RimWorld

RimWorld

2,491 ratings
Vanilla Chemfuel Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.534 MB
Apr 11, 2022 @ 10:25am
Apr 14 @ 9:26am
13 Change Notes ( view )

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Vanilla Chemfuel Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
96 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]

Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse. Please read the description of this mod carefully before leaving a rude comment. We are not trying to take a swing at Dubs and his Rimefeller, and we are NOT 'copying' or 'stealing' someone's idea - the idea is simply too generic (drilling and refining fuel) to reasonably call it 'copying'. We are simply doing our own spin on it. If you dislike it, leave a thumbs down and move on.

If you still want to leave a comment how "we should stop modding, be ashamed and even kill ourselves", be aware we will remove it and you will be reported.



Check Change notes.



Vanilla Chemfuel Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a simple chain to extract Deepchem from the underground pockets and refine it into Chemfuel. It also adds storage solutions for both Deepchem and standard chemfuel, alongside a few structures including a Refinery and Chemfuel tap.

Player can now connect any refuelable chemfuel-powered structures to the pipe network to make sure everything refuels automatically.

This mod is not trying to dethrone Dubs Rimefeller, or anything like this. Our programmer, Kikohi, developed a pipe network code that’s available in the framework. Any modder can use it to add their own pipe networks into the game, as well as machines that consume the new resources.

Check out the awesome Rimefeller by Dubs by following this LINK

This mod serves as a Vanilla Expanded proof of concept, adding a brand new resource that needs to be found using a deep-mineral scanner and refined. You can now gain huge quantities of chemfuel in late game if you want to create the required refineries and pumpjacks!




The content of this mod can be seen below.

















A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: How do I find Deepchem?
A: Pockets of deepchem appear when scanning using the ground-penetrating scanner.

Q: Can I use deepchem instead of chemfuel?
A: No, deepchem slurry is way too thick. You need to refine it into chemfuel using refineries.

Q: Does it work with any mod adding oil/refining/pipes?
A: Yes, it does!

Q: Why tho, Rimefeller is super cool!
A: Agreed, but it also adds plastic and stuff I don’t like. On top of that, as I said above, we made our own pipe code that any modder can use! This mod is a vanilla-friendly proof of concept what our code can do. You are still allowed to like Rimefeller, hell, I love it myself.



[forms.gle]



Authors:
Oskar Potocki, a mod designer and artist responsible for art.
Kikohi, a programmer responsible for all the code.
Chowder, creative writer responsible for descriptions.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (4)
73
23 hours ago
PINNED: Bug reports
Kikohi
7
Nov 6, 2023 @ 5:52am
Both Rimefeller & VCE?
The Gaming Archaeologist
1
Aug 18, 2023 @ 10:38am
Change Deepchem Deposit Amount
serberuhs
733 Comments
TeaBay43 May 27 @ 3:08pm 
Will there be pipe system refinery for nutrient paste to chemfuel?
Raggsockan May 26 @ 3:05pm 
@Torkkar isnt there an infinite chemfuel pump, i thought that pumped infinite?
dipldocus May 23 @ 3:12pm 
I dont see why people hated on this... People are so unreasonable
Torkkar May 15 @ 8:43pm 
so can we get a mod option for either unlimited deepchem in the deposit? or can someone link me a mod that does this? cause as is its kinda not as good as Rimafellar which has the option though Like the Mod Author I hate rimefellars plastics.
klvlt Apr 28 @ 3:41am 
@Shiroe @RedguardFreeman Try changing the output when there's no chemfuel stack on top. As far as I've seen, the max output of the tap can only be increased as high as the size of the stack resting on top of it. If there is no stack, setting the output seems to work as it's supposed to.
Commodore Schlippy Apr 25 @ 11:44am 
Just out of curiosity, why does VFE's Power Module want to be ahead of this mod? It doesn't complain if its not an active mod, but when Power Module is added it complains if its not ahead of Chemfuel Expanded.
RedguardFreeman Apr 19 @ 9:20am 
same issue as comment below
Shiroe Apr 17 @ 3:24pm 
i can only go up to 10 units output in chemfuel tap. even with only this mod plus requirements loaded.
Icaro Apr 14 @ 9:59am 
so chemfuel pumpjacks dont activate the event "Too Deep: Infestation" thats nice .nice mod :winter2019neutralyul:
Oskar Potocki  [author] Apr 14 @ 8:02am 
Please report the bug using the google form linked above.