Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
быть равно false)."
Если можно, пожалуйста, расширьте этот пункт подробнее) спасибо
What I’m trying to do is have a dialogue script run when the player presses a key in-game.
My initial idea was to toggle a boolean in Lua and then use #is_lua to check its state, but since that doesn’t seem possible, I’m kind of stuck. Is there maybe a way to use Lua directly to trigger a specific dialogue script, or is there another workaround I could try?
The manual does not cover this case.
@colby I'm afraid not, it has to be either dedicated server or singleplayer.
I wonder if you could make it that #is_lua could be used as #set (TaskType) as well?
There's a demo mod with quests that you can play to see what can be made with it (it's a bit outdated, but still has something to show): https://steamcommunity.com/sharedfiles/filedetails/?id=2846798761