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[HRK] RIM AT WAR - WW1 / WW2 French Weapons
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Mod, 1.4, 1.5
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8.074 MB
3 Nis 2022 @ 3:32
12 Nis 2024 @ 2:47
14 Değişiklik Notu ( görüntüle )

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[HRK] RIM AT WAR - WW1 / WW2 French Weapons

Harkon tarafından 1 koleksiyonda
HARKON'S RIM AT WAR (WORLD WAR 2)
5 öğe
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RIM AT WAR - WW1 / WW2 French Weapons!

This mod adds 8 firearms used by the French armed forces during World War 1 and World War 2.

This mod was funded by PrussiAntique.

Rim At War is a mod series that focuses on introducing real life equipment and factions that existed and were used during World War 1-2 to Rimworld.

This mod serves entertainment purposes only and is to be used as so.
This mod is in no means to promote hate, or glorify violence in any way.





The Chauchat was one of the first light, automatic rifle-caliber weapons designed to be carried and fired by a single operator and an assistant.


The Lebel rifle has the distinction of being the first military firearm to use smokeless powder ammunition.


The RSC M1917 , is a gas-operated, semi-automatic rifle placed into service by the French Army during the latter part of World War I.


The Ribeyrolles 1918 was an attempt to manufacture an automatic rifle for the French forces.


The Hotchkiss M1909 machine gun was a light machine gun of the early 20th century.


The MAS-38 is a French submachine gun designed in the 1930s and used by French and German forces during the Second World War.


The FM 24/29 was the standard light machine gun of the French Army from 1925 until the 1960s.


The Berthier carbine was a bolt-action in 8mm Lebel, used in the French Army and French Colonial Forces.



- This mod is compatible with Combat Extended.

- This mod inlcudes support for Muzzle Flash.

- This mod includes .dds textures to increase performance when using Graphics Settings+ or similar.



Q: Are you planning on adding more weapons?
A: Yes, this will become a proper French WW2 pack in the future.

Q: Are you planning on doing other WW2 mods?
A: Yes, equipment, apparel, vehicles, factions, emplacements, etc are all planned to be worked on sooner or later.

Q: Can the mod be added to existing saves?
A: Yes.

Q: Can the mod be removed from existing saves?
A: Is never a good practice to remove mods from ongoing saves. That said, this mod is quite simple and you should be able to fully remove it if you do it properly.









Art and xml done by me, Harkon.

I do not claim any ownership of the sound files included in this mod.

Rimworld is owned by Tynan Sylvester.
CC BY-NC-ND 4.0 [creativecommons.org]

You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.


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26 Yorum
Manju 4 Eyl 2024 @ 20:20 
Weirdly whenever I shoot an enemy with the Ribeyrolles SMG the game counts the damage as 7.62x25 Tokarev instead of 8x35mm Ribeyrolles.
It seems like the damage / pen values are the same as 8x35mm Ribeyrolles.
(Shot my colonists with each gun and had armour that had enough armour value to block Tokarev but not Ribeyrolles)
Just the naming within health/combat logs shows 7.62x25 Tokarev.
Could be my game as I got over 100 mods in there but just figured to say incase it's something incorrect with something. I am running the latest version of CE with this.
Xavierys 31 Tem 2024 @ 7:17 
The weapons of all your mods have no description nor bullet type, i am using CE, The shot fine but i dont know i the dont spent bullets
Gerald2468 21 Tem 2023 @ 15:40 
I have noticed that the Hotchkiss LMG has a projectile amount glitch.
I play with CE and found that the LMG when set to Burst and Aimed fire mode fires 10 projectiles while it only consumes 5 rounds.
Harkon  [yaratıcı] 20 Tem 2023 @ 3:16 
not at the moment, only the Japanese have bayonets for now.
bestbarberfails2011 19 Tem 2023 @ 19:39 
Is there versions of the rifles with bayonets?
Harkon  [yaratıcı] 18 Tem 2023 @ 10:05 
No, I have not done a MAS 36, yet.
Sircapalot 18 Tem 2023 @ 9:12 
Hmm yeah that sure is odd. Gonna do a little mix and match then to see if I can fix the issue. Thanks for confirming!

P.S.: Was a MAS 36 ever included with Gun Nut? I swear I used to see one in the bill list but now it's gone.
Harkon  [yaratıcı] 18 Tem 2023 @ 3:04 
You have some kind of mod conflict, but it has to be a really weird one to only affect one weapon. My weapons also have very unique definitions so it would be weird for an external mod to be patching my guns by mistake.

https://imgur.com/pfPbUsZ

https://imgur.com/9Sq0CTF
Sircapalot 17 Tem 2023 @ 23:29 
Three clarifications for my comment below:
1. I do have CE installed.
2. Despite the awkward aiming animation, the functionality and accuracy of the weapon are not affected and it shoots as well as any other weapon.
3. So far it seems like the carbine is the only weapon to suffer this issue. I've tested out several other weapons from Gun Nut, other Rim at War weapon mods, other weapons from this mod, and other weapon mods in general in the same way.
Sircapalot 17 Tem 2023 @ 23:26 
Is anyone else seeing pawns holding the Berthier Carbine at an odd angle when aiming?

Example of the issue (if the link showed properly). [imgur.com] As you can see from the screenshot, the Berthier sprite is almost offset by ~45 degrees when the two pawns on the right are "aiming" at the wall block. The pawn on the left, aiming with the Lebel sniper, holds the weapon properly.

Could possibly be some sort of conflict on my end, but just wanted to check before I started troubleshooting.