Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Saph's Silk Road: The Orient (TSL)
   
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Jan 31, 2022 @ 9:52am
Feb 2, 2022 @ 11:07am
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Saph's Silk Road: The Orient (TSL)

In 2 collections by Skylar Saphyr
Saph's Maps
52 items
Saph's Silk Road: Complete (All custom civs + city states)
86 items
Description
A map stretching from Persia to China (80x43 Small with TSL)

Check out Silk Road: The Crossroads of Empires for the complete, Huge-sized version of this map

[buymeacoffee.com]
Do you like Civ and maps? Join the Saph's Maps Discord[discord.gg]!

Please give this mod a Like if you like it! Your support is a source of motivation for me to keep making maps! Comments and suggestions are also welcome! Thank you!

Saph's Silk Road: The Orient (TSL)

Design Features
  • The starting point of the Silk Road:
    This map stretches from Persia to China, covering areas such as Central Asia, Northern India and Southeast Asia, the Tibetan Plateau, and the Tarim Basin.

  • Navigable rivers:
    The rivers Indus, Ganges, Brahmaputra, Yellow, Yangtze and Pearl are navigable to make traversing the map a bit more fun and challenging.

  • Choke points:
    In addition to the presence of navigable rivers, choke points are also created by careful placement of mountain tiles. Don't think you can just steamroll across the continents!

  • Accurate rivers:
    Plenty of minor rivers are added to their real life locations (as accurately as it can be done on a hex grid).

  • Accurate terrains:
    Mountains and hills are placed based on real elevation data[maps-for-free.com], and grass/plains/desert/tundra are placed based on USDA soil quality data[www.nrcs.usda.gov].

  • True Starting Locations:
    All the official civs, city states and natural wonders are placed at their real world location (apart from the Giant's Causeway which represents the Hukou Waterfall on the Yellow River).

  • Custom civs & city states:
    True start locations (TSL) are included for 4 custom civs and 25 city states. (If you would like any other modded civs to be added, please leave a comment!)

  • Map generated floodplains:
    This YnAMP-based map has map-generated river floodplains, so dam construction and flooding events are possible.

Details
Map size: 80 x 43 (Small)

Required Mod: Gedemon's Yet (not) Another Maps Pack

Official civs with TSL (6 max)
  • China (Qin OR Kublai)
  • India (Gandhi OR Chandragupta)
  • Scythia
  • Persia
  • Mongolia (Genghis OR Kublai)
  • Vietnam

Official city states with TSL (8 max)
  • Anshan (X Persia)
  • Hong Kong
  • Kabul
  • Mohenjo Daro
  • Muscat
  • Lahore
  • Nalanda (X Chandragupta)
  • Samarkand (X Timurid)

Note: city states with (X) indicate that they won't spawn when the indicated civ/city state is present (due to proximity)

Custom civs & city states
A number of custom civs and city states have TSL on this map. See this discussion thread for a list.

Game Set-up
To play with advanced YnAMP settings, you need to
  1. Have this mod and Yet (not) Another Map Pack installed and enabled ingame
  2. Single Player --> Create Game --> Load Database (next to the BACK button) and wait for the game to load
  3. Once loaded, you will be back to the main menu
  4. Single Player --> Create Game (You should see a tick next to CREATE GAME at the top.) --> Choose Map Type --> Saph's Silk Road: The Orient --> Advanced Setup

Recommended Settings
  1. Turn on Only Civilizations/City States with TSL
  2. Adjust the number of civs, city states & religions in the game to your liking.
  3. Manually pick the civs to play as/against or leave them random.
  4. Select Natural Wonders: Leave it at Everything / Uncheck the ones that you don't want to appear
  5. Features Placement: Import for pre-placed woods & marshes / Map Generator for randomised woods, marshes, jungles & reefs
  6. Coastal Lowland: Choose Map Generator for random placement / Matching flatlands for more dramatic flooding / Empty for no lowlands
  7. Rivers Flooding: Choose Map Generator / Empty for no floodplains & flooding (and hence no dams)
  8. Resource Quantity: Your own preference (Resources are map-generated; this map does not contain pre-placed resources.)
  9. Resources Exclusion Zones: Activated to stop certain luxury resources from spawning in certain regions
  10. Civilization Placement: Choose True Starting Locations for accurate historical placement / Map Generator for random placement
  11. Enforce TSL: AI if you don't want the AI to stray from their TSLs
  12. Use Leaders TSL when available & Use Alternative TSL if required and available: On
  13. Allow random placement for civs without TSL: Off (You can turn it on if you want random placement for civs not in the list above)
  14. Real City Naming: On (This is only for the capitals for several civs which do not start at their actual real life capitals e.g. Mongolia)

Special Thanks
The creation of this Civ 6 map would not have been possible without Gedemon's YnAMP and Zobtzler's YnABMC and their posts on the Civfanatics forum.
Popular Discussions View All (1)
3
Feb 7, 2022 @ 7:24pm
TSL for Custom Civs & City States
Skylar Saphyr
2 Comments
Skylar Saphyr  [author] Nov 20, 2022 @ 4:23am 
@MeAn2Team: I think most of the settings are still there in multiplayer; it's just that there is no ability to automatically filter out the civs / city states without TSL on this map, so what you do instead is to all the civs / city states manually to ensure that they will spawn.
MeAn2Team Nov 19, 2022 @ 9:59am 
If i want to play with advanced YnAMP settings on multiplayer what do I do?