Gothic II: Gold Classic

Gothic II: Gold Classic

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Mar 30, 2022 @ 12:09pm
Jun 16, 2024 @ 1:29pm
2 Change Notes ( view )

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Autosave

Description
This patch introduces automatic game saving.

Saving occurs in fixed, adjustable intervals and only when possible. Saving is suspended during fights or when in threat. Certain events can additionally trigger auto saving, i.e chapter transitions or completing a quest. One or multiple saving slots are reserved in the Gothic.ini, which are alternated for saving. This allows to maintain the last X game saves, to prevent against accidental bad decisions or game save corruptions. In order to always find the latest saved game, the auto saves are labeled incrementally, i.e. - Auto Save 42 -.

Caution: The default settings reserve the bottom three save slots*. These should be backed up or re-saved to other slots before using this patch. Alternatively the reserved save slots can be adjusted in the Gothic.ini before first use (see below). Please carefully read the section "Notes" below.
* Gothic 2: savegame18, savegame19, savegame20

INI Settings
Saving frequency, the reserved save slots and event-based saving can be adjusted in the Gothic.ini in the section [AUTOSAVE]. This section is created after first launch.
  1. The interval of automatic saving can be set as integer with the setting minutes.
  2. The range of reserved saving slots is adjustable with slotMin and slotMax. In order to only use one save slot, set both to the same value. Save slots are numbered from 1 to 20 (Gothic 2). The number 0 represents the quick save slot. Example: A setting of 18 and 20, reserves the bottom three save slots (18, 19 and 20).
  3. Event-based saving can be enabled with events=1 and disabled with events=0.

Notes
  • The default Gothic 2 settings look like this: Save every 5 minutes and alternate over the bottom three slots.
    [AUTOSAVE] minutes=5 slotMin=18 slotMax=20 events=0

  • When reserving all save slots and setting the interval small enough, manual saving may become obsolete.

  • Extensive testing of different settings of the save slot reservation was difficult and backing up the entire save game directory is highly recommended before usage of the patch!

  • If a mod already implements auto saves, this patch does not take any action. If it does anyway, please report it here and I will adjust the patch.

  • In order to show on-screen debug information, add debug=1 to the section [AUTOSAVE] in the Gothic.ini. Aside from showing the time until next saving, the reason for suspending the save is displayed.

  • If saving is not possible at a specific time, the save is performed as soon as possible. And afterwards again at the normal interval of X minutes after the latest save. The interval is always in relation to the most recent save. That means even when manually saving, the next automatic save will be X minutes afterwards. This avoids too frequent saves.


[ko-fi.com]
Popular Discussions View All (1)
3
Feb 22, 2024 @ 10:14am
I don't know why i can't comment so...
It's now or Nevermore.
15 Comments
mud-freak  [author] Jan 7 @ 1:05pm 
@Kodijack! Thank you for the kind words. It's really nice to hear that it's useful!
Kodijack! Jan 7 @ 9:45am 
This is THE best Addon. Especially for dumdums like me who run around for hours forgetting to save. Or using just quicksave for days and then doing a really bad save.
The true QoL that was always missing in Gothic.

Long story short: Thanks for making and also sharing! :horns::doge:
mud-freak  [author] Jun 16, 2024 @ 1:30pm 
The new update should fix the mentioned issues in the comments here.
mud-freak  [author] Jun 16, 2024 @ 12:59pm 
For now, the solution to the crash in transition to Idorath, is to disable event-based autosave, see Notes in the description above. This issue will be fixed with a new version coming the next few days.
klajon May 24, 2024 @ 4:13am 
hey, i found a bug, this mod makes game crash while entering Irdorath (after cutscene), besides a great one :))
mud-freak  [author] Jan 12, 2024 @ 1:14am 
Hi Crysen, I will hopefully get to it soon. Stay tuned and thanks for your patience!
Crysen Dec 30, 2023 @ 4:01am 
@mud-freak any update on this?
Seems still not to be working.
Thanks in advance!
mud-freak  [author] Dec 16, 2023 @ 2:11am 
@yacks Seems like that could be related to a mod fundamentally changing the saves/load menu. There is a more robust version on the way that tries to read how the save slots are organized.
yacks Dec 8, 2023 @ 9:34pm 
How do you reload an autosave? They don't appear anywhere in the save list
mud-freak  [author] Oct 16, 2023 @ 11:08am 
@Sanveld thanks for reporting. I will look into it!