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Clutch - M.E.C.H.A. (Quake Champions)
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
91.130 MB
Jan 31, 2022 @ 10:59am
1 Change Note ( view )

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Clutch - M.E.C.H.A. (Quake Champions)

Description
Cower before my perfection!

Clutch, the mining robot from Quake Champions, here to destroy the organics!

Contains his "epic" outfit, M.E.C.H.A.. Contains an all-in-one model and separate head, leg, and torso models so you can mix-and-match with the other Clutch outfits.

Uses the model's original rigging, bones renamed for better sorting. Not compatible with most existing rig scripts, I recommend using an auto-IK addon to generate one.

Remember that these use fake PBR and will need several high-radius lights on them to simulate lightprobes, otherwise they will not look right! For optimal rendering, also remember to set $envmapintensity in the CH materials to 1/(SFM lights+1), as this effect is duplicated for every light touching the model.

Furthermore, for the same reasons as the above paragraph, $detailblendfactor also needs to be set to (1/(SFM lights+1))*2 to have game-accurate emission levels at render time. The following materials use this parameter:
- epic_misc_metal
- epic_head_metal

Credits:
Ripping, normal cleanup, material and texture setup, final compiles: Shakes
Original models: Saber Interactive/id Software
Guide and material templates for pseudo-PBR: BlueFlytrap

Includes:
shakes\qc\clutch\epic_head.mdl
shakes\qc\clutch\epic_legs.mdl
shakes\qc\clutch\epic_torso.mdl
shakes\qc\clutch\epic.mdl

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This item is not authorized for reproduction, in whole or in part, except by the account it was originally posted under: ("STEAM_0:1:46879613", https://steamcommunity.com/profiles/76561198054024955 ). Duplication without prior consent is prohibited. By subscribing to and downloading this item, you accept and agree to abide by these terms.