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My friends tell me I'm insane, but I call it devotion.
That's mainly the reason I release only two or three wallpapers a year, because it's just such a huge amount of work but highly satisfiying in the end when I see it all come together. I'm pretty much in love with that shit. ^^
Yes, rendering it in real time with all the stuff that's going on is some work for the graphics card. I'm totally into gfx and effects stuff, that's why it has to look that way. I optimized it in the best way possible to my knowledge, playing particle effects and image sequences only when they are visible to the camera for exmaple. But it's still quite demanding. ^^
I can run this on my RTX 2070 at around 40-60 % load depending on what is shown but my GTX 1070 literally begs for mercy when many objects are visible at the same time.
Yeah, this is kind of a wallpaper beast. I tried to reduce some stuff so the gpu doesn't go haywire but found it not that good looking in it's reduced state so I went back to the original version. What should I say, the load on the system is the least of my concerns most of the time when I want to have some fun on the desktop. ;-)
The planets starting point is always random on every start of the wallpaper, and they vary in scrolling speed therefore they tend to overlap from time to time. The downside of randomness I guess.
Thanks for checking out the wallpaper. Safe travels through these unknown lands and thanks again for your video texture script. Without it the outcome of this wallpaper would've been a little different I think. ^^
It does eat at your GPU like Chrome does with your ram but it's understandable.
I noticed that sometimes the planets overlaps each other, it doesn't seem to be intentional so i'm reporting it.
Anyway keep up the awesome work man!