Project Zomboid

Project Zomboid

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ST Survival Tailor
   
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Feb 16, 2022 @ 8:06am
Apr 8, 2022 @ 6:49am
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ST Survival Tailor

Description
This mod expands on the Tailoring skill adding some new items to craft and general material recipes. You gain a small amount of Tailoring XP for all new recipes except for the craft/salvage sheet rope recipes. The unravel recipes give slightly less material back than it takes to twist.




Craftable items:
  • Crude Backpack
    • Requires Tailoring 0
    • Weight=1.5, Cap=16, Reduction = 50
    • Equipable on back and hands
    • Uses custom icon and texture
  • Utility Pack Small
    • Requires Tailoring 1
    • Weight=0.2, Cap=2, Reduction = 75
    • Equipable in fanny pack slots
    • Uses custom icon
    • Can upgrade to Utility Pack Large
  • Denim Backpack
    • Requires Tailoring 2
    • Weight=0.8, Cap=18, Reduction = 75
    • Equipable on back and hands
    • Custom texture
    • Uses vanilla blue school bag icon
    • Has two upgrades at Tailoring 4 and 5
  • Utility Pack Large
    • Requires Tailoring 3
    • Weight=0.5, Cap=5, Reduction = 75
    • Equipable in fanny pack slots
    • Uses custom icon
  • Utility Satchel - can be equipped with backpack
    • Requires Tailoring 4
    • Weight=0.5, Cap=15, Reduction = 75
    • Equipable on custom 'Lower Back' slot
    • Custom texture
    • Uses vanilla icon
    • Has upgrade at Tailoring 6
  • GunBelt - Double holster that has ammo storage
    • Requires Tailoring 2
    • Uses vanilla double holster icon/texture
  • Utility Belt - Belt with storage for some tools
    • Requires Tailoring 6
    • Uses vanilla belt icon/texture

Material recipes:
  • Salvage Ripped Sheets (for Thread)
    • Takes 5 Ripped Sheets, requires one tool: Paperclip/Tweezers/Needle/Suture Needle
    • Creates Thread (Results based on Tailoring skill)
    • Each ripped sheet can generate 2 thread units, with a possible 10 units = single full Thread spool
  • Salvage Denim Strips (for Thread)
    • Similar to Salvage Ripped Sheets, but takes Denim Strips
  • Twist Thread into Twine
  • Unravel Twine
  • Twist Twine into Rope
  • Unravel Rope
  • Craft Sheet Rope
  • Salvage Sheet Rope
  • Craft Pillow
  • Craft Sheet
  • Craft Tarp
  • Salvage Leather from belts and holsters
  • Merge Thread
    • Working, but somewhat basic. Craft for all and move char to stop

Clothing Recipes/Items:
  • Craft Denim Scarf
    • Requires Tailoring 1
    • Adds +10 Scratch, +5 Bite defense
    • Insulation & Wind: 0.50
  • Craft Leather Scarf
    • Requires Tailoring 3
    • Adds +15 Scratch, +10 Bite defense
    • Insulation & Wind: 0.85
  • Craft Denim Jacket
    • Requires Tailoring 4
    • Stats between normal jacket and leather jacket
    • Probably needs some adjustment to stats



"ST Survival Tailor - Rebalanced" optional mod (functional but may be tweaked)
This optional mod is not intended for a vanilla style game as it makes hauling items much easier.
  • Changes packs and bags to have better capacity and weight reduction.
  • Note: If you activate the "ST Survival Tailor - Rebalanced" mod make sure it is after the "ST Survival Tailor" mod in your mod list since it overwrites some base items from the main mod.



Planned Updates: (but not implemented)
  • Test and adjust settings of optional rebalance mod.
  • Would like to add a tailor workbench for upgrade recipes and better repairing of clothes (inspired by Workshop mod)
  • Make better merge thread function to gracefully merge all the thread units.
  • Add some Books/Magazines to teach advanced recipes.



Workshop ID: 2755409154
Mod ID: stSurvTlr

Notes: This mod does NOT modify any original game code or items so it should work with any other mods.



ChangeLog:
2022-02-16: Updated notes to include Scarf recipes. They were already in mod, just forgot to list them in details.

2022-03-30: Fixed Utility Satchel equip slot.
Added some new crafted belts and upgrades for the packs.
Added repair recipes that convert original items to updated versions

2022-03-31: Fixed Utility Pack Large to correctly use "Fanny Pack Back" slot.

2022-04-01: Minor fix to correct some spelling errors.

2022-04-01: First release of optional "ST Survival Tailor - Rebalanced" mod.

2022-04-04: Corrected Denim misspelling on items and recipes. On any current saves you will probably need to repair the denim items before they can be upgraded.
Also included 'Weapon Magazine' category to be allowed on Gun Belts from modified categories in the Better Sorting mod.

2022-04-04: Included suggested Simplified Chinese [CN] translation from 脑子是个好东西.

2022-04-08: Minor fix to make 'Utility Belt' storage more capatable with PZ games using language translations
Popular Discussions View All (3)
3
Apr 17, 2022 @ 7:57am
Error with belts
The laziest
0
Jan 2, 2023 @ 1:48pm
Language Translations
Spar10Tech
66 Comments
marshmallow justice Apr 6 @ 12:14pm 
ERROR: General , 1743958168753> 0> RecipeManager.LoadedAfterLua> no such function LuaGiveXP = "GiveTailoringXP" in recipe "Hem Skirt"
ERROR: General , 1743958168769> 0> LuaManager.getFunctionObject> no such function "stAdd5TailoringXP"
ERROR: General , 1743958168769> 0> RecipeManager.LoadedAfterLua> no such function LuaGiveXP = "stAdd5TailoringXP" in recipe "Twist Twine into Rope"

do these lines matter anything? or insignificant
Антон789 Feb 28 @ 1:02pm 
thanks, now i can sew backpacks and belly bags to carry needles and tools because i have tetris inventory...
Zac Feb 5 @ 3:50am 
oh im still on 41 man. but thank you for confirming man. I'll try to reinstall then uninstall later
Spar10Tech  [author] Feb 4 @ 5:31pm 
@Zac I'm not sure, could be an issue with the new update or possible another mod. Hopefully I can test the current workshop release tomorrow. I haven't really played the new .42 release myself. I checked the workshop release of the mod files and capacity is still defined as 5 for the utility pack.
Zac Feb 3 @ 11:58pm 
hey bro thanks for the reply, I appreciate it. I did have the rebalanced disabled, but it still shows 19. I also tried to disable the other one too and enable the rebalanced one but still same. I wonder what's wrong..
Spar10Tech  [author] Feb 3 @ 4:58pm 
@Zac, In the base mod version the Capacity should be 5, but if you have the 'Rebalanced' mod enable it make all the pack hold a lot more. I suspect you probably have the Rebalanced enabled, just use the ST Survival Tailor and items will be more vanilla friendly.
Zac Feb 3 @ 8:09am 
hey man, it says that the utility pack's capacity is 6, but I crafted one and it shows 19. is this something I can adjust in game? thanks bro
Spar10Tech  [author] Nov 29, 2024 @ 6:47am 
@Raven Thanks for the info. I've run into this myself in some playthroughs and has to do with the 'gunbelt' having a weapon slot and storage for ammo. From my testing the game runs my storage check code on the vanilla items because they use the same body equip slot.

I'm hoping with the next update and the mod changes I'll be able to fix this. I'll probably end up refactoring the lua code for the update changes anyway.
Raven Nov 28, 2024 @ 5:01pm 
once I made the utility belt and gun belt, there's errors any time I hover over the vanilla belt and double holster items and their tooltip is broken, only minor thing though since they still seem to function like normal it's just slightly annoying
BakTheSloth Oct 10, 2024 @ 7:26pm 
I accidentally unsubscribed everything and found it again after THREE DAYS searching WTF!
I will never let you go again !