Project Zomboid

Project Zomboid

2,979 ratings
Antibodies (v1.98) [B41 + B42]
6
3
3
2
27
15
13
8
8
7
6
6
5
3
2
2
2
2
2
2
117
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.695 MB
Feb 12, 2021 @ 6:46am
Sep 10 @ 7:07am
40 Change Notes ( view )

Subscribe to download
Antibodies (v1.98) [B41 + B42]

Description
The Antibodies mod enhances the vanilla zombification mechanic by introducing an antibodies curve inspired by real-life immune system responses. If the antibodies successfully counteract the infection, the character will experience a gradual recovery over time.



How it Works

As you get infected, the Knox Virus in your body spreads. Alongside, your body slowly mounts an immunological response.

The antibodies output rate is tied to infection progression (peaks at 50% infection), your condition, wounds, infections and hygiene.

Your job is to sustain all positive effects, and reduce all negative effects (see diagnose panel) - so that antibodies can overtake the infection and eradicate the virus.

Playing as character with medical background actually makes sense now, since it allows you to diagnose yourself and others, and also provide significant bonuses while treating wounds.

By default, sandbox settings are rather forgiving. The easiest way to tweak that is by changing "Base Antibodies Growth" property in General section.



FAQ:

Will this mod work if I install it after my character got infected?
Yes, unless you are past certain point. Infection length is randomized, but it takes between 2-3 days to resolve (either way).

I've been nursing my character back to health for several days now, and he hasn't died, but it still says he's bitten. Should it be taking this long?

Most likely you are confusing a wound and the infection. Wound will stay with you for a while, even if you survive the virus - but it will eventually heal.

Does this mod work in multiplayer mode?
Yes, including local co-op.

Susceptible Mod compatibility?
Yes. Investigated by @The Animeville Horror. Thanks again.

Does antibiotics pill found in the game help at all?
In real life antibiotics don't do anything against viruses. It will help by healing bacterial infections, however it won't do anything against Knox Virus.

How can I make sure this mod works?
Create a character with medical background (with +2 First Aid) - this will add diagnose button in your health panel.
This is also the best way to tailor sandbox settings to your needs.

How can I make this mod harder or adjust the difficulty?
The key setting is Base Antibodies Growth, which controls how quickly your character develops immunity. Here's what different values mean (assuming no other effects):
  • 180 (default) - You overcome the infection at 40% progression.
  • 140 - You overcome it at 66% progression.
  • 138 - You overcome it at 70% progression.
  • 135 - You die. The infection progresses faster than your body can fight it.

Every in-game effect modifies this baseline. You can adjust difficulty by:
  • Lowering Base Antibodies Growth to shrink your margin for error.
  • Adding harsher penalties (e.g., from injuries, exhaustion, etc.).
  • Combining both for a tougher experience.

Personal note:
I think the vanilla Knox Infection kind of sidesteps some (even core) mechanics in the game. For example:
  • First Aid feels almost irrelevant without human enemies like bandits or raiders.
  • Tailoring also doesn't offer enough incentive to grind it to meaningful levels.
  • Hygiene/Washing completely meaningless, even though you can plumb your washing machine, after water gets shut off.

Personally, I find managing the infection more engaging than just hiding in a base for a few days - especially in multiplayer.
Don't worry, you will get cocky at some point, and you will get stranded without necessary supplies to survive the infection. It's just a matter of time.
But hey, don't let me tell you how to play your game.



Special Thanks:

MrTerreII for providing ES (Spanish) translation.
VVentos for providing TR (Turkish) translation.
llerafel for providing RU (Russian) translation.
Rookavite for providing DE (German) translation.
geuks for providing FR (French) translation.



Translations:

I’m always happy to include more translations.
You can contribute here - and if you don’t know how to use Git, just drop me a message:
https://github.com/lonegamedev/pz_mod_antibodies



Want to say thanks?

If you enjoy the mod and want to support future updates, you can do so here:
Buy Me a Coffee[www.buymeacoffee.com]



Known conflicts:

zRe Vaccine ReMod by kERHUS - this mod packs older version of Antibodies, and will break the current version. If you want new features please ask author of that mod to update theirs. You shouldn't try to run both.

The same goes for any other mod that includes previous version of Antibodies.



Update Schedule:

I have constrained myself to update only Tue-Thu. All potential problems with the update should be resolved in this time window.

I do however reserve a right to fix critical issues ASAP (for example when game update breaks the mod).


Workshop ID: 2392676812
Mod ID: 2392676812/lgd_antibodies
Mod ID: lgd_antibodies
Popular Discussions View All (36)
4
Aug 8 @ 1:13pm
Resilient vs. Prone to Illness
Dequan Hams
6
Feb 14 @ 9:11pm
Health panel broken in 42.13.1
DEADLY PiXEL
1
1
Aug 1 @ 1:01pm
42.19 intermittent freezes/stutters
Solstice Initiative
1,392 Comments
lonegamedev  [author]
Oct 9 @ 10:30am 
Thanks for reporting. I will look into it tomorrow.
Oct 5 @ 10:54am 
me too
Sep 28 @ 8:22pm 
I got the same issue as ponkeypoe, im on steam deck
Sep 28 @ 2:45pm 
Getting some errors on the latest stable release that came out today, I grabbed some of the errors that reported Antibodies to help with troubleshooting and updating.

Error Logs [pastebin.com]
Sep 26 @ 6:05pm 
I think this one is gonna be a permanent fixture in my mod list. Prone to Illness actually had a real trade off instead of being free points. I also agree that it makes Only Cure redundant though if you get bit three times, then removing a bitten arm might reduce the number if infection points.
Sep 26 @ 3:04pm 
what am i saying is: this mod makes it so im no longer forced to cut my arm off in most cases, making the other mod obsolete.
Sep 26 @ 3:03pm 
lone, is there any kind of configuration for The Only Cure mod users? like, if i get bitten in the chest, neck, head or legs im going to attempt to survive the infection, but i would want some kind of configuration that forces me to cut my arm off if i get bitten there (some higher penalty for arm wounds, or something similar.)
lonegamedev  [author]
Sep 25 @ 1:05am 
@Rionell I'm not sure, seems like it fixes some issues already fixed upstream, also it introduces new features (and fixes for them?). No idea why people make those instead of making contributions - the github link is published here on the workshop.
Sep 22 @ 7:03pm 
Why is there a compatibility fix out when this mod is recently updated? Is this mod not working right or something?

https://steamcommunity.com/sharedfiles/filedetails/?id=3786732297
Sep 19 @ 6:52pm 
I figured this mod would be cheating but I play hardcore and tend to just delete a character once I get bit of notice the symptoms of z infection. This mod makes me keep my characters around since I had a chance to fight it.