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Updated, check.
Thanks for the detailed screenshots.
Mod turned off: https://steamcommunity.com/sharedfiles/filedetails/?id=3358432811
Mod turned on: https://steamcommunity.com/sharedfiles/filedetails/?id=3358434581
I would have expected Cloak / Veil ship modifications to offer -45% / -30% modification to ship visibility, respectively. Lower number would be better I think - lower means your reducing visibility by the percentage noted in the ship mod type.
Same goes for the Basic Chassis mod "Cloak". With mod it is showing only a -30% reduction in ship visibility, but base game shows up to -45% reduction. The "other" property for ship radar range for this basic mod is correct in the mod @ -30% minimum drop.
Could this be corrected, please?
https://imgur.com/PWnY7sg
https://disk.yandex.ru/d/5HoLCWorrkJxTg
For Whirlygig - I understood and provided some data of the original and mod, where you can see that all values are correct and nothing is missing. The question to ponder was: what else could be influencing the variability of the values? And my guess is that it could be a bug from Egosoft, I can't make any other guesses yet. ))
You can see the word "Whirlygig" in the photo I posted.
I installed your game mod. I then applied the "Whirlygig" Tier 3 engine modification. I see that the "Engine Strafe Thrust" is still a random bonus, it's not fixed like the others bonuses.
https://imgur.com/a/48ERT4O
Each time I reapply the upgrade, you can see the "Strafe Thrust" bonus is changing each time.
I am telling you this because it's my understanding that your mod removes the random rolls and only rolls the maximum values, but the "Whirlygig" engine mod still rolls random values.