Project Zomboid

Project Zomboid

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[B42/B41] The Motorious Zone Vehicle Pack
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217.105 MB
9 apr, 2022 @ 6:52
23 apr @ 21:00
51 ändringsnotiser ( visa )

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[B42/B41] The Motorious Zone Vehicle Pack

Beskrivning
This mod will add several vehicles to the game. The vehicles are vanilla-styled (including lore-friendly names, or optional real names), era appropriate (1993 and earlier), and support all the features of vanilla vehicles. The pack will be a variety pack, aiming to add a little bit of everything to the game from everyday sedans, vans and SUVs to sports cars, with sports cars being much more rare than everyday machines.

All cars that are capable of it also support Paint Your Ride!

Also supports Build 42!
The ID is slightly different for B42 (finally fixed the typo in it), but the B41 version should still work fine
!!//////////////////////Notes for B42\\\\\\\\\\\\\\\\\\\\\\!!
  • The max vehicle texture size must be at least 1024 for now. The textures break if the game has to scale them down currently. Texture compression does still work, and can be enabled if you need it
  • If the vehicle mechanics UI doesn't work, another mod in your list is likely breaking it. Mods that haven't updated to the new crafting system can break UI elements, and any mod that breaks the mechanics UI can also break other UI elements as well.


If you were using my existing standalone vehicle mods, it is safe (and best) to switch to this mod.
This mod contains the following vehicle mods of mine: Lancia Stratos, R32 Skyline, Supra, Fox Body, Kei Sports, LM002, 240SX Coupe, Diablo, 300ZX, GT40, Miata, Toyota X90s, and Reliant Robin Mk. II. Disable these mods and use this instead if you plan on using this mod, as they can cause issues when used together.

You can choose which cars you would like to spawn naturally, from 3 selections of car lists
If you want all cars to spawn, you don't need to enable the optional Spawn Selection sub-mods
To choose which types of cars you'd like to have spawn, enable the Spawn Selection sub-mods of the cars you would like to allow to spawn in addition to the main mod. There are 3 lists to choose from, and you can select any combination of them:
  • US Motors: This list contains cars that were available and sold in the US. Examples include the Bronco, Mustang, and 240SX.
  • Imports: This list contains cars that were not available and sold in the US, but common in other countries. Examples are the R32 Skyline, Toyota Mark II, and Reliant Robin
  • Rares and Exotics: This list contains cars that are either very expensive or produced in very low numbers. Examples are the GT40, Diablo, and Stratos.
Also note that the imports and exotics are both very rare in the base spawn lists, and the Spawn Selection sub-mods will not make them more common.

Additionally, the mod has been translated to German thanks to Eaglefire. Check out their German Project Zomboid community here![discord.gg]

Since the exotic and import cars are very rare, I started work on the spawn zones to give some specified areas for these cars to spawn, so there is a decent chance to find them on a save without it potentially becoming overwhelming. It eventually became more, adding a variety of new spawn areas beyond that. It works very well with this mod, and has many spawn lists for cars in this pack.

Also check out these complimentary MZ-themed mods!


FAQ

Q: Multiplayer compatible?
A: Yes! In general, all of my (and many of others') vehicles will be MP compatible unless stated otherwise.

Q: Can this be used with other vehicle mods?
A: Yes! It will work with other vehicle packs, and standalone vehicle mods. This mod was even made with use alongside mods like Filibuster Rhymes' Used Cars in mind, and has its spawn chances based around it. It doesn't alter anything vanilla either, so anything that changes vanilla vehicles will also work!

Q: What are the vehicle IDs?
A: I've set up a post in the discussions with each vehicle ID and some small information about each car, check it out if you need the IDs.

Q: How rare are the exotic/import cars?
A: They are very rare, exotics in particular will be difficult to find on default (low) and normal car spawn rates. Exotics and imports will mostly only spawn near high-end houses, or anywhere else you can find the Cossette and Lang 4000 in vanilla, at a lower spawn rate. Some Easter Egg cars will spawn in similar areas to the Easter Egg cars from Used Cars. For some more specific hints, Riverside has a very large amount of possible spawn zones, and the bar across from the junkyard contains only sports car spawns, so that is the best place to look.

Q: Can this be added mid-save?
A: Yes! Vehicles will only spawn in areas you have not explored yet however, so if you or your server have been all over the map, you may have trouble finding the vehicles. I'd recommend using Udderly Vehicle Respawn if you want to use this on an existing save, it will allow new vehicles to spawn in explored areas the world.

Q: I'm having issues joining/starting a server in MP (File mismatch, or connection lost after starting)
A: First, check AuthenticPeach's guide about these issues here.[theindiestone.com] For more info, check the first post of the "Bug reports" thread in discussions.

Q: Can you make (x)?
A: If you're going to request a car, note that my main focus at the moment are cars that fit the game's time period (1993 and earlier). I do have cars outside of this timeframe on my list, but it may be a while before I get to them. I also already have quite a few on my list, so there's no guarantee I'll get to all of them.

Q: What about animations?
A: Animations are planned to officially come to vanilla vehicles, so they are planned for this pack as well. While I will redo some cars before TIS' animations are officially available, they will be released as separate mods for the time being with options to replace the ones in the pack, due to some features not working with animated parts. I'm still going to add vehicles in the current vanilla style to the pack, better set up for the upcoming animations.

[discord.gg]

B41 Mod IDs:
fhqMotoriusZone
fhqMotoriusZoneRealNames
fhqMotoriusZoneUSDM
fhqMotoriusZoneImports
fhqMotoriusZoneExotics

Workshop ID: 2791656602
Mod ID: fhqMotoriousZone
Mod ID: fhqMotoriousZoneImports
Mod ID: fhqMotoriousZoneExotics
Mod ID: fhqMotoriousZoneRealNames
Mod ID: fhqMotoriousZoneUSDM
Populära diskussioner Visa alla (14)
158
14 apr @ 23:56
KLISTRAD: Feedback and Suggestions
fhqwhgads
152
11 mar @ 9:36
KLISTRAD: Bug Reports
fhqwhgads
4
25 dec, 2024 @ 4:09
I can't find this mod in my mod list when I'm setting up the server
Romeee
1 161 kommentarer
haddenj 54 minuter sedan 
@fhqwhgads tried the id and it worked. Weird, I must have typed it in wrong before. Well it works now so that is good.
fhqwhgads  [skapare] 2 timmar sedan 
Hmm, the Pulsar is showing up for me in the debug spawn menu with the live version in B41. The ID for it should be fhq83PulsarNX, if you try spawning it some other way
haddenj 29 apr @ 21:00 
@fhqwhgads I was able to get everything to spawn in B41 except the Pulsar. It did not appear in the Bikinitools list or spawn in dev mode
fhqwhgads  [skapare] 25 apr @ 23:40 
@haddenj The new Nissans should be available in B41 after the latest update
haddenj 24 apr @ 18:43 
nvm, I think its probably because the Pulsar hasn't been back ported yet
dirtbag dustin 19 apr @ 1:27 
hello cant i modify my car? it is the Franklin LM70 police car, doesnt have any modification options
hAnJiL21 18 apr @ 10:24 
Oh thanks for confirming
panfriedpiranha 18 apr @ 7:08 
can i use this with better car physics?
fhqwhgads  [skapare] 18 apr @ 5:39 
@Ariex, hAnJiL21 The SVU addon by PeterHammerman does still work for B41. For B42, I do still plan to get back to finishing the SVU support for it, it's just been paused for a bit because of other projects and the update. Maybe I'll release what is done so far on the Discord or something, since it's still got a ways to go.

@Beathoven I did notice that the exhaust tip was using the wheel shader, which is broken in B42 and causes this. I did fix it the exhaust in the last update, but the mirrors were already fine on my end.
Ariex 18 apr @ 0:12 
@hAnJiL21 Sadly not, which is a real shame because it makes cars from this pack a second choice, automatically. There's a third party mod that adds that -

named "Motorious Zone Vehicle Pack - standardized vehicle upgrades"-

but I'm not sure if still works or not...

Wish this was a feature of this mod instead. Mod is in active development still... This would be 100x more important that adding yet another car model. A man can dream!