Space Engineers

Space Engineers

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[PAM] Path AutoMiner - SenX Edition
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Tags: autopilot
File Size
Posted
Updated
584.553 KB
Mar 8, 2022 @ 11:59am
Sep 4, 2024 @ 2:37am
21 Change Notes ( view )

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[PAM] Path AutoMiner - SenX Edition

Description
Works on all servers and local games.

* Join my Discord Server for more help if needed --> https://discord.gg/rSuxGrHrrt

* Updated By SenX (ver 1.5.5)

* SEWorldGen friendly.

* Torch servers using Advanced PB Limiter - Accepts the graceful shutdown command.

* Changed On Damage Default to STOP from Return home

* Changed Minimums for:
Uranium: Ignore
Battery: Ignore
Hydrogen: 20%

* Disabled Toggle Sorters

* Changed Acceleration Default from 70% to 60%

* Changed Workspeed fwd/bwd max speed max to 40m/s

* Changed Workspeed steping from 0.5 to 0.20 for more accurate
speed control with seperate control for 0.1m/s faster or slower

* Added Ore Tally Display feature

* Added Automatic Drill detection, sets forward Workspeed and drill radius automaticaly

* DrillRadius overide control on programming block custom data, instructions below.

* Workspeed can be changed through normal menu or Programmng Block custom data for
custom values. Changes are live.

* Slowed Down Grinding for MK blocks.

* Disabled Grinder Stuck Detector, so grinding mk items wouldnt sent it back thinking
it was stuck

* Adjusted Docking control, faster to dock and slowing shorter of actual connection

* Fine tune control your forward speed by 0.1m/s using the run command FASTER or SLOWER
* Fine tune control your reverse speed by 0.1m/s using the run command REVFASTER or REVSLOWER

* Returns to job start 5 minutes before scheduled server restarts, to prevent afk players
from getting stuck in asteroids. Can be adjusted in script for any server.

* Removed PAM-Controller, this function on a server with concealment has no use. Also requires
your antenna to broadcast which is not a good idea on PVP servers.

* Fully compatible to run on grids that used the original PAM Auto-Mining. Will use the same
settings as before, just paste this version in the pb and go.

* JumpDrive Monitor - Set minimum jump distance in the programing block custom data. This will stop the job and return to job start location.
Copy to programming block custom data >> MinJumpDistance=2000
Change 2000 to what ever range you want in KM. Remove the entire line to remove the limit entirely.
Will show current JumpDrive range in PAM LCD while task is running.

* Added WeaponCore API. This will detect enemies within the detection range of your weapons and alert you
with the lights. Setup instructions in the script.

* Added support for custom fuel types.

* Added Force Disable for damage checking. If this is set to false, there will be no checking for damaged blocks regardless of any in menu settings selected. This should help with and pb burn outs on servers with restrictive limits.

* For servers using Advanced PB Limiter, this script will stop the running operation if it receives the "last warning" before burning out. Also, this will stop the operation if the user restarts and a force shutdown is about to occure.

Original Script: https://steamcommunity.com/sharedfiles/filedetails/?id=1507646929

All credit goes to original author Keks.
184 Comments
Druknar Oct 19 @ 12:49pm 
Anyway to add in terrain clearing to a certain depth? using the deep ores mod so some are down 800m would be nice to keep terrain clearing on till 10-20 meters before ore deposit.
Currently just riding along and manually turning clearing on/off as needed.
Nimizz Oct 8 @ 9:23am 
Also having issue with just grinders, I'm using mine in space and flying to/from the jobsite is working fine but as soon as it tries to get on with the job it just stays completely still, no errors in the PB, just says "Job is running" but never moves
Mainframe Sep 28 @ 1:11pm 
I put this on a new grinder, set home and a few waypoints. When I activate go home, it just descents into the ground. (straigt down). Not sure if somethings missing, it works fine with the original script.
CrazyCracker Sep 1 @ 10:14am 
Version: 1.3.1
PamPlus Version1.5.6
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Program.ŵ(Boolean Ȋ)
at Program.ũ()
at Program.ħ(String Ľ)
at Program.Main(String ñ, UpdateType ò)

Got this on my LCD
CrazyCracker Sep 1 @ 8:46am 
oh hell yeah thanks
SenX  [author] Sep 1 @ 7:24am 
Because you need to set the DrillRadius of the drills. Instrustions with pictures on this are on my discord.
CrazyCracker Aug 31 @ 9:59pm 
Why is my ship not digging the entire mining zone but instead doing multiple tunnels separate tunnels in the zone
Jman1906 May 26 @ 12:55am 
Use large connectors only for this mod (large connectors on small grid works fine) otherwise your ship will not return to base after mining. Also when you check the code it says some program variables are not used, but it works fine.
DEATHSTROKE May 23 @ 3:27pm 
getting this error after first back from full inventory @Empada

Error occurred!
Please copy this and paste it
to in Steam.
Version: 1.3.1
PamPlus Version1.5.6
System.MethodAccessException: Attempt by method 'DAC.Validation.Anti_FreeHydrogen.​​‬‪‭‪‮‮‪‮‌‭‍‎‭‏‎‎​‌‭‍‮(Sandbox.Game.Entities.Blocks.MyProgrammableBlock, System.String)' to access method 'Sandbox.Game.Entities.Blocks.MyProgrammableBlock.UpdateProgram(System.String)' failed.
at DAC.Validation.Anti_FreeHydrogen.AntiHydroHack(MyGasTank __instance, Boolean newStockpileMode)
at Patched_Sandbox.Game.Entities.Blocks.MyGasTankChangeStockpileMode_0(Object , Boolean )
at Program.ă(Boolean Ѣ)
at Program.Š()
at Program.ħ(String Ľ)
at Program.Main(String ñ, UpdateType ò)
Squeech May 9 @ 5:09am 
If docking/flying direction is the same as working direction the script gets confused and initiates useless turns. This is potentially dangerous on heavy loaded ships. Still working though.