Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) The perfume or cologne which you find around the game could be used to cover the scent.
2) The wind direction and/or speed (which you hear on the radio in the base game) effect the scent range/position.
3) The option to have dirt or sweat attract zombies too so that those things have more purpose in the game while adding to the realism/detail of the game mechanics.
I was thinking of making a mod like this until I found this mod.
I wonder how you went about making it. I was considering using a fake "sound" to attract zombies every so often while you're bloody/dirty.
Interestingly, it seems the base game has an unused "smell" parameter so perhaps the project zomboid team will implement this themselves eventually.