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Bir çeviri sorunu bildirin
It seems like the damage / pen values are the same as 8x35mm Ribeyrolles.
(Shot my colonists with each gun and had armour that had enough armour value to block Tokarev but not Ribeyrolles)
Just the naming within health/combat logs shows 7.62x25 Tokarev.
Could be my game as I got over 100 mods in there but just figured to say incase it's something incorrect with something. I am running the latest version of CE with this.
I play with CE and found that the LMG when set to Burst and Aimed fire mode fires 10 projectiles while it only consumes 5 rounds.
P.S.: Was a MAS 36 ever included with Gun Nut? I swear I used to see one in the bill list but now it's gone.
https://imgur.com/pfPbUsZ
https://imgur.com/9Sq0CTF
1. I do have CE installed.
2. Despite the awkward aiming animation, the functionality and accuracy of the weapon are not affected and it shoots as well as any other weapon.
3. So far it seems like the carbine is the only weapon to suffer this issue. I've tested out several other weapons from Gun Nut, other Rim at War weapon mods, other weapons from this mod, and other weapon mods in general in the same way.
Example of the issue (if the link showed properly). [imgur.com] As you can see from the screenshot, the Berthier sprite is almost offset by ~45 degrees when the two pawns on the right are "aiming" at the wall block. The pawn on the left, aiming with the Lebel sniper, holds the weapon properly.
Could possibly be some sort of conflict on my end, but just wanted to check before I started troubleshooting.