Space Engineers

Space Engineers

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Jump Drive API
   
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Type: Mod
File Size
Posted
Updated
651.245 KB
Feb 12, 2022 @ 12:52pm
Nov 5, 2024 @ 7:14am
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Jump Drive API

Description
This mod has been abandoned and will no longer receive any updates

This mod allows scripts to use Jump Drives. Currently, timers can jump to a target but only scripts can set the target.

See the example script here.

API
The Jump Drive can be accessed via terminal actions and properties.
  • ScriptJumpTarget - Vector3D? - Property that stores the target for the ScriptJump action.
  • ScriptJump - Action that jumps to the target coordinates stored in ScriptJumpTarget.
  • AbortJump - Aborts any jump that is currently pending.
  • JumpTarget - Vector3D? - Property to get the target that the user put into the terminal of the jump drive.

Source Code
https://github.com/austinvaness/JumpDriveAPI
19 Comments
ChrisJedi_py Apr 16 @ 1:17pm 
I got the mod to work. It's a bit difficult to use, but it does indeed work. You need to set the target with a programmable block, and the location needs to be valid. I think there's a minimum distance for jump drives, which may be the problem for most people trying to use this.
Diemar Mar 14 @ 8:14am 
Its a shame this was abandoned. It do not seem to work anymore :(
Pegas519 Jan 3 @ 6:18pm 
I must be stupid or something. I can't get anything to jump using either the test script, or a timer. I can only jump using traditional jump command from a flight seat. I play in survival, tried in creative. just cant jump. script have no error message, just does nothing.
RedivusPilot3 Nov 6, 2024 @ 9:30pm 
its working now and the prototech jump drives works with it as well. i could get up to 5 ships to jump simultaneously. and is there a way to group the drives together to extend the range or is it something i missed? also the unidentified signals don't seem to work so i just copied the coordinates and made a new GPS with it to use the jump. other than those 2 things i will have a lot of fun with this so thanks. :steamthumbsup:
avaness  [author] Nov 5, 2024 @ 7:14am 
It should be fixed now, let me know if it works
RedivusPilot3 Oct 29, 2024 @ 12:15am 
I believe the API isn't compatible with the current version when using the example script i get a message that says invalid property's then it lists all the problems. this API seems pretty good for fleet jumping using the broadcasting blocks so i'm hoping it can be updated
SilverFoxSpectre Dec 10, 2022 @ 2:38am 
Is there a script or other method in which the auto jump can simply go straight forward as per default? I'm making a sequenced jump for a carrier where one button closes all hatches and such, plays some warning sounds, and then after about a minute or two actually jumps.
Krypt Sep 27, 2022 @ 5:53am 
Sorry, not tested yet. But I can say, it jumps successfully if the detected object is a static grid
avaness  [author] Sep 15, 2022 @ 1:21pm 
You wont see new toolbar actions on anything except button panels, timers, and scripts.
avaness  [author] Sep 15, 2022 @ 1:20pm 
Does it work if you use the example script I provided?