Tabletop Simulator

Tabletop Simulator

490 ratings
Deep Rock Galactic [SCRIPTED SETUP]
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
Assets: Backgrounds
File Size
Posted
Updated
1.745 MB
Feb 11, 2022 @ 6:27pm
Apr 5 @ 7:02pm
86 Change Notes ( view )

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Deep Rock Galactic [SCRIPTED SETUP]

Description
Danger. Darkness. Dwarves.

Official assets generously provided by MOOD publishing[moodpublishing.com]

Disclaimer : The 3D models in this Tabletop Simulator mod are not representative of what you will find in the physical board game. These models had their quality lowered by at least ten times in order Tabletop Simulator accept them.

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Link to the Kickstarter
Link to the Expansions Kickstarter

Link to the Deep Rock Galactic video game

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Update History:

May 20th 2022 Update:

☑ - New Rules
☑ - New Mission Types
☑ - New Exploration Tiles
☑ - New Resources
☑ - New Weapon Upgrades

August 2022 Update:

☑ - Full snap-point for the whole mod, and a hex grid
☑ - Mission selection scripting for fully automated setup
☑ - Scripted cleanup - put stuff on the playmat, and click cleanup !

April 2023 Update:

☑ - Goo From Above Miniature Expansion added

August 2023 Update:

☑ - Automatic hidden cave segment population on reveal

November 1st 2023 Update:

☑ - All expansion content (Biomes & Space Rig)

January 10th 2024 Update:

☑ - Major Expansion Stretch Goals (Bulk Detonator & Tyrant Weed Mini Expansions)

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Uses: Deep Rock Galactic - Abyss Bar Background, for the background

Special Thanks:
@Johnno for extensive testing
229 Comments
Quentcat Jun 12 @ 11:46am 
1st mission (base game) one pickup get placed inside the ground tile (meaning it's not visible)
Letur Apr 20 @ 1:42pm 
The model on the the 6th tile in from the biome expansion cave tiles seems a bit weird. It doesn't align properly with the board, but that's mostly a visual problem. The worse thing is that one of the corners seems to have broken collisions, so when you put something on top of it, it tends to tip over. I can also confirm what @Kimfectio said about the base game tile. Things tend to fall off from that one too.
Nollos3 Apr 7 @ 5:34pm 
Simply Awesome, thank you so much for the effort and work. ROCK IN STONE
Kimfectio Mar 22 @ 1:15pm 
One of the hexagons on a base cave tile number 9 ( largest one ) next to a exploration tile is a bit "wonky". its not game breaking but it is mildly annoying
Johnno Feb 7 @ 8:42am 
@Slimey Boi that's up to you, according to the new creature cards that are available the Goo Bombers have indeed been moved to go before Grunts. You're free to change the order as you see fit but the indicated order is what the game designer has intended.
Slimey Boi Feb 7 @ 8:39am 
do goo bombers go before grunts in turn order?
La Cuisinier De Grenouille Jan 24 @ 6:12pm 
ROCK AND STONE
Miss Chevalier  [author] Jan 24 @ 3:06pm 
@Rockin132, thank you for your patience with the answer. With a lot of back and forth with MOOD it has been determined that the R4 of the overlocked Zhukov in the rulebook is a typo. Use the text on the cards to over-rule the rulebook :)

Final rulebooks will come later, MOOD is still doing revisions for print.
Rockin132 Jan 13 @ 10:43am 
Thanks Johnno, overlooked that on the card.
Johnno Jan 12 @ 1:42pm 
@Cynicus it's spawned from a hidden cave tile.