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SquadSpawnSizeOverride=4, \\)
Should be
SquadSpawnSizeOverride=4)
So what happens if the player had one open contact slot, initiate covert mission chain, and then initiate contact with a different region?
IsRegionAvailable counts up the regions that are available, excluding ones currently being scanned, and returns true if that number > 0 (among other verifications). But, when picking which region to start the chain in (in the function ChooseRandomUnlockedRegion) it picks a random available region without the "is it already being scanned" check.