Space Engineers

Space Engineers

378 ratings
(AR) Realistic Progress
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Type: Mod
Mod category: Block, Script, Modpack, Production
File Size
Posted
Updated
65.028 MB
Feb 10, 2022 @ 11:26am
Mar 8, 2022 @ 4:52am
7 Change Notes ( view )

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(AR) Realistic Progress

In 1 collection by All right!
Survive mod
14 items
Description
Description:
Devices needed to research new technologies. Now survival mode can be really difficult. You can't build what you want. Use what you have and improve your technologies.


Notes:
New progress system. Supercomputer produces a new type of component - blueprints. Use blueprint for building blueprint desk that unlock access to new blocks. High grade blueprints require more time to research, but you can build computing cores to decrease this time.
All engine, wheels, thrusters from DLC are more effective, powerful ect.


Content:
New ↴


--- Large Grid ---
Supercomputer
Supercomputer can help with structural design. (temporary model)

--- Large Grid ---
Computing Core
Extra prosessors for increase supercomputer productivity.

--- Large Grid ---
Blueprint desk
New type of blocks. Open access to new blocks.




If you want to see this mod in a public server, like and subscribe. Mods with higher ratings have more reason to be added to public servers.







FAQ:
  1. Can I change research speed?
    Yes. You can change researxh speed in the ModConfig.xml (read Rettings)
  2. Will you add supercomputer for small grid?
    Yes. I will.
  3. Can you open new blocks after blueprint is picked up?
    No. It's connected with game engine. You should build the block.
  4. Can you add blueprints in trade station?
    No. Trade station doesn't support big prises. Cheap blueprint it's bad idea.
  5. Will you add all your mods in new progress system.
    Yes. I already did it.
  6. Why some blocks from DLCs has changed characteristics?
    For balanse. I think it's logical, real research tree. With high level block.
  7. Can you make all first blueprints not required? It's logical.
    No. It's connected with game engine.
  8. I see all computing cores in assemblers list. They can't produse anything.
    It's normal. Computing core using assblers code base. I can't remove them from the list.
  9. Is it contains Frame mod?
    Yes. It's for good balanse.


Settings:
This mod support users configurations. You can change block components for your server without reuploding. Custom component from another mods are supported. So if you want to change some parameters, you should:
  1. Subscribe and add mod to world.
  2. Load world once to generate ModConfig.xml
  3. Exit from the sesion.
  4. Open - C:\Users\<username>\AppData\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\<ThisModName>\ModConfig.xml
  5. Make changes into the file and save.
  6. Load back into world. Changes will be added.
This would be work in the solo/multiplayer/dedicated server.


Edit progress tree:
After first start in mod storage you'll find NotAddedBlocks.xml. It contains all blocks from another mods. Add them in TechTree.xml.
Storage - C:\Users\<username>\AppData\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\<ThisModName>
  1. <string>Blueprint_00</string> - subtype name. Attention! Number should be equals index number in the list.
  2. <string>ResearchTimeSec=1800</string> no comments =)
  3. <string>DisplayName=default</string> - for default blueprints.
    DisplayName=any_name - name for new blueprint (after last game update doesn't work).
  4. <string>Icon=default</string> - for default blueprints.
    Icon=244850\2749313462\Textures\GUI\Icons\Blueprints\Bp_atom_I.dds - icon from this mod. Can use icons from other mods.
  5. <string>*MyObjectBuilder_Datapad/Datapad=3</string> - components for producing blueprint element. You can use any custom ore/ingot/component.
  6. <string>MyObjectBuilder_HydrogenEngine/LargeBlockBatteryBlock</string> - blocks in the progress group Attention! You can add block only if it has ResearchBlock.sbc. If hasn't, you'll see alert: "Can't find ResearchBlock.sbc for: MyObjectBuilder_Assembler/Furnace". File can be added in another mod.


Warning!
You can use all my mods or components as you wish. I give my permission.
Popular Discussions View All (3)
4
Mar 9, 2023 @ 12:01pm
Water mod disables usage of compute core
#unkn0wn
4
Dec 6, 2022 @ 9:08am
How to edit research tree.
All right!
0
Oct 20, 2023 @ 11:53pm
Errors on Dedicated Server
Exmortis
171 Comments
GreyCore May 21 @ 2:50am 
Good mod, but it destoys pacing. Start is GIGA slow, and everything afterwards is trivial. Needs a rework
OniNoHanzo Apr 9 @ 8:54am 
i like the look of the blocks, so will be trying to turn it into a deco block if i can ever figure out how to do it ha ha
Gnr Westwell Apr 6 @ 3:07am 
Does anyone read comments before commenting.... Author has stated this mod hasn't been updated in 2 years... Very unlikely to work as initially intended
Vas Apr 4 @ 6:32pm 
Well thats interesting, this mod appears to make the game impossible. You can't repair armor blocks, you can't build armor blocks, you can't even do research. Research requires gravel, the refineries aren't unlocked, therefor you can't get gravel.
kinngrimm Jan 22 @ 8:51am 
"Will you add all your mods in new progress system.
Yes. I already did it."
Not what i was looking for, i collected a bunch of mods that i want to use in my next playtthrough and there are several of those that are doing the job of several of your mods. Additionally that would clutter even more the tech tree. Could you please consider making a fork of this that works just with modded blocks the user installs themself without those mods having to explicitly first be made compatible by their coders?
kinngrimm Jan 22 @ 8:40am 
Does this by chance gate also other modded blocks and make them researchable? Which would be great, maybe with a configuration option to adjust/safe a research tree via admin tools?
X-PLODERRESIDENT Nov 4, 2023 @ 10:46am 
hallo, werden sie den mod eigentlich noch aktualiesieren. beim mods freischalten sind ja die zeiten sehr gering, und die jewalige blaupause rauszusuchen ist extrem kniffelig ?
All right!  [author] Oct 25, 2023 @ 12:41pm 
Hi. Sorry I stopped support this mod for 2 years ago. Maybe problems connected with new game updates.
Exmortis Oct 20, 2023 @ 12:17pm 
Hey All right!
I seem to be having a problem. I am using this mod on a dedicated server with a bunch of other mods. On the DS, I cannot add any vanilla blocksto any blueprints past blueprint_74 via the TechTree.xml config. If I do so, every blueprint after this point doesn't load and the progession does not work. I can add modded items to any blueprint, before and after 74, it is only vanilla items.

It works fine on single player, so I am assuming it has something to do with the scripting no meshing with the Dedicated Server well. I am using experimental mod and have allowed scripts.
Gnr Westwell Sep 25, 2023 @ 4:01pm 
do you need progression turned on?