RimWorld

RimWorld

274 ratings
Stylish Rim
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Mod, 1.3, 1.4
File Size
Posted
Updated
1.509 MB
Feb 8, 2022 @ 11:21am
Feb 16, 2024 @ 4:56am
116 Change Notes ( view )

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Stylish Rim

Description
MOD Version 10.0

thumbnails? 7.0?
I know nothing about it.




Latest update
v10.0
  • Supported Biotech.
    - The eyes have a separate drawing reference position from the head, so scaling will disrupt the drawing.
    - Changed prerequisite mod from Harmony to HAR.




Recommanded Load order
  • Other mods
  • Humanoid Alien Races
  • Stylish Rim
  • Other mods




What's this MOD?
You can adjust the size and position of each race or pawn.
It is recommended to make bold and stylish adjustments in the entire race setting and fine-tune each pawn.
In the process of solving the problem of implementing the function, various by-products were created.

By-product...?

Race adjustment
  • You can make the head and body of the pawn stylish.
  • You can stylishly adjust hairstyles, clothes, and weapons that do not fit in size and position.
  • You can change the direction and angle in the portrait to make you stylish!

Individual adjustment
  • After setting the race, individual differences are set for each pawn to make it stylish and unique.
  • A stylish one-point fashionable by tilting the hat a little.
  • If you want to stand out, you can improve your portrait and express your personality in a stylish way!

By-product
  • Added the setting to turn off the cache only for specific targets.
    - Colonists-only caches help maintain CPU performance when there are a large number of enemies.
    - In addition, it will have a synergistic effect with resolution settings and cache limit options.
    - Others will be happy if they feel okay with low resolution.
    - As a matter of course, the target for which the cache is turned off is irrelevant to the following explanation.

  • More stylish access to the cache area.
    - Since the cache area is classified by race, high-speed search is possible.
    - At the same time, there is no cache duplication that can occur in vanilla too.
    - This is by-product to prevent drawing bugs.

  • The above process eliminates the bug that becomes huge due to the combination of specific races.
    - This defect was resolved when HAR was updated to support 1.4.

  • You can overwrite the resolution setting for each race.
    - This mod automatically adjusts according to size, but you can set it directly.
    - You can also set what HD pawn rendering does for each race.
    - It directly affects the size of the cache area, so if you reduce it, it is memory-friendly.

  • You can limit the cache area capacity for each race.
    - One area is created for 32 people, so it's superfluous for less visible races.
    - If you halve it, the memory used for that race's cache area will also be nearly half.
    - And further reduction by reducing the width of the cache area.
     * Races with a wide display range will not fit.
    - If you turn on "Invalid frame only for head" as an option, the number of stored will be doubled with the same capacity.
     * The effect is minor as it only redraws when sleeping and waking up.

  • You can fine-tune the drawing range (Border Scale).
    - This mod automatically adjusts according to size, but it is a supplementary adjustment.
    - This is the value used to expand the drawing range in HAR.
    - Since the image is stretched as the mesh expands, the image quality deteriorates if the value is large.
    - Conversely, reducing the range will improve the image quality separately from the resolution.


- The adjustment button on the setting screen can be held down.
- The numerical input area can be moved with the Tab key.



Change Logs
v9.0
  • Fix error where Head Gene was not adjusted together.
  • Added disable cache off when zooming the camera.
  • BodyChanger was left behind in the update and disappeared.
  • Draw position item has been added to the Optional section of the Pawn settings.
  • Tentatively supported 1.4.
    - Support status of other mods is unknown.




Recommended

Conflict
  • Lots of conflicts, but not enough time.
Popular Discussions View All (1)
1
Apr 13, 2024 @ 3:04am
Error when any races tires to wear any other race clothing
MadLight
221 Comments
ekhngalg Jan 30 @ 4:45am 
1.5plz
xnexsus Nov 15, 2024 @ 11:35pm 
神よ、このmodのアップデートが来たら、すべてのメカノイドを殲滅することを誓おう。
何年でも待っていますよ、1.5対応心からお待ちしております。
Z03 Sep 15, 2024 @ 8:01pm 
someone plz fork this 😭
zellmos Aug 17, 2024 @ 7:00am 
1.5 plz
Aug 15, 2024 @ 9:36pm 
1.5への対応の予定はありますか?
earthman_baum May 2, 2024 @ 9:45am 
1.5心待ちにしております。これがないと始まらないくらい重宝しております。
Thoma Apr 16, 2024 @ 10:54am 
1.5をお待ちしています・・・!
crazyscv Apr 16, 2024 @ 5:33am 
1.5plz
MadLight Apr 13, 2024 @ 2:33am 
Yup, the error that Azasuk described is still here and it's because of HAR, somehow.
Azasuk Feb 27, 2024 @ 2:51pm 
@Ferdinand
アドバイス通りにStylish Rimの設定の確認や全設定初期化、Mod設定ファイル(たぶんConfigファイル?)の削除など試してみましたが改善されませんでした(涙)

ただ色々と試してみたところいくつかわかった事がありました。
・MoyoがKurin服を着ると全て消失するがKurinだと一部のMoyo服が消失せずに問題なく着れる
・NearmareとXenoorcaなど別種族Modでも同じく服が消失する(アプデ前までは体型は合わないが問題なく着れた)
・HARをアプデ前のバージョンに戻してみたら上記の全種族が問題なく着れた

ここまで来ると自分にはお手上げ状態なんで大人しくHARの旧バージョン使う事にします(涙)
お手数をおかけしてすみませんでした。