Space Engineers

Space Engineers

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SP1 - Exodus MKIII
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Type: Blueprint
File Size
Posted
2.342 MB
Apr 5, 2022 @ 11:46pm
1 Change Note ( view )
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SP1 - Exodus MKIII

In 1 collection by Rayman11NL
SP1 - First Space Pioneers
4 items
Description
SP1
Exodus MKIII
Interplanetary hauler with basic defenses, kind of a jack-of-all-trades master-of-none type ship. I personally used it as the first large grid space ship in my survival playthrough

BIG NOTE: at the very end I realized i forgot the jump drive, so functional use is very limited.
SMALL NOTE: its my first large grid ship so it's far from optimal. I'm currently using it in survival to get a sense of all its shortcomings and improve on any next builds. Will probably focus on more specific niche builds before doing a large multi functional ship again for that same reason.

Used mods

Features
Majority of the ship space is taken by productive blocks, but there is little room inside for 2 crychambers and an awkwardly placed cockpit. On top of the ship is a landing pad and with 2 connectors for small ships (e.g. one miner and one attack craft).

On the back are 2 pistons+magplates that can be used to land vertically on planets (recommended to build this ship vertical as well).

Production & Cargo
  • 2 Refineries
  • 1 Assembler
  • 3 Large cargo container + a couple small ones
  • 3 Oxygen tanks
  • 3 Hydrogen tanks
  • 3 O2/H2 Generators

Power
  • 1 Solar panels
  • 10 Batteries
  • 3 Hydrogen engines
  • 1 Small reactor

Defences
  • 2 Gatling turrets
  • 1 Artillery turret

Other blocks and info of importance
  • 1 Antenna
  • 2 Connectors
  • 1 Merge block
  • 2 Pistons + magplates to land on planets
  • Several parachute hatches
  • 1 Ore detector
  • 1 Gravity generator

Technicals
  • 1,306 blocks
  • 12,533 PCU

Enjoy!
Popular Discussions View All (1)
2
Apr 15, 2022 @ 4:03am
A Video for you!
Stratus
12 Comments
jivaii May 7, 2023 @ 4:19pm 
For some reason, the cryopod room is not air tight...

I look forward to your next LG ship after your lessons learned though

I'm so far having quite a bit of enjoyment of this one, added a shield and BaRs to accommodate my own needs
Rayman11NL  [author] Dec 19, 2022 @ 3:13pm 
@Domaorn if you want the blueprint as intended yes, but it is not necessary. The blueprint will paste fine without mods, tho it will be missing any blocks that the mods add, in this case the window doors and some images on lcd's from AQD image extension. None of those are structural so its fine if you dont have them
Domaorn Dec 19, 2022 @ 1:08pm 
hey im new to the workshop stuff... it has two mods.. do i have to download and have them in the mod list for it to work?
Emiricol4Rl Nov 11, 2022 @ 9:35pm 
Both this and your miner are fantastic, functionally AND aesthetically. I really hope to see more from you, and what updates you might make to them based on the other comments (some would be very welcome tweaks). Excellent work!
Rayman11NL  [author] Sep 9, 2022 @ 9:54am 
@EntityB Oooh that print is actually better than i thought it would be on that scale, and with all the little details. I got a printer as well and you sir, just gave me something to do this weekend :p
EntityB Sep 8, 2022 @ 1:44pm 
... and I also 3d printed it... in real life :D
Rayman11NL  [author] Apr 15, 2022 @ 2:23pm 
Thanks all! Will definitely keep that external connector in mind for the next build
jymmykill Apr 15, 2022 @ 12:52pm 
If i were to allow myself a little critic though, an external connector for docking and exchanging with a station is something you should think about adding
jymmykill Apr 15, 2022 @ 12:31pm 
Just... damn