Arma 3
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OPTRE - Tether
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
File Size
Posted
87.304 MB
Feb 7, 2022 @ 3:00pm
1 Change Note ( view )

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OPTRE - Tether

Description



Info

First off, my apologies I managed to delete the original mission while trying to push an update to Steam while using 3DENs "Workshop Scenario Management" (I pressed too many backspaces???)

Playtime: 20-40 minutes

Difficulty: Easy to Medium (there is a script which increases player health, however please see bugs section below)

Thank you for downloading and playing! If you like it, please give it the thumbs up and comment. If you find any issues or think of improvements, please let me know in the comments.

Known Bugs
  • z-sorting issue when looking at the ground from the tether, this occurs when in the vicinity of the District Wall and City Block OpTre assets at height (OpTre/Arma3 bug)
  • Industrial Fences lose their texture when seen through the chainlink fencing of other Industrial Fences at height (OpTre/Arma3 bug)
  • Player will sometimes revert to freefall animation when certain triggers aren't fired correctly (Arma3 bug)
  • Enemy hornet won't always trigger radio when hit, as per the 'hit' eventhandler, more info on the biki[community.bistudio.com] (Arma3 bug)
  • Enemy AI difficulty settings (including 3den Enhanced's) don't appear to apply correctly at height (Arma3 bug)

Future Improvements
  • Enemy hornet snaps to different locations via triggers - may be smoothed out with keyframe animation at a later date
  • URF PIP properganda broadcast

Credits
Huge thanks to Milton for supplying the Voice Over work, it just would not be the same without it.
Scripts from ALIAS were also a huge help in creating the mission.
And of course, massive thanks to Article 2 Studios who created this amazing mod in the first place.

Voice Over:
W.Milton (UNICOM)

Music:
Edits from the Halo 3 OST by O'Donnell / Salvatori Inc.

Coding (from their various tutorials):
ALIAS
SiC
Feuerex
Praxeas
And numerous coding snippets 'acquired' from the Arma Community :)

Testing:
Big_Wilk
W.Milton
Xedan
Crowded_Tank

Everything else:
flurry

Created under Microsofts Game Content Usage Rules[www.xbox.com].
18 Comments
williamspinto May 16, 2024 @ 9:59am 
Very good mission.
seanl.bot7 Jan 26, 2024 @ 2:20pm 
Also I found the insider and code so maybe developer fixed the problem everybody
seanl.bot7 Jan 26, 2024 @ 2:18pm 
Fantastic mission bru! Really well done and a lot of fun! One random comment though. I couldn't find the hornet after getting missile launcher. This is after only playing mission once and I did play it with mods so wasn't sure if i'm just dumb or mods were cause! Either way really excellent and your voice work was great!
acrebric Jan 20, 2024 @ 2:52pm 
mission is bugged, dead UNSC insider is not in the place where it's supposed to be but the blood is still there
acrebric Jan 20, 2024 @ 2:19pm 
what is the code..? for the love of the lord please someone tell me the code this is actually making me rage
BigBeard Dec 4, 2023 @ 9:11pm 
Is anyone else having enemies randomly explode? Like I even waited 5 minutes earlier and then finally went to move past the troops I took out just for one of them to randomly explode and kill me. Really obnoxious.
flurry  [author] Jul 7, 2023 @ 10:07am 
@HBAOplus It's random each time, try searching in the area opposite to the bomb
HBAOplus Jul 6, 2023 @ 12:14am 
Hi, could anybody please tell me the exact code to defuse the bomb? I do not have a clue how to procure the code:steamfacepalm:
Krab Nov 5, 2022 @ 7:42am 
Amazing mission, do you ever plan on making another?
flurry  [author] Aug 3, 2022 @ 3:59pm 
@Mersi follow your dreams