Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"Yes sir?"
They have Chemfuel.
"So they do, sir."
I want it.
"It will be done."
10/10 can't play without.
Creating mods which coexist is the key to a better Rimworld experience beyond the vanilla scope.
Especially when creators leave their awesome ancient mods to rust.
How can someone NOT be respectfull for all the work that has been done by Mlie and others for reviving some old jewels?
Best be grateful for these creators work and support throughout the years dear Rimwalkers.
Considering they are how these tanks interact with the hauling system it should cost 5-10 steel (costing 60 steel when a tank is 140 is excessive) and it should just fill to a whole stack, that gizmo can be removed.
You already have the valve to turn off the flow.
How do you guys set up your Taps/Drains?
As in why I go and raid something for Fuel I obviously want to put it into my tanks. But for building some things I also need it as an Item. But if I have both a drain and a tap my haulers are happy to half the time haul from the tap to the drain :/