 2:11am 
Yeah, there's a mod that adds bag durability and damage, which affects the bag capacity!!
So technically it would be possible for you to take that mod and modify it to roll a random durablity for every bag, which would give you the desired gameplay effect of looking for new ones, also looking for newer ones because your bag got old and ragged.

https://steamcommunity.com/sharedfiles/filedetails/?id=2766667468&searchtext=bag+durability


I may add that functionality or a separate mod that does something like that, I kinda wanna update and refactor some mods this month, but I may not have the time.
But if you really want it, you can make it happen yourself too :D
Dustreaper Feb 1, 2023 @ 2:06am 
Is there a way to make it dynamic? I always lose motivation to keep scavenging when i am set up. What would be nice but probably impossible is random capacity and weight reduction for all bags even the same ones. So no bags are the same you will always bee looking for that increase.