RimWorld

RimWorld

Call A Trader
137 Comments
InnocentDeadly Jun 5 @ 3:38pm 
Thanks for wasting my silver the trader didnt even come
Hrodgard May 6 @ 12:43am 
I absolutely love this one. Easy to integrate and a lot of configuration options.:steamthumbsup:
Hau-Drauf-Klaus  [author] Apr 26 @ 3:05pm 
@separat.mn my mod does not affect any content nor details of spawning ships.
It just triggers the event which spawns ships in the same way the basegame does by random chance.

So it should not be the cause for the described behavior.

If you can provide me a description to reproduce your issue I'd be happy to take a look though.
separat.mn Apr 19 @ 3:37am 
Why does every ship summoned with this mod have no details or silver?
Hau-Drauf-Klaus  [author] Apr 15 @ 5:44am 
Thanks for the kind words :)

I'm happy you like it!
paulrdunstan Apr 9 @ 11:59pm 
Well done Hau-Drauf-Klaus!! This mod is just what I have been looking for. It is a clean, well-written mod with excellent mod options. It's targeted C# code should minimise the potential for incompatibilities. It is great for all players but ideal for the late-game player. For late-late-game players, it works really well in combination with Coldcrow's Better Orbital Traders mod.
Hau-Drauf-Klaus  [author] Mar 23 @ 7:07am 
My mod does not cause ships to land or anything. It just triggers the event on click instead of triggering it by random chance as the basegame does.

So your issue is most probanly with the trader ships mod or something else but should not be caused by my mod.
Abu Bakr al-Baghdadi Mar 23 @ 4:43am 
When a trader ship lands i send a pawn to trade but all they do is touch the ship and just walk off, no UI or menu pops up or nothing. Any help?
Maquinoide Jan 3 @ 8:00am 
70% of the times i called a trader, it just took my silver and they never showed up
SpacerGorisan Dec 11, 2024 @ 1:39pm 
@Hau-Drauf-Klaus

I've confirmed the fixes in the latest version.
Thanks!
Hau-Drauf-Klaus  [author] Dec 11, 2024 @ 5:29am 
@SpacerGorisan - thanks for the report.

I can confirm your findings (thanks for the reproduction description) and fixed the issue (hacky 'caching' in my code) with the latest release of the mod.

Feel free to confirm the fix works for you as well.

Thanks!
SpacerGorisan Dec 9, 2024 @ 8:50pm 
Defect Report.
With this mod and “Dubs Performance Analyzer” installed,
When I open the options window of “Dubs Performance Analyzer” -> Update -> Harmony Patches, it crashes for sure.

I reproduced it with this mod list ↓.
=========================
Harmony
Core
Call A Trader
Dubs Performance Analyzer
=========================
Hau-Drauf-Klaus  [author] Nov 19, 2024 @ 11:26am 
@saintbeutal none that I'm aware of ... I did not know that mod until mow though.

Feel free to try it out :)
saintbrutal Nov 14, 2024 @ 5:07pm 
just curious are there any known reports/issues with this mod

https://steamcommunity.com/sharedfiles/filedetails/?id=2296557502

works differently but also adjust tradeships rng
Hau-Drauf-Klaus  [author] Sep 28, 2024 @ 1:05pm 
I can take a look and see if that's easy todo, sounds like a reasonable change (at least to have an option to configure it is a good idea) :) ...
Cannot give any hint's on when I'll be trying it out though.
W Sep 27, 2024 @ 5:49pm 
yes, if its not bothering you
Hau-Drauf-Klaus  [author] Sep 27, 2024 @ 4:20pm 
@W you mean a change that the event only fires if there is a coms console available and working on the map?
W Sep 10, 2024 @ 1:54am 
can you make a patch for this ?
Keny544 Aug 5, 2024 @ 11:43am 
I don't know why but this mod disappeared all the options to control/load the ships in the game, like the cargo pods.
麻奥萨玛 Jul 6, 2024 @ 9:15pm 
After a series of settings, this mod runs well and can successfully summon spaceships
Pooh jin ping May 22, 2024 @ 1:02pm 
thanks for rich colony ♥
Hau-Drauf-Klaus  [author] May 18, 2024 @ 10:20am 
@CirgCrag I messed around a little with Dub's Performace Analyser and had no issues in my test setup to see the harmony patches Call A Trader executes and they looked normal. No crashes whatsoever.

@The Village Guy I cannot reproduce your issue either. Everything works fine with 1.5 for me. I however updated the assembly build in the mod on steam because the previous one was build with one of the pre-releases of 1.5. Maybe that fixes it for you - but idk and idts.
The Village Guy May 17, 2024 @ 4:26pm 
It's not actually working with 1.5 for me, although it accepts call orders, when executing them the colonists change their mind and go do something else
crigcrag May 10, 2024 @ 2:44pm 
this mod is incompatible with Dub's Performance Analyzer, more specifically it causes the game to crash when attempting for view harmony patches
Hau-Drauf-Klaus  [author] May 9, 2024 @ 1:40am 
It'll take some time for the Trader Ship to arrive.

And it is also possible that, if some other event triggers an effect that prohibits orbital ships from arriving while the ship travels, it will not be able to arrive at all.

Then you are out of luck and need to call them again later.

If you dont wont that roleplay part (the cost, the delay, the lockout period) you can set all of them to 0 in the options.

Regards
PET May 8, 2024 @ 4:29pm 
Ok. I tried this again. This time the notification asked me what kind of Trader do I want. Then... nothing happened :/
PET May 8, 2024 @ 2:17pm 
I think that was the problem. I didn't had the silver. This was weird because the game just directly told me I need 600, but it only did that AFTER I called the ship. So I was locked out for 25 days.
Hau-Drauf-Klaus  [author] May 8, 2024 @ 8:25am 
@PET
You need to have a working orbital traders beacon set up with enough silver in its range.
Then the grayed out payment options will work.

This is a requirement to than trade with an orbital trader anyway.
PET May 6, 2024 @ 1:45pm 
How is this thing working exactly? I called for them and I got a message that it will cost me some silver. How do I pay??
Hau-Drauf-Klaus  [author] May 3, 2024 @ 7:33am 
Hey @mefalemoncola,

I see what you're getting at there.

But the royal trader is a special mechanic as a trader which is intentionally restricted by the game.

Changing that is not the scope of this mod so I won't add this as a feature here.

One could however implement another mod making the royal trader just a normal trader type. Then it should be automatically compatible with call a traders feature set. Maybe there is already a mod out there doing that and you can find and use it.

Regards
megalemoncola May 2, 2024 @ 5:33pm 
Hi, could you please add the option to call a Royal Tribute Collector? I love the Empire and I want to contribute to it more frequently than twice a year, unshattering it one slave at a time.
Hau-Drauf-Klaus  [author] Apr 28, 2024 @ 1:29am 
Ahh I see , neat catch. I'll take a look and see if I can recreate and fix the issue.

Thanks for checking!
x3nit ☣ Apr 27, 2024 @ 11:42am 
Found it, it's Vanilla Events Expanded
x3nit ☣ Apr 27, 2024 @ 10:59am 
Same thing, I've try using only this mod and nothing else and it worked fine. Most likely a mod conflict. I'll try and find which one.
Hau-Drauf-Klaus  [author] Apr 27, 2024 @ 12:45am 
@x3nit you should remove and reinstall the mod maybe. Seems something is missing in your installation for some reason.

@Grushnak happy to hear it :) what was the issue?
Grushnak Apr 26, 2024 @ 3:26pm 
@Hau-Drauf-Klaus All good I figured it out! It's working as intended! Ty for reply!
x3nit ☣ Apr 24, 2024 @ 8:01pm 
I get this error personally everytime i make a call.

Failed to find RimWorld.IncidentDef named acat_OrbitalTraderVisitingOffer. There are 182 defs of this type loaded.
Speznat Apr 24, 2024 @ 3:09pm 
IM paying the ship request and nothign happens please fix.
Hau-Drauf-Klaus  [author] Apr 21, 2024 @ 4:48am 
@Alt @Grushnak

Without further details on your setup and maybe logs showing any errors or such I sadly cannot so much to help you.

Are you all using Anomalie? (I dont own that Extension to test with) Could some ongoing effect of it block tradeship arrivals maybe?

Sorry I cannot help more here :(
Alt Apr 20, 2024 @ 1:38pm 
I'm also having the issue where I'm paying the ship requests and I'm getting nothing. Happened a few times in a row.
Grushnak Apr 19, 2024 @ 4:36pm 
Not sure what to do here... I've called them 3 times now and paid them silver & haven't seen them come once... Am I doing something wrong?
Zarquon Apr 17, 2024 @ 5:54am 
any plans to add an option to increase the amount of silver traders carry?
shsh Apr 16, 2024 @ 5:46am 
thanks
doin your mom Apr 14, 2024 @ 10:00pm 
paid the silver and the trade ships aren't showing up
Hau-Drauf-Klaus  [author] Mar 5, 2024 @ 2:03pm 
@redy5 this issue should be patched by my mod already.
Do you use the Trader Ships mod from AUTOMATIC or some other version?
Is the mod order so that my mod comes after the Trader Ships mod?
If there is an issue you should see log entries on startup from my mod.
If you can provide them (pls create a discussion) I could take a look.
redy5 Mar 3, 2024 @ 8:06am 
With Trader Ships mod the type of trader that comes does not correspond to the trader I requested
Hau-Drauf-Klaus  [author] Feb 21, 2024 @ 9:55am 
@theholidayzombie, @Selene

Hmm sadly without any logs or some more hint's to why that might happen to you I cannot do much.
If you could open a discussion and provide some logs I'll try and look into the issue.
Selene Feb 20, 2024 @ 6:45am 
Also can't get trade ships to actually show up after requesting. It worked maybe twice when I first loaded it but just stopped
theholidayzombie Feb 14, 2024 @ 4:06pm 
I have a strange problem. The mod appears to not work for me. I did the call, paid the silver, chose the type of trader but no one shows up. The list of traders is also duplicated and I'm not sure what could be causing that. I have Rimdeed installed too but that has also been non functioning since the start of this save. Random traders do show up but they are very rare. I'm still on 1.3.
Hau-Drauf-Klaus  [author] Dec 30, 2023 @ 6:01am 
There is already an option in the mod settings for exactly that.
It allows you to let the fee scale in a given percent colony wealth range. ;)