RimWorld

RimWorld

409 ratings
Call A Trader
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
559.679 KB
Mar 24, 2022 @ 5:31pm
Dec 11, 2024 @ 5:24am
20 Change Notes ( view )

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Call A Trader

Description
Description
This mod enables your pawns to request an orbital trader from the 'Orbital Traders Hub' using the commons console.

Features
  • Adds the "Call the Orbital Traders Hub" option to the commons console.
  • Adds an incident event where you can choose if you want to receive an orbital trader in the near future.
  • Costs, Delay, Cooldown and Letter-Timeout for the Call-Action are configurable.

Savegame Compatibility
It should be safe to add/remove this mod to/from your safegames at any time.

Cross-Mod Compatibility
If you have any of these mods installed known cross mod compatibilty problems shoud be fixed. This of course cannot be a guarantee everything will always work fine, so if you encounter any problems feel free to report them here.

Issue reports
If you encounter any issues pls open a discussion and provide some logs or a concrete way to reproduce the issue. Otherwise I cannot do mich about it.

Sources
This mods sourcecode can be found on github.[github.com]

Contributions - Thanks to





This mod was inspired by KiameV's [KV] Call Trade Ships mod.
Popular Discussions View All (4)
10
Jul 8, 2024 @ 8:18pm
PINNED: Issue? => New Discussion
Hau-Drauf-Klaus
1
Mar 29, 2024 @ 4:06am
please make it avaliable on github?
i lost my boots
137 Comments
InnocentDeadly Jun 5 @ 3:38pm 
Thanks for wasting my silver the trader didnt even come
Hrodgard May 6 @ 12:43am 
I absolutely love this one. Easy to integrate and a lot of configuration options.:steamthumbsup:
Hau-Drauf-Klaus  [author] Apr 26 @ 3:05pm 
@separat.mn my mod does not affect any content nor details of spawning ships.
It just triggers the event which spawns ships in the same way the basegame does by random chance.

So it should not be the cause for the described behavior.

If you can provide me a description to reproduce your issue I'd be happy to take a look though.
separat.mn Apr 19 @ 3:37am 
Why does every ship summoned with this mod have no details or silver?
Hau-Drauf-Klaus  [author] Apr 15 @ 5:44am 
Thanks for the kind words :)

I'm happy you like it!
paulrdunstan Apr 9 @ 11:59pm 
Well done Hau-Drauf-Klaus!! This mod is just what I have been looking for. It is a clean, well-written mod with excellent mod options. It's targeted C# code should minimise the potential for incompatibilities. It is great for all players but ideal for the late-game player. For late-late-game players, it works really well in combination with Coldcrow's Better Orbital Traders mod.
Hau-Drauf-Klaus  [author] Mar 23 @ 7:07am 
My mod does not cause ships to land or anything. It just triggers the event on click instead of triggering it by random chance as the basegame does.

So your issue is most probanly with the trader ships mod or something else but should not be caused by my mod.
Abu Bakr al-Baghdadi Mar 23 @ 4:43am 
When a trader ship lands i send a pawn to trade but all they do is touch the ship and just walk off, no UI or menu pops up or nothing. Any help?
Maquinoide Jan 3 @ 8:00am 
70% of the times i called a trader, it just took my silver and they never showed up
SpacerGorisan Dec 11, 2024 @ 1:39pm 
@Hau-Drauf-Klaus

I've confirmed the fixes in the latest version.
Thanks!