RimWorld

RimWorld

Vanilla Chemfuel Expanded
791 Comments
lol May 13 @ 12:46am 
Custom Chemfuel Expanded has some pretty neat balance fixes https://steamcommunity.com/sharedfiles/filedetails/?id=3219540305
Raiseo May 3 @ 5:30pm 
A simple and elegant mod, great job!
slesovoy May 2 @ 9:52am 
Fortunately, the reverse installation of the mod fixes the save
slesovoy May 2 @ 9:48am 
Warning. This mod cannot be safely removed from the save, as underground fuel deposits will remain, and the deep drilling interface will not work properly because of them. Also, the mod has no settings, so now half of all deposits on my map are fuel, and there's no way to fix it.
Amis2 Apr 30 @ 10:31am 
sick mod dude
WIND76 Apr 27 @ 8:27am 
can i remove midway ?
Cobrastan Apr 8 @ 3:36pm 
strange that some people hold so much hate in their hearts that they feel it is necessary to insult and threaten such talented people, over nothing! thanks for the mod
Commodore Schlippy Apr 7 @ 8:56am 
Clementine?
"Yes sir?"
They have Chemfuel.
"So they do, sir."
I want it.
"It will be done."
10/10 can't play without.
scemv Apr 6 @ 6:15pm 
I like the simplicity of this compared to other mods
FireflyShady Apr 2 @ 8:01pm 
Thank you for this and ever other game transcending mod you have given us.:spiffo:
神崎次郎 Mar 24 @ 10:58pm 
I use Rimefeller but I must say both of you work great and I appreciate it.
Bot3 Feb 22 @ 4:36pm 
Building a Deepchem Pumpjack seems to have added ~$50,000 wealth to my colony... I checked the item and it says it only worth like ~$700 but its definitely this building adding to wealth. Tried deconstructing it and building it again, same deal. Refinery doesn't seem to do anything
BigPopa Feb 22 @ 9:58am 
OIL RAHHHHHH
lobotomized larry Feb 17 @ 5:06am 
DEMOCRACY
John F. Kennedy Feb 11 @ 8:38pm 
What the hell happened that people were tellin you folk to go an kill yourselves??? Ridiculous kinda behavior to do that
Foxtrot 813 Feb 3 @ 12:55pm 
Thank you for the mods, ignore the negativity. You guys are doing a great job.
chernoboogaloo Jan 31 @ 2:07pm 
I have only used Rimefeller and have not tried this yet, but after reading the disclaimer at the beginning of the description, I want to say that it seems to fit Rimworld's aesthetic far better than Rimefeller, and does not seem to require its own wiki to actually use. There's another bonus of not having to mentally say "rim a feller" every time you play the game
TB_urton Jan 29 @ 12:18pm 
Nice stuff. Need to get those gennies up and running so i don't burn through all my wood.
Froggowo Jan 27 @ 3:08pm 
Great mod as always! You can really tell how much effort and work is put into the vanilla expanded mod series. Thank you for providing these for us!
🐲Nyinxie🐲 Jan 25 @ 6:54am 
Christ, people are harassing you over "stealing" shit from dubs? the fuck?
jld88 Jan 23 @ 7:18am 
Just wanted to say - I have been playing this game for years but I was afraid of mods. I love all your mods, thank you so much
yeastus Jan 20 @ 4:56pm 
@Shrimp God it should be pretty simple, just make the tap a higher priority storage.
Eric Jan 17 @ 11:04pm 
should i use this or helixien gas?
Sammich Jan 12 @ 8:30pm 
could a there be a "dumping" mode for the toxic waste tap? im thinking like it will spit out 5 waste, pushing other items out of the way, that way you can automatically dump waste out into the environment!
悲嬴欢阙 Jan 9 @ 8:00am 
The deepchem refinery doesn't stop work while there have no space to store chemfuel and don't export. This waste many resources.
Eyeless Deceiver Jan 6 @ 12:20pm 
+1 Acco
Accolyptus Dec 27, 2024 @ 9:27pm 
Gosh mates, such commotion! The amount of coppied "like" content is aloud as we all agree on the greatest mods out there to be the ones which will work best in conjunction with all the rest like which Vanilla expanded provides us all.
Creating mods which coexist is the key to a better Rimworld experience beyond the vanilla scope.

Especially when creators leave their awesome ancient mods to rust.
How can someone NOT be respectfull for all the work that has been done by Mlie and others for reviving some old jewels?
Best be grateful for these creators work and support throughout the years dear Rimwalkers. :valentinos: :dbzk_db7: <=== Make a wish. :steamhappy:
Dracon Dec 15, 2024 @ 3:38am 
A request regarding the Chemfuel tap. It seems to be limited to only allow an output of 20 max, could you please raise this to 30? Reason for the request being is that Vehicle expanded Car fuel tanks need exactly 30, so you are 10 short of building it.
YaBoyMims Dec 15, 2024 @ 2:46am 
Im extremely sad to read about the abuse you all got for this. You make amazing mods!!!! Me and a lot of other people see you as gods in the rimworld modding scene, thank you for your continued support
batatafritada Dec 14, 2024 @ 10:20am 
you're a legend
K Dec 9, 2024 @ 7:54am 
I preffer rimefeller, but this is a nice one!
Wormweed Dec 7, 2024 @ 9:07pm 
My name is Wormweed and I approve this message.
JamCom Dec 7, 2024 @ 6:01pm 
I am Commander JamCom and this is the best fuel mod on the workshop.
TKTom Dec 6, 2024 @ 3:13pm 
Taps are too expensive and the stack size feature is unnecessary.

Considering they are how these tanks interact with the hauling system it should cost 5-10 steel (costing 60 steel when a tank is 140 is excessive) and it should just fill to a whole stack, that gizmo can be removed.

You already have the valve to turn off the flow.
klvlt Dec 6, 2024 @ 1:39pm 
@Soren @littlekoala I think this was mentioned before: You can increase the chemfuel amount drawn from the tap when there is nothing stored on it. You need to pause the game at the right moment to do it. (If chemfuel is stored on it, you can increase the stack size no further than the amount resting on top.)
Shrimp God Dec 2, 2024 @ 11:33am 
As others are confused about how do I deal with the chemfuel tap and hauling? My haulers end up in an infinite loop hauling the 1-10 chemfuel from the tap back to the drain over and over. I figured the tap would just be a spot where pawns would be able to pull chemfuel from the system instead of it auto dispensing it to the spot always.
litekoala Dec 2, 2024 @ 4:06am 
my only complaint with this mod is that the max stack size for the chemtaps is 10 and 99.9% with all the mods i have installed need atleast 100 chemfuel at a time
WJSabey Nov 16, 2024 @ 7:03am 
Can you please add the various buildings as being related to each other, so when we select one of them it adds gizmos to build the others rather than having to go to the architect tab each time? Selecting a fuel tank giving buttons to build pipes and taps/drains would be so useful.
IForever Nov 10, 2024 @ 2:16pm 
@Soren: You need to clear our the tap before changing the stack size. You can only choose from 0-10 if there is chemfuel stored in the tap. For some reason, when clearing the tap (set stack size to 0 and haul the chemfuel away) you can change the stack size as high as you want. This seems to be an initial "bug" when the tap is built, after doing so you can change the stack size all the time as intended.
Bo Sinn Nov 9, 2024 @ 11:16am 
so much better than dubs broken buggy mod i hate that guy
Soren Nov 6, 2024 @ 3:58pm 
Seems like the taps are capped at 10 for some reason. Really annoying if you are trying to drain a ton of chemfuel
Haraise no Tenshi Oct 13, 2024 @ 10:30am 
Am I to stupid or is this just how the hauling logic derps around? (Probably also something todo with pick und and haul or while you are up I guess)

How do you guys set up your Taps/Drains?

As in why I go and raid something for Fuel I obviously want to put it into my tanks. But for building some things I also need it as an Item. But if I have both a drain and a tap my haulers are happy to half the time haul from the tap to the drain :/
Ishchyaboi Sep 27, 2024 @ 5:44pm 
Is it supposed to be that the chemfuel in the tank isn't counted in storage? I have about 550 chemfuel in a tank but the output on the left only shows the amount sitting on a chemfuel tap, and "build until" order for processing don't take it into account either.
Tourist Sep 21, 2024 @ 3:51pm 
Just wanted to say that this has elevated our multiplayer playthrough :-) Thanks for the great mod as usual Oskar!
ED-9527 Sep 19, 2024 @ 8:30am 
Hey, no matter what anyone says, it seems to me that you guys took the time and effort to give me a great game experience for free. You're the real hero!
RexEverything Sep 16, 2024 @ 1:39pm 
Hey! I love this mod but for realism, is there a way I can make Deepchem deposits limited instead of infinite?
Commander Link Sep 6, 2024 @ 9:48pm 
hey everyone, is there a way to create custom deepchem deposits? I like the pumpjack for aesthetics for my factory base and just want it to keep animating, but even if i forcefully place it with devmode it wont pump unless theres a deepchem deposit underneath, and they run out pretty quickly.
Psyckosama Sep 4, 2024 @ 7:02pm 
I'd personally like to see you guys to a hygiene mod.
Swiggy Aug 23, 2024 @ 6:20pm 
Hey. Found a bug. The deepchem and chemfuel taps have no indication of how much you want the storage threshhold to be. The +10 -10 buttons appear to work, but there's no way of telling what you've set.
ExileTheAshes Aug 3, 2024 @ 4:54am 
is there a mod that allows me to turn organics into chemfuel connected to the pipe system automatically? just like the VE nutrient paste grinder but for chemfuel.