RimWorld

RimWorld

292 ratings
Mechanoid Foundry
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.150 MB
Feb 5, 2022 @ 10:21am
Apr 20, 2024 @ 7:43am
20 Change Notes ( view )

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Mechanoid Foundry

In 1 collection by Scorpio
Scorpio's mods
20 items
Description
IF YOUR USING BIOTECH DLC PLEASE USE THE VANILLA MECH RECHARGE ADDED BY THE DLC FOR YOUR CHARGING NEEDS
(pads can still be built to keep them stationary but due to the dlc they cannot be used at same time for charging, if you dont have dlc they will work has charger as well )



MECHANOID FOUNDRY MORE MECHS UPDATE

New mechanoids join the fun:

Meet Sonny a general purpose drone to help around your base it comes with cleaning and hauling modules pre-installed .
And Scorpion a extremely deadly mech both at range and close combat




included also in new update a brand new cost and craftable settings menu




Along with some changes and bugfixes:

-Mechs no longer run around doing tasks randomly , they will stay in the pads until working modules are installed
-Smaller pad added
-LTO colony grups caravan bug fixed
-Modules for all work types


Ever wanted to raise your own mechanoid army? i got you fam!!

Build any mechanoid you want vanilla or modded !!




FAQ:

Do they work ?
-yes if you install modules
What the Hack?
-dont advise using both hacking systems at same time
Is this Balanced?
-No maybe yes
Why so expensive?
- its geared towards a play-style where resources are not an issue ( you can change in mod options)
CE?
-Hallucinogenic Grapes say yes
Any Mechanoid?
- yes has long has proper practices are done by the modders are followed yes





Credits : Scorpio , Tarachunk , Art By Sir Van , Sonny art by Ambrosia

Like my ideas ? you can buy me a coffe :D

[ko-fi.com]]

[discord.gg]

Popular Discussions View All (5)
4
Apr 19, 2023 @ 7:02pm
The Modules are a bit clunky but atleast the ones that improves their stats works
EM7HydraFox
4
Mar 26, 2022 @ 2:01pm
Weapons are dissapearing after reloading save. Need fix
Droid.Z824
3
Apr 13, 2022 @ 4:06am
Recipe list is empty on newest update
Droid.Z824
256 Comments
Latex Santa Aug 9 @ 5:36am 
@Чакчак
You can partially compensate for the lack of this very cool mod with another few cool mods.

Increase Base Bandwidth (it increases it to 99, so you can have a mechanoid swarm following your mechanitor or mechanitors)

Reinforced Mechanoids 2 (Continued) (a large variety of interesting mechs to fight AND build, some great new weapons / turrets, devices to modify the weather, and a super-computer that can take over ownership of mechs like a stationary artificial mechanitor)

Reinforced Mechanoids2 Extended (a good expansion to the mod above)

[AV]MechTech (craftable mechlink, Tarantula artillery mech, worker bots, elite Royal Lancers, neutroamine production, new artillery shells / dr-ugs)

Craftable Mechtech Chips and Cores (frees you of the necessity to loot critical parts once in awhile from mech bosses)

There are tons of other good ones to use while waiting for this one to update, then use them together with this one once it is updated.
Чакчак Aug 7 @ 3:35pm 
Upgrade to 1.6, please, the best modification for using mechanoids
temirlan200125 Jul 11 @ 5:34am 
pls 1.6
matsgudmunds Jan 7 @ 8:20am 
can you add this mid game
Mismagius Oct 29, 2024 @ 2:02am 
is it normal for the game to mark the mechanoids that are built as enemies with the red text and a message telling me that they are uncontrolled? this happened after i reloaded a save
jsalasbrenes Sep 13, 2024 @ 4:29pm 
how install the modules on mechanoid?
seppi141 Sep 8, 2024 @ 1:39am 
some modded mechanoids dont even charge on the mechanoid pads would be great if you could do some changes especially from https://steamcommunity.com/workshop/filedetails/?id=3245158368
yellowdotchuck Sep 3, 2024 @ 8:32am 
I am running WVC with it, so this might be a cool idea for mechanoids to rest.
VelxraTV Jul 24, 2024 @ 1:32pm 
any news on updating the recharge/repair pads ?
Doc Cams Jul 1, 2024 @ 6:13am 
OP mod intended for OP enemies.
sad to say, the repair pad only works on vanilla mechs