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Also, there is now a "protected range" of 2 around capital cities. You can change that too in the USER_SETTINGS... setting it to 1 (or less) means that only adjacent tiles are protected.
Let me know how it works out with your setup!
I use a separate mod to increase workable tiles to 5...so I'll use your tip to edit accordingly. However, is there any way to make that modular? I.e., reference the radius (whether original or modified by other mods) rather than have it hard-coded? Would allow compatibility with other mods.
Acknowledge on the city-state setting. Will have to play around and see if it makes main AI players OP or adds some cool dynamism to the game.
Thanks again!
Anyway, I’ve reviewed the code and fixed the tile reassignment bug that occurred when cities were captured ... that should now be working properly.
As for city-states: by default, they can’t capture tiles (toggle this in the USER_SETTINGS file). I’ve also made a small change: if they’ve captured at least one city, they can now conquer tiles even if the setting disables city-state conquest. This should resolve the issue you ran into.
Note: If you’re not using the Core Mod, change DEFAULT_CAPITAL_TILE_RADIUS to 3 (the default is 4, which matches the work radius used in Core Mod and Sapiens).
Thanks again for the helpful feedback!
(1) When conquering cities. The full tiles all the way out to the citizen work limit are captured initially while the player decides what to do with the city.
(2) City-states aren't able to properly capture tiles -- or perhaps it's a problem with allies fighting side by side. Had a city-state that captured an enemy town, but then neither I nor they could capture enemy territory in the next war.