Tabletop Simulator

Tabletop Simulator

366 ratings
Deep Rock Galactic [SCRIPTED SETUP]
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
Assets: Backgrounds
File Size
Posted
Updated
0.649 MB
Feb 11, 2022 @ 6:27pm
Jan 9 @ 6:09pm
51 Change Notes ( view )

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Deep Rock Galactic [SCRIPTED SETUP]

Description
Danger. Darkness. Dwarves.

Official assets generously provided by MOOD publishing

===============================================================

Link to the Kickstarter

Download links for the:
Rulebook
Mission Book
Glyphid Datasheet

===============================================================

As of May 20th 2022 a complete new ruleset has been uploaded, with new mission types, exploration tiles, resources, weapon upgrades, weapons, and more !

August 2022 Update:

☑ - Full snap-point for the whole mod, and a hex grid
☑ - Mission selection scripting for fully automated setup
☑ - Scripted cleanup - put stuff on the playmat, and click cleanup !

Currently only the initial setup is scripted, further events that happen during gameplay are not scripted.
I am looking into scripting:

☐ - Hidden cave spawns when flipped
☐ - Random mission setup
☐ - Event spawning based on cards drawn
☐ - Full scripting ? [This is a maybe]

====================================

Uses: Deep Rock Galactic - Abyss Bar Background, for the background

Special Thanks:
@Johnno for extensive testing and for custom models -> alternate weapons (if you want to access these right click the dwarf models and change the states)
< >
151 Comments
Ferrix Feb 9 @ 12:29am 
Nevermind I'm blind, they're by the ammo. I was looking by the other place-ables like lootbugs.
Ferrix Feb 9 @ 12:10am 
Is it just me, or are the Weapon Upgrade Tokens missing? I cannot find them anywhere on the table for placement on the map.
MythicalGrubbin Feb 7 @ 12:36pm 
The download links for the rulebook, Mission book, and Glyphid datasheet are not working
Miss Chevalier  [author] Feb 4 @ 2:13pm 
@Ryokugin , thanks for asking permission ! You may add extensions and publish your own. I am still waiting for expansion assets myself.
Ryokugin Jan 25 @ 6:56am 
Hi @Miss Chevalier! I'm working with a friend (odio1245) on an extension that add new cards for the game! :D
I wanted to know if I could use your mod as a base to add my cards and publish it on the workshop.
Schlund Jan 17 @ 5:26am 
The Boardgame will be soon shipped out ^^
Johnno Jan 7 @ 6:58pm 
@RainbwRobyn It seems to be a bug with the stalagmites, they don't get the gravity toggle when you pull them out even though the infinite one has it. If you put one into an infinite bag (from objects-components-tools) it works fine (provided you toggle gravity on it first).
RainbwRobyn Jan 7 @ 5:37pm 
@Johnno I know, It's just a little bit annoying is all
Johnno Jan 6 @ 6:13pm 
@RainbwRobyn if you left click them once they'll float down.
RainbwRobyn Jan 6 @ 5:46pm 
I've been having an issue there the stalagmite figures have no gravity when pulled out of the infinite bag. I know how to turn the gravity on for them individually but not how to change the setting on all the tiles in the bag.