Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

195 ratings
Small Rail Storage Yard
4
3
4
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Building
Buildings (by category): Storage
File Size
Posted
Updated
1.505 MB
Apr 4, 2022 @ 3:00am
Apr 4, 2022 @ 3:57am
4 Change Notes ( view )

Subscribe to download
Small Rail Storage Yard

Description
Large Versions: https://steamcommunity.com/sharedfiles/filedetails/?id=2790495221

This storage yard allows for parking your rail cars in the open to act as storage, or transfer them to a different locomotive. Speed up throughput at industries by using a pair of back to back yards with a locomotive on station to pull empties from one yard, load them at the industry, and leave the loaded cars at the other yard for pickup. Your mainline trains can then simply drop off empty cars and trade them for loaded ones for faster turnaround times.

This building takes advantage of the fact that Rail Distribution Offices allow drop off and pick up of loaded cars. Unfortunately there's no way to sort cars by type or loaded/empty status so it's best to keep each yard to a specific type of car and commodity. It could also be used as a normal Rail Distribution Office, though that isn't the intent and it only has one locomotive slot. Construction costs are based on the cost of building the same layout of concrete tracks, plus a little extra for the gate house, and the overall cost is comparable to other storage buildings.

The yard can be used on its own, or back to back as in some of the images with one for empties, and the other for loaded cars.

An example route setup for one potential use for the yard is in the images using three trains, a switcher at each end of the route, and a mainline train to move cars from end to end of the line.

The mainline train loads trains (loaded coal hoppers) at the "full" storage yard at the mine, then unloads trains at the "full" storage yard at the power plant. It then loads trains (empty coal hoppers) at the "empty" storage yard at the power plant, and takes them to the "empty" storage yard at the mine and unloads trains, then repeats by picking up more loaded cars at the "full" yard.

At the mine the switcher loads trains at the "empty" mine yard, loads coal at the aggregate loader, then unloads trains at the "full" mine yard. Meanwhile at the other end of the line the power plant switcher loads trains at the "full" power plant yard, unloads coal at the aggregate unloading, then unloads trains at the "empty" power plant yard.

The switcher routes are very short and can use cheaper, slower locomotives, while loading and unloading cars at the storage yards is faster for the mainline train. All three trains work in parallel, and additional trains can be run on each route if needed depending on needed capacity and length of the line between industries.
45 Comments
Red Scorpion Feb 9 @ 2:11am 
For those confused as i was, its not one rail yard in the image, its two back to back to look like one yard. One is set for empties and one for loaded. You use a direct train line and set each stop to load or unload the cars at each station.
gvynd Feb 25, 2024 @ 2:08pm 
Care to make a depot out of this mod (and/or a larger version)? :-)
pavel.snabl Sep 7, 2023 @ 12:49am 
@primetime_29 Hi, how do you do that? I bought several types of cars but when I use a locomotive to load them, the only options I have is to either load new cars or old cars. I don't get option to pick up certain type.

And other problem I have, that the locomotive always loads full station length of cars, which is not always convenient.
Janelle Aug 25, 2023 @ 1:40pm 
Love the concept but I'm guessing a recent update drastically reduced the speed of attaching and detaching wagons. I've tinkered with the script but none of the variables affect it. :(
primetime_29 Jun 22, 2023 @ 11:03am 
Something cool I found: The new update allows you to load and unload specific boxcars making it very easy to transfer cargo from branch lines to main lines.
baronjutter May 12, 2023 @ 7:15pm 
Does this just work as a normal rail distribution yard or it's just for this confusing car-storage thing I don't understand?
kessie51 Mar 20, 2023 @ 5:53am 
Trying to assign loco from Empty Yard to Full Yard (and vice-versa) says "This building is incompatible".. Stuck
kessie51 Mar 20, 2023 @ 5:31am 
Brilliant idea and looks to be well executed but the images are so unhelpful.
It's just the same view of the finished product, so it's so difficult (impossible) to see how the different parts fit and interact together.
The video clip doesn't show a complete cycle on short area clip and nobody thought to turn off the day/night cycle on the long one, so you can't see a thing most of the time.
What is that "building" the mainline trains are pausing at? It's impossible to see because it's obscured by trucks, but there is no mention in the train's schedule of anything other the distribution storage yard..
It would be far easier if there were pics of different stages of the build - or at the very least show the layout from both ends..
These pics just do not seem to match the items - and I can see from comments that I'm apparently not the only one with similar thoughts.
I've searched youtube for a decent guide without success. If anyone knows of one please post the link here.
Thanks
Mapkowicz Mar 6, 2023 @ 4:00am 
To increase number of locos/wagons, modify the file building.ini file in the mod folder.

$WORKING_VEHICLES_NEEDED 5 - sets maximum number of locos available to 5.

$STORAGE RESOURCE_TRANSPORT_VEHICLES 150.00 - sets maximum number of wagons (it is capped however by the storage itself, for small yard)

$STORAGE_FUEL RESOURCE_TRANSPORT_OIL 150 - adds fuel so you can refuel your trains.
Sonic Titan Mar 1, 2023 @ 5:30am 
very cool mod thank you