Barotrauma

Barotrauma

465 ratings
Submarine Weapon Sound Makeover
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File Size
Posted
Updated
3.494 MB
Apr 16, 2022 @ 3:41am
Jun 19, 2024 @ 8:14pm
20 Change Notes ( view )

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Submarine Weapon Sound Makeover

Description
A small and simple audio mod that overrides turreted weapons to give them custom sounds.
All Audio taken from Mechwarrior Online and the "Chunky Guns" sound mod for it.

If you disagree with a thing I did or something's wrong, please use the provided discussions
instead of filling up the comments any further. It would be greatly appreciated, thank you.

KNOWN ISSUES
The mod occasionally spits out a bunch of console errors because Barotrauma itself
is trying to look down a file path for vanilla sounds that doesn't exist in the first place.
I don't know how to fix this, or if I even can, but it's totally harmless besides opening
your console every now and then, so please bear with it.

Popular Discussions View All (2)
8
Jun 19, 2024 @ 8:15pm
PINNED: BUG REPORTS
lobster
7
Apr 2, 2023 @ 5:44am
PINNED: FEEDBACK
lobster
48 Comments
Reduviid Apr 13 @ 3:32am 
I have an erection
Dorioz Mar 9 @ 5:59pm 
actually got me hard
Count Puff Feb 20 @ 6:27am 
Mod still works perfectly fine with me, may occasional throw in error console codes but nothing game breaking and can just close the debug console.
9Revan9 Feb 3 @ 6:49am 
This doesn't seem to work for me anymore sadly.
Deagle™ Sep 25, 2024 @ 11:03am 
ffs pls make this ek gun compatible
ChaoticEnergy37 Aug 21, 2024 @ 4:08am 
I love these sounds because, one, GUNS ARE LOUD. The basegame just doesn't quite do it for me in that department. Two, The guns are extremely distinct and it's easy to tell what is firing without having to ask anyone
Sir Morthos of the Knight Legion Jul 21, 2024 @ 12:46pm 
The laser sound is cool af
Vult Jun 23, 2024 @ 1:26pm 
I can confirm that it is indeed working again. Thanks for the quick fix.
lobster  [author] Jun 19, 2024 @ 8:15pm 
This should now be fixed.
Vult Jun 19, 2024 @ 11:07am 
Currently causes issues with the newest Summer update. Turrets don't show the two new wiring ports: "Set_auto_operate" and "Toggle_auto_operate" when this mod is enabled. I turned off the mod, and the two new wiring ports appear again on the turrets.