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It just triggers the event which spawns ships in the same way the basegame does by random chance.
So it should not be the cause for the described behavior.
If you can provide me a description to reproduce your issue I'd be happy to take a look though.
I'm happy you like it!
So your issue is most probanly with the trader ships mod or something else but should not be caused by my mod.
I've confirmed the fixes in the latest version.
Thanks!
I can confirm your findings (thanks for the reproduction description) and fixed the issue (hacky 'caching' in my code) with the latest release of the mod.
Feel free to confirm the fix works for you as well.
Thanks!
With this mod and “Dubs Performance Analyzer” installed,
When I open the options window of “Dubs Performance Analyzer” -> Update -> Harmony Patches, it crashes for sure.
I reproduced it with this mod list ↓.
=========================
Harmony
Core
Call A Trader
Dubs Performance Analyzer
=========================
Feel free to try it out :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2296557502
works differently but also adjust tradeships rng
Cannot give any hint's on when I'll be trying it out though.
@The Village Guy I cannot reproduce your issue either. Everything works fine with 1.5 for me. I however updated the assembly build in the mod on steam because the previous one was build with one of the pre-releases of 1.5. Maybe that fixes it for you - but idk and idts.
And it is also possible that, if some other event triggers an effect that prohibits orbital ships from arriving while the ship travels, it will not be able to arrive at all.
Then you are out of luck and need to call them again later.
If you dont wont that roleplay part (the cost, the delay, the lockout period) you can set all of them to 0 in the options.
Regards
You need to have a working orbital traders beacon set up with enough silver in its range.
Then the grayed out payment options will work.
This is a requirement to than trade with an orbital trader anyway.
I see what you're getting at there.
But the royal trader is a special mechanic as a trader which is intentionally restricted by the game.
Changing that is not the scope of this mod so I won't add this as a feature here.
One could however implement another mod making the royal trader just a normal trader type. Then it should be automatically compatible with call a traders feature set. Maybe there is already a mod out there doing that and you can find and use it.
Regards
Thanks for checking!
@Grushnak happy to hear it :) what was the issue?
Failed to find RimWorld.IncidentDef named acat_OrbitalTraderVisitingOffer. There are 182 defs of this type loaded.
Without further details on your setup and maybe logs showing any errors or such I sadly cannot so much to help you.
Are you all using Anomalie? (I dont own that Extension to test with) Could some ongoing effect of it block tradeship arrivals maybe?
Sorry I cannot help more here :(
Do you use the Trader Ships mod from AUTOMATIC or some other version?
Is the mod order so that my mod comes after the Trader Ships mod?
If there is an issue you should see log entries on startup from my mod.
If you can provide them (pls create a discussion) I could take a look.
Hmm sadly without any logs or some more hint's to why that might happen to you I cannot do much.
If you could open a discussion and provide some logs I'll try and look into the issue.
It allows you to let the fee scale in a given percent colony wealth range. ;)